Difference between revisions of "Sniper"
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== Update history == | == Update history == | ||
− | {{Update history|''' | + | {{Update history|'''{{Patch name|9|21|2007}}''' |
* Fixed occasional sniper zoom crash. | * Fixed occasional sniper zoom crash. | ||
− | ''' | + | '''{{Patch name|9|28|2007}}''' |
* Fixed third-person sniper aim animation not matching player's view exactly. | * Fixed third-person sniper aim animation not matching player's view exactly. | ||
− | ''' | + | '''{{Patch name|10|31|2007}}''' |
* Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended. | * Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended. | ||
− | ''' | + | '''{{Patch name|12|20|2007}}''' |
* '''[[Dustbowl]]''' | * '''[[Dustbowl]]''' | ||
** Fixed gaps in stage gates that allowed Snipers to kill defenders during [[setup]]. | ** Fixed gaps in stage gates that allowed Snipers to kill defenders during [[setup]]. | ||
** Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] Sniper spot. | ** Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] Sniper spot. | ||
− | ''' | + | '''{{Patch name|12|31|2007}}''' |
* Fixed Sniper quick-switch [[exploit]] allowing them to avoid zoom/unzoom times. | * Fixed Sniper quick-switch [[exploit]] allowing them to avoid zoom/unzoom times. | ||
− | ''' | + | '''{{Patch name|1|14|2008}}''' |
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot. | * Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot. | ||
− | ''' | + | '''{{Patch name|1|15|2008}}''' |
* Fixed being able to [[Sniper Rifle|zoom]] too quickly after firing a zoomed shot. | * Fixed being able to [[Sniper Rifle|zoom]] too quickly after firing a zoomed shot. | ||
− | ''' | + | '''{{Patch name|2|14|2008}}''' |
* Added a small delay (200 ms) before a zoomed Sniper shot can get a [[Critical hits|Critical hit]]. | * Added a small delay (200 ms) before a zoomed Sniper shot can get a [[Critical hits|Critical hit]]. | ||
− | ''' | + | '''{{Patch name|2|2|2009}}''' |
* [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e., [[Kritzkrieg]] makes all shots critical hits). | * [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e., [[Kritzkrieg]] makes all shots critical hits). | ||
− | ''' | + | '''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]]) |
* Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle. | * Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle. | ||
* Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies. | * Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies. | ||
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* {{undocumented}} Added a scar to the Sniper's face. | * {{undocumented}} Added a scar to the Sniper's face. | ||
− | ''' | + | '''{{Patch name|5|22|2009}}''' |
* Fixed [[Jarate]] effect on DX8 machines. | * Fixed [[Jarate]] effect on DX8 machines. | ||
− | ''' | + | '''{{Patch name|5|26|2009}}''' |
* Fixed server crash related to the Jarate. | * Fixed server crash related to the Jarate. | ||
− | ''' | + | '''{{Patch name|5|29|2009}}''' |
* Added Sniper/[[Spy]] milestone [[achievements]] as an additional way players can get the new unlockables. | * Added Sniper/[[Spy]] milestone [[achievements]] as an additional way players can get the new unlockables. | ||
* Fixed attackers seeing the [[Mini-Crit]] particle effect for full [[Critical hits|Crits]] if the victim has the [[Jarate]] effect enabled. | * Fixed attackers seeing the [[Mini-Crit]] particle effect for full [[Critical hits|Crits]] if the victim has the [[Jarate]] effect enabled. | ||
− | ''' | + | '''{{Patch name|6|8|2009}}''' |
* Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions. | * Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions. | ||
* Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]]. | * Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]]. | ||
* Fixed Sniper "civilian" [[exploit]] where players could crash the server. | * Fixed Sniper "civilian" [[exploit]] where players could crash the server. | ||
− | ''' | + | '''{{Patch name|6|23|2009}}''' |
* Added log entries for player extinguished events using the [[Jarate]]. | * Added log entries for player extinguished events using the [[Jarate]]. | ||
* Changed the description of the "Triple Prey" achievement so it better describes how to get it. | * Changed the description of the "Triple Prey" achievement so it better describes how to get it. | ||
