Difference between revisions of "Medi Gun"
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{{Quotation|'''The Medic'''|Come over here, I promise I vill heal you...|sound=Medic_taunts12.wav}} | {{Quotation|'''The Medic'''|Come over here, I promise I vill heal you...|sound=Medic_taunts12.wav}} | ||
− | The '''Medigun''' is the [[secondary]] weapon for the [[Medic]] class. It is depicted as a modified fire hose wrapped in tape and outfitted with a bottom handle. It is connected via a pipe to the Medic's backpack. | + | The '''Medigun''' is the [[secondary]] weapon for the [[Medic]] class. It is depicted as a modified fire hose wrapped in tape and outfitted with a bottom handle. It is connected via a pipe to the Medic's backpack. The beam it fires displays small cross symbols floating into the recipient. |
Despite being a weapon, the Medigun's chief purpose is healing injured allies and boosting the total health of the target to 150% (also called [[overheal]]ing or Buffing). As the Medic keeps his beam focused on a team-mate, his [[ÜberCharge]] bar will gradually fill. The ÜberCharge meter will fill faster (2.5%/second) when healing injured team-mates or team-mates whose health is not at 150% (at 150%, 1.25%/second). When the ÜberCharge is used, the Medic and his target glow their team's color, and become invulnerable for 8 seconds. Disguised [[Spies]] can also benefit from these effects when tricking an enemy Medic into healing them. | Despite being a weapon, the Medigun's chief purpose is healing injured allies and boosting the total health of the target to 150% (also called [[overheal]]ing or Buffing). As the Medic keeps his beam focused on a team-mate, his [[ÜberCharge]] bar will gradually fill. The ÜberCharge meter will fill faster (2.5%/second) when healing injured team-mates or team-mates whose health is not at 150% (at 150%, 1.25%/second). When the ÜberCharge is used, the Medic and his target glow their team's color, and become invulnerable for 8 seconds. Disguised [[Spies]] can also benefit from these effects when tricking an enemy Medic into healing them. |
Revision as of 10:55, 30 September 2010
“ | Come over here, I promise I vill heal you...
Click to listen
— The Medic
|
” |
The Medigun is the secondary weapon for the Medic class. It is depicted as a modified fire hose wrapped in tape and outfitted with a bottom handle. It is connected via a pipe to the Medic's backpack. The beam it fires displays small cross symbols floating into the recipient.
Despite being a weapon, the Medigun's chief purpose is healing injured allies and boosting the total health of the target to 150% (also called overhealing or Buffing). As the Medic keeps his beam focused on a team-mate, his ÜberCharge bar will gradually fill. The ÜberCharge meter will fill faster (2.5%/second) when healing injured team-mates or team-mates whose health is not at 150% (at 150%, 1.25%/second). When the ÜberCharge is used, the Medic and his target glow their team's color, and become invulnerable for 8 seconds. Disguised Spies can also benefit from these effects when tricking an enemy Medic into healing them.
The Medigun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind. In Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.
Contents
Damage
None. Heals the target. Heal rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
Function times
- ÜberCharge Fill: 40 seconds
- ÜberCharge Duration: 8 seconds
ÜberCharge Fill time is doubled if target is at 142.5% health or above. If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]
Related Achievement
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro. |
Autopsy Report
Provide an enemy with a freezecam shot of you taunting above their ragdoll. | ||
Bedside Manner
Be healing a teammate as he achieves an achievement of his own. |
Big Pharma
Assist a Heavy in killing 10 enemies where neither of you die. | ||
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier. |
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy. | ||
Chief of Staff
Accumulate 1,000,000 total health points. |
Consultation
Assist a fellow Medic in killing 5 enemies in a single life. | ||
Doctor Assisted Homicide
Assist in killing 20 nemeses. |
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his. | ||
Family Practice
ÜberCharge 10 of your steam community friends. |
First Do No Harm
Play a full round without killing any enemies and score the highest on a team of six or more players. | ||
Grand Rounds
Heal 200 teammates after they have called for Medic. |
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges. | ||
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him. |
Hypocritical Oath
Kill an enemy Spy that you have been healing. | ||
Infernal Medicine
Extinguish 100 burning teammates. |
Intern
Accumulate 7000 heal points in a single life. | ||
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman. |
Medical Intervention
Save a falling teammate from dying on impact. | ||
Midwife Crisis
Heal an Engineer as he repairs his Sentry Gun while it's under enemy fire. |
Play Doctor
In a team with no Medics, be first to switch to Medic after a teammate calls Medic and heal 500 health. | ||
Preventative Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate. |
Quadruple Bypass
Heal a teammate who is taking fire from four enemies at once. | ||
Second Opinion
ÜberCharge 2 teammates at once. |
Specialist
Accumulate 10,000 heal points in a single life. | ||
Surgical Prep
Have an ÜberCharge ready before the set up phase ends. |
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes and assist in 5 kills during that time. | ||
Triage
Deploy an ÜberCharge on a teammate less than a second before they are hit by a Critical explosive. |
Ubi Concordia, Ibi Victoria
Assist in killing 3 enemies on an enemy control point in a single life. | ||
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout. |
Trivia
- The Medigun has Developer weapon variants.
- A Medigun Beta 1 exists with the effects:
- -50% heal rate
- Overheal doesn't decay
- The Medigun has a similar appearance to the famous Proton Packs from the movie Ghostbusters, and the "Gluon Gun" from the original Half-Life (which was, as a reference to Ghostbusters, nicknamed the "Egon Gun")
Gallery
- Medigun 1st person red cropped.png
RED 1st person view.
- Medigun 1st person red.png
Full RED 1st person view.
- Medigun 1st person blu cropped.png
BLU 1st person view.
- Medigun 1st person blu.png
Full BLU 1st person view.
See also
External links