Difference between revisions of "Capture the Flag"
(Merged Intelligence into this article.) |
m |
||
Line 102: | Line 102: | ||
[[Category:Game modes]] | [[Category:Game modes]] | ||
− | [[Category: | + | [[Category:Gameplay]] |
Revision as of 20:48, 27 September 2010
“ | Wave goodbye to ya secret crap, dumbass!
Click to listen
— The Scout
|
” |
Capture the Flag features both RED and BLU with their own Intelligence briefcase (known as the flag). The goal for both teams is to capture their enemy's Intelligence continuously until they have reached the game's capture limit (default limit is 3) whilst preventing their enemy from achieving the same. If no team completes the capture limit before time runs out, the match will enter Sudden death mode.
Unlike variants of Capture the Flag in other games, you can make a capture without actually having your Intelligence at your base.
Contents
Intelligence
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
The Intelligence, also known as the Intel or Briefcase, is the eponymous flag and objective of the Capture the Flag game mode. It appears as a team coloured briefcase, sporting a complicated numbered lock pad on the front and papers protruding out of its joints. Once picked up by an enemy, the case loses its color partially and will trail paper particles and a long team coloured tail.
Role
During a Capture the Flag round, each team is given their own Intelligence, located within their section of the map. It must be retrieved from this location by the opposite team and returned to a defined point, usually the opposing team's 'capture zone' where their Intelligence is stored.
The Intelligence can be taken by any enemy player that walks up to it. It will then appear on their back and the Announcer will notify both teams that the Intelligence has been taken. The Intelligence Indicator located on the HUD will then point in the direction of the carrier who must make their way out of the enemy base and back to their own.
While carrying the intelligence, several disdvantages become in play. Firstly, A player cannot use Teleporters. A Medic's ÜberCharge cannot be used on the Intelligence carrier, nor can a player pick up the Intelligence while under its effects. Scouts are also unable to drink Bonk! Atomic Punch while holding the Intelligence, and may not pick it up while under its effects. Spies are unable to pick up the Intelligence while Cloaked, but can pick it up while in disguise, although this is automatically removed. Furthermore, the Spy cannot disguise or Cloak while carrying the Intelligence, and will automatically drop it if they do. Finally, the Intelligence is dropped automatically if the carrier is killed or enters a resupply area.
Once the Intelligence is returned to a capture point, the successful team will gain one point shown in the Intelligence Indicator, and will recieve ten seconds of Crit boost.
The Intelligence can be dropped manually if the player carrying it presses the drop-item button. Once dropped, a clock-like timer ring will appear over the Intelligence. When the default 60 seconds have passed without an enemy picking it up again, it is automatically returned to its original position in the team's base. If an enemy picks up and subsequently drops the intelligence, this timer will reset. Teams are required to defend the dropped Intelligence during this period or face losing it. Should the Intelligence carrier is killed by certain environmental hazards that prevent the dropped Intelligence from being touched, like the bottomless pits on Double Cross, it will be forcibly returned to its original position. This functionality is inherent to the map's code and not the intelligence itself, and thus has to be added to the map manually by its creator. Thus, while Valve Official Maps all share this for specific bottomless hazards, not all custom maps may utilize this function.
Intelligence skins
Note: The Neutral Intelligence briefcase is a white colored version of the Intelligence briefcase which can be found in the game files. Although never used in an official game mode to-date, Valve included this model for community developers to use in custom Single Flag CTF game modes.
Maps
Capture the Flag maps carry the ctf_
prefix.
Map | File Name | |
---|---|---|
2Fort | ctf_2fort | |
Double Cross | ctf_doublecross | |
100px | Sawmill | ctf_sawmill |
100px | Turbine | ctf_turbine |
100px | Well | ctf_well |
Related Achievements
Scout
|
|
Pyro
Cooking the Books Ignite 5 enemies carrying your intelligence. |
Heavy
Crime and Punishment Kill 10 enemies carrying your intelligence. |
Engineer
Trade Secrets Kill 20 players carrying the intelligence. |
Sniper
|
|
Trivia
- As placeholders during early stages, Valve used modified versions of Team Fortress Classic's flags, which can be still be seen in the game files, featuring the faces of TF2's development team.
- When carried on a player's back, the Intelligence will leave a literal 'paper trail'.
- With the Classless Update, intelligence visuals when being carried by a player were improved to make detecting the carrier easier.
- There is an option that allows servers to specify the length of a Crit-boost on a succesful capture, or even to remove it entirely.
- If sudden death occurs, the Intelligence is automatically restored to its original position (PC version only).