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* {{Undocumented}} Removed the speed penalty from the [[Razorback]]. | * {{Undocumented}} Removed the speed penalty from the [[Razorback]]. | ||
− | ''' | + | '''{{Patch name|8|13|2009}}''' ([[Classless Update]]) |
* Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the [[Spy]]'s knife. | * Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the [[Spy]]'s knife. | ||
* Fixed an exploit where you could reload The Huntsman faster than intended. | * Fixed an exploit where you could reload The Huntsman faster than intended. | ||
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* Added hats: [[Master's Yellow Belt]], [[Professional's Panama]] and [[Ritzy Rick's Hair Fixative]]. | * Added hats: [[Master's Yellow Belt]], [[Professional's Panama]] and [[Ritzy Rick's Hair Fixative]]. | ||
− | ''' | + | '''{{Patch name|9|15|2009}}''' |
* Fixed Sniper using the reference pose if he has the [[Huntsman]] deployed when his team loses. | * Fixed Sniper using the reference pose if he has the [[Huntsman]] deployed when his team loses. | ||
* Fixed the Huntsman not firing crit arrows when the Sniper is being [[Critical hits#Crit Boosted|CritBoosted]]. | * Fixed the Huntsman not firing crit arrows when the Sniper is being [[Critical hits#Crit Boosted|CritBoosted]]. | ||
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged. | * Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged. | ||
− | ''' | + | '''{{Patch name|12|18|2009}}''' |
* Fixed a client crash related to arrows. | * Fixed a client crash related to arrows. | ||
− | ''' | + | '''{{Patch name|12|22|2009}}''' |
* Updated the [[Sandman|Baseball]] and [[Jarate]] HUD indicators to stay on screen when full. | * Updated the [[Sandman|Baseball]] and [[Jarate]] HUD indicators to stay on screen when full. | ||
− | ''' | + | '''{{Patch name|1|6|2010}}''' |
* Changes to the TF [[Bots]] | * Changes to the TF [[Bots]] | ||
** Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue. | ** Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue. | ||
− | ''' | + | '''{{Patch name|1|13|2010}}''' |
*Fixed [[Sniper rifle]] not penetrating friendlies | *Fixed [[Sniper rifle]] not penetrating friendlies | ||
*Changed [[Huntsman]] pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update). | *Changed [[Huntsman]] pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update). | ||
− | ''' | + | '''{{Patch name|1|27|2010}}''' |
* Fixed Snipers being able to shoot enemies through gates. | * Fixed Snipers being able to shoot enemies through gates. | ||
− | ''' | + | '''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]]) |
* Added hat: [[Shooter's Sola Topi]]. | * Added hat: [[Shooter's Sola Topi]]. | ||
− | ''' | + | '''{{Patch name|4|28|2010}}''' |
* The [[Huntsman]] changes | * The [[Huntsman]] changes | ||
** Removed restriction that arrows need to be aimed before they can be lit by a Pyro. | ** Removed restriction that arrows need to be aimed before they can be lit by a Pyro. | ||
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* Fixed a client crash that could result from players with arrows embedded in them. | * Fixed a client crash that could result from players with arrows embedded in them. | ||
− | ''' | + | '''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]]) |
* Added weapon: [[Tribalman's Shiv]]. | * Added weapon: [[Tribalman's Shiv]]. | ||
* Added hat: [[Bloke's Bucket Hat]]. | * Added hat: [[Bloke's Bucket Hat]]. | ||
− | ''' | + | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) |
* The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). | * The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). | ||
− | ''' | + | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) |
* Added weapons: [[Sydney Sleeper]], [[Darwin's Danger Shield]] and [[Bushwacka]]. | * Added weapons: [[Sydney Sleeper]], [[Darwin's Danger Shield]] and [[Bushwacka]]. | ||
* Added Hat: [[Ol' Snaggletooth]]. | * Added Hat: [[Ol' Snaggletooth]]. | ||
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* {{Undocumented}} [[Ritzy Rick's Hair Fixative]] now shows up when using the "Inspect" key on allies. | * {{Undocumented}} [[Ritzy Rick's Hair Fixative]] now shows up when using the "Inspect" key on allies. | ||
− | ''' | + | '''{{Patch name|10|6|2010}}''' |
* The [[Master's Yellow Belt]] and [[Killer's Kabuto]] paint effects are more noticeable. | * The [[Master's Yellow Belt]] and [[Killer's Kabuto]] paint effects are more noticeable. | ||
* The [[Sydney Sleeper]] no longer penetrates targets. | * The [[Sydney Sleeper]] no longer penetrates targets. | ||
