Difference between revisions of "Overdose"

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(Update history: clean up, 03012012 note addition)
(Bugs: Weird one i found while playing around with class speeds)
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* The trigger for the Overdose, unlike that of the other Medic primary weapons, does not move when fired and subsequently clips into the Medic's fingers.
 
* The trigger for the Overdose, unlike that of the other Medic primary weapons, does not move when fired and subsequently clips into the Medic's fingers.
 
* When the Overdose is reloaded, no air cylinders are ejected, or inserted.
 
* When the Overdose is reloaded, no air cylinders are ejected, or inserted.
 +
* If [[ÜberCharge]] is activated, then the medic switches to the Overdose, the speed buff will stay at whatever percentage the ÜberCharge was at at the time of switch, instead of reducing while the charge drains in the background.
  
 
==Trivia==
 
==Trivia==

Revision as of 09:03, 4 March 2012

And attention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?
Overdose publicity blurb

The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache.

This weapon deals 10% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed will increase by 1% for every 10% of ÜberCharge gained, for a total increase of 10% at 100% ÜberCharge. This bonus only applies when the Overdose is your active weapon.

The Overdose was previously tested in Team Fortress 2 Beta as the Beta Syringe Gun.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 120% 11
Base damage 100% 9
Maximum fall-off 52.8% 5
Point blank 9-11
Medium range 5-9
Long range 5-6
Critical 27
Mini-crit 12
Function times
Attack interval 0.1 s
Reload 1.6 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

Update history

April 26, 2011 Patch (Beta)
  • The Beta Syringe Gun was added to the game
    • Applies Mad Milk for 1 second
    • 50% slower firing rate
    • 90% less damage

April 28, 2011 Patch (Beta)

  • Increased Mad Milk duration to 2 seconds
  • Damage penalty reduced to 50% (from 90%), which means the Medic now gains health on hit
  • [Undocumented] Medics can no longer coat teammates with milk

June 17, 2011 Patch (Beta)

  • [Undocumented] Übercharge percentage increases movement speed by up to 10%
  • [Undocumented] Syringes no longer infect the target with Mad Milk
  • [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done

June 23, 2011 Patch (Über Update)

  • The Overdose was added to the main game

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty"

February 16, 2012 Patch

  • Fixed playing incorrect sounds

February 23, 2012 Patch

  • [Undocumented] Added Strange quality

March 1, 2012 Patch

  • Fixed not hearing third person weapon sounds
  • Modified recoil force to more accurately reflect new sound effect

Bugs

  • The trigger for the Overdose, unlike that of the other Medic primary weapons, does not move when fired and subsequently clips into the Medic's fingers.
  • When the Overdose is reloaded, no air cylinders are ejected, or inserted.
  • If ÜberCharge is activated, then the medic switches to the Overdose, the speed buff will stay at whatever percentage the ÜberCharge was at at the time of switch, instead of reducing while the charge drains in the background.

Trivia

  • The model for the Overdose was shown on the revised promotional image for the Double Drop Week on June 2nd, 2011, on the official TF2 blog, before the weapon was released in the Über Update.[1]
  • An overdose is a lethal dosage of a drug.

Gallery

References

See also