* The Sydney Sleeper no longer randomly crits. | * The Sydney Sleeper no longer randomly crits. | ||
− | ''' | + | '''{{Patch name|11|19|2010}}''' |
* Updated some item capabilities: | * Updated some item capabilities: | ||
** Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the [[Sniper]]. | ** Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the [[Sniper]]. | ||
* Fixed not being able to light arrows after the first arrow is fired unless they're drawn back. | * Fixed not being able to light arrows after the first arrow is fired unless they're drawn back. | ||
− | ''' | + | '''{{Patch name|12|2|2010}}''' |
* Made the following hats paintable: [[Trophy Belt]]. | * Made the following hats paintable: [[Trophy Belt]]. | ||
− | ''' | + | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) |
* Added new hats: '[[Larrikin Robin]]'. | * Added new hats: '[[Larrikin Robin]]'. | ||
* Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit. | * Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit. | ||
* Throwing the [[Jarate]] now returns you to your previous weapon, instead of your Primary. | * Throwing the [[Jarate]] now returns you to your previous weapon, instead of your Primary. | ||
− | ''' | + | '''{{Patch name|12|22|2010}}''' |
* The [[Sniper]] scope is now visible when viewing First Person Spectator mode on a zoomed Sniper. | * The [[Sniper]] scope is now visible when viewing First Person Spectator mode on a zoomed Sniper. | ||
− | ''' | + | '''{{Patch name|1|19|2011}}''' |
* Fixed being able to attack teammates using arrows fired by the [[Huntsman]]. | * Fixed being able to attack teammates using arrows fired by the [[Huntsman]]. | ||
* Fixed the [[Sniper Rifle]] and [[SMG]] view models having [[Red]] skins while on the [[Blue]] team. | * Fixed the [[Sniper Rifle]] and [[SMG]] view models having [[Red]] skins while on the [[Blue]] team. | ||
* {{Undocumented}} Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team. | * {{Undocumented}} Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team. | ||
− | ''' | + | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) |
* Item changes: | * Item changes: | ||
** [[Sydney Sleeper]] Charge rate increased 25%. | ** [[Sydney Sleeper]] Charge rate increased 25%. | ||
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** Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing. | ** Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing. | ||
− | ''' | + | '''{{Patch name|4|20|2011}}''' |
* {{Undocumented}} The ability '+25% Charge Rate' for the [[Sydney Sleeper]] is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red). | * {{Undocumented}} The ability '+25% Charge Rate' for the [[Sydney Sleeper]] is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red). | ||
− | ''' | + | '''{{Patch name|5|5|2011}}''' ([[Replay Update]]) |
* Added new hats: [[Crocleather Slouch]] and [[Villain's Veil]]. | * Added new hats: [[Crocleather Slouch]] and [[Villain's Veil]]. | ||
* Community contributed voice responses rules have been implemented for the [[Skewer]]. | * Community contributed voice responses rules have been implemented for the [[Skewer]]. | ||
− | ''' | + | '''{{Patch name|6|8|2011}}''' |
* {{Undocumented}} New laughing taunt animations have been added but are currently unused. | * {{Undocumented}} New laughing taunt animations have been added but are currently unused. | ||
− | ''' | + | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) |
* Added weapons: [[Bazaar Bargain]] and [[Shahanshah]]. | * Added weapons: [[Bazaar Bargain]] and [[Shahanshah]]. | ||
* Added hat: [[Desert Marauder]]. | * Added hat: [[Desert Marauder]]. | ||
− | ''' | + | '''{{Patch name|8|3|2011}}''' |
* Added hat: [[Anger]]. | * Added hat: [[Anger]]. | ||
− | ''' | + | '''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]]) |
* Added weapon: [[Machina]]. | * Added weapon: [[Machina]]. | ||
− | ''' | + | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) |
* Added hats: [[Swagman's Swatter]] and [[Your Worst Nightmare]] | * Added hats: [[Swagman's Swatter]] and [[Your Worst Nightmare]] | ||
* Added misc item: [[Crocodile Smile]] | * Added misc item: [[Crocodile Smile]] | ||
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* Added additional [[Jarate]] hit responses | * Added additional [[Jarate]] hit responses | ||
− | ''' | + | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) |
* Added hat: [[Holy Hunter]]. | * Added hat: [[Holy Hunter]]. | ||
* Added misc item: [[Silver Bullets]] & [[Garlic Flank Stake]]. | * Added misc item: [[Silver Bullets]] & [[Garlic Flank Stake]]. | ||
− | ''' | + | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) |
* Added misc item: [[Outback Intellectual]] | * Added misc item: [[Outback Intellectual]] | ||
* {{Undocumented}} Added weapon: [[Festive Sniper Rifle]] | * {{Undocumented}} Added weapon: [[Festive Sniper Rifle]] | ||
− | '''{{ | + | '''{{Patch name|1|4|2012}}''' |
* The update to the [[Item schema|game client schema]] removed the 'beard' [[equip region]] for the [[Desert Marauder]] | * The update to the [[Item schema|game client schema]] removed the 'beard' [[equip region]] for the [[Desert Marauder]] | ||
− | '''{{ | + | '''{{Patch name|1|11|2012}}''' |
* Updated the Desert Marauder and the [[Villain's Veil]] so they can be equipped together | * Updated the Desert Marauder and the [[Villain's Veil]] so they can be equipped together | ||
* The [[Bazaar Bargain]] functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while [[crit-boost]]ed | * The [[Bazaar Bargain]] functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while [[crit-boost]]ed | ||
− | '''{{ | + | '''{{Patch name|2|2|2012}}''' |
* Updated the [[Itsy Bitsy Spyer]] so it can also be equipped by the Sniper. | * Updated the [[Itsy Bitsy Spyer]] so it can also be equipped by the Sniper. | ||
* Added hat: [[Bushman's Boonie]]. | * Added hat: [[Bushman's Boonie]]. | ||
− | '''{{ | + | '''{{Patch name|2|9|2012}}''' |
* [[Desert Marauder]] was made [[paint]]able. | * [[Desert Marauder]] was made [[paint]]able. | ||
* {{undocumented}} [[Silver Bullets]] no longer show the [[Sydney Sleeper]] bullets. | * {{undocumented}} [[Silver Bullets]] no longer show the [[Sydney Sleeper]] bullets. | ||
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* {{undocumented}} Updated the Desert Marauder with an improved model, texture and rigging. | * {{undocumented}} Updated the Desert Marauder with an improved model, texture and rigging. | ||
− | '''{{ | + | '''{{Patch name|3|1|2012}}''' |
* Added misc item: [[Teufort Tooth Kicker]] | * Added misc item: [[Teufort Tooth Kicker]] | ||
− | '''{{ | + | '''{{Patch name|3|15|2012}}''' |
* Added weapon: [[Cozy Camper]] | * Added weapon: [[Cozy Camper]] | ||
− | |||
}} | }} | ||
Revision as of 23:05, 1 April 2012
Sniper | |
---|---|
https://wiki.teamfortress.com/w/images/1/1b/Sniper_RED_3D.jpg?1708614370.4288213417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/fa/Sniper_BLU_3D.jpg?1708614469.5868823417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/ff/Sniper_%C3%9CberCharged_RED_3D.jpg?1708614638.1533863417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/5/50/Sniper_%C3%9CberCharged_BLU_3D.jpg?1708614724.2469533417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4 | |
Basic Information | |
Icon: | |
Type: | Support |
Health: | 125 /185 125 /185 with the Darwin's Danger Shield equipped |
Speed: | 100% (See Speed below for further details) |
Meet the Sniper | |
“ | Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
— The Sniper on his profession
|
” |
The Sniper is a rugged and ready crack shot from the Australian Outback. The Sniper's role on the battlefield is to pick off important enemy targets using his Sniper Rifle's ability to headshot. He is effective at long distances, where the attacks of other classes struggle to even hit enemies, and weaker at close range, where he is forced to use his Submachine Gun or Kukri. Thus, the Sniper prefers to hide in elevated or hard-to-see spots, where he can pin down enemies at chokepoints and pick off slower classes like the Heavy with ease.
Although he typically is known for instanteously killing enemies from afar, the Huntsman allows him to approach the frontlines, launching powerful arrows, while the Sydney Sleeper or mysterious Jarate allow him to take on a support role by causing enemies to take increased damage.
The Sniper is voiced by John Patrick Lowrie.
Contents
Bio
|
Speed
Modifier | Speed | ||
---|---|---|---|
Standard |
| ||
With a rifle zoomed in. |
| ||
With a rifle zoomed in and the Cozy Camper equipped. |
| ||
With the Huntsman drawn. |
| ||
With the Huntsman drawn and the Cozy Camper equipped. |
|
Basic strategy
- The longer you spend zoomed in using the scope, the more damage the shot will inflict.
- Aim for the head to inflict critical damage.
- Zoom in with the sniper rifle by hitting MOUSE2.
- Use your secondary slot Submachine Gun to deal with nearby enemies.
- When you use Jarate on a enemy, it will make every shot you hit a mini-crit, therefore try not to waste it.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities |
---|---|---|---|---|---|
Stock Sniper Rifle |
25 | N/A | Base:
|
Critical hits are guaranteed for accurate headshots. No random critical hits Charges while zoomed. | |
Unlock Huntsman |
1 | 12 | Base:
|
Always crits on headshot. Friendly Pyros, Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage. No random critical hits. Enemy Pyros can deflect arrows. Hold primary fire to draw the arrow; press secondary fire to retract the arrow. Arrows can pin enemies to a wall upon being killed (purely cosmetic feature). Arrows lose their accuracy if the bow is drawn for more than 5 seconds. | |
Craft Sydney Sleeper |
25 | N/A | Base:
|
On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds. Charge rate increased 25% Headshots do not crit. No random critical hits. Charges while zoomed. Unlike the Jarate, this cannot extinguish burning allies on hit. | |
Craft Bazaar Bargain |
25 | N/A | Base:
|
Each consecutive headshot gives +10 charge per second. A body or missed shot reduces the bonus. -20 base charge rate penalty. Charges while zoomed. | |
Promotional / Craft Machina |
25 | N/A | Base:
|
Fully charged shots deal +15% damage. Fully charged shots penetrate players and damage enemies behind them. Only fires when zoomed. Shots leave a bright, easily traceable team-colored line behind them. Charges while zoomed. | |
Secondary
Weapon | Kill icon | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities |
---|---|---|---|---|---|
Stock SMG |
25 | 75 | Base: 8
Crit: 24 |
||
Unlock Jarate |
1 | ∞ | N/A |
Doused enemies take mini-crits on hit. Partially nullifies cloak on enemy Spies. Extinguishes flames on wielder and allied players. Enemy Pyros can reflect Jarate. Has a 20 second recharge. Can be instantly recharged from a Resupply locker. | |
Unlock Razorback |
1 use | N/A | N/A |
Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him switching weapons or attacking. Once used, does not recharge. Must be re-equipped from a Resupply locker. Grants its ability passively; does not need to be activated. | |
Craft Darwin's Danger Shield |
N/A | N/A | N/A |
Increases max health by 25 points on wearer. Grants its ability passively; does not need to be activated. | |
Craft Cozy Camper |
N/A | N/A | N/A |
No flinching when aiming. Knockback reduced by 20% when aiming -60% slower move speed when aiming Grants its ability passively; does not need to be activated. |
Melee
Weapon | Kill icon | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities |
---|---|---|---|---|---|
Stock Kukri |
N/A | N/A | Base: 65
Crit: 195 |
||
Distributed Saxxy |
Limited item from the Replay Update. | ||||
Drop Conscientious Objector |
|||||
Craft Tribalman's Shiv |
N/A | N/A | Base: 33
Crit: 98 |
On hit, causes bleed for 6 seconds. Deals 50% less damage. | |
Craft Bushwacka |
N/A | N/A | Base: 65
Crit: 195 |
Crits where it would normally mini-crit. Raises fire vulnerability by 20%. | |
Craft Shahanshah |
N/A | N/A | Base: 49 / 81
Crit: 146 / 244 |
+25% increase in damage when health is less than 50% of max. -25% decrease in damage when health is more than 50% of max. |
Attack taunt
Associated item | Description | Kill Icon | |
---|---|---|---|
Main article: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. Can also kill enemies behind the Sniper when he withdraws the arrow. |
Item sets
The Croc-o-Style Kit | |
---|---|
Effect |
Leave a Calling Card on your victims |
Lawrence of Australia | |
---|---|
Effect |
No effect |
The Camper Van Helsing | |
---|---|
Effect |
No effect |
Hats
|
Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
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Achievements
Main article: Sniper achievements
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Update history
- Fixed occasional sniper zoom crash.
- Fixed third-person sniper aim animation not matching player's view exactly.
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended.
- Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.
- Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.
- Fixed being able to zoom too quickly after firing a zoomed shot.
- Added a small delay (200 ms) before a zoomed Sniper shot can get a Critical hit.
- Sniper rifle now supports Crit Boost state like all other weapons (i.e., Kritzkrieg makes all shots critical hits).
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies.
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
- Standard sniper rifle now shoots through friendly players.
- Added 54 new Sniper voice lines.
- Added 35 new Sniper achievements.
- The Heavy and Sniper now have new custom death animations.
- Added hat Trophy Belt.
- [Undocumented] Added a scar to the Sniper's face.
- Fixed Jarate effect on DX8 machines.
- Fixed server crash related to the Jarate.
- Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables.
- Fixed attackers seeing the Mini-Crit particle effect for full Crits if the victim has the Jarate effect enabled.
- Fixed The Huntsman drawing a muzzle flash under lagged conditions.
- Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater Basin.
- Fixed Sniper "civilian" exploit where players could crash the server.
- Added log entries for player extinguished events using the Jarate.
- Changed the description of the "Triple Prey" achievement so it better describes how to get it.
- Critical arrows now have a trail and correctly deal enhanced damage.
- The Huntsman now defaults to be right handed.
- Friendly arrows will no longer trigger the near miss sound on you.
- [Undocumented] Fixed a bad detection case in the "Friendship is Golden" achievement.
- [Undocumented] Fixed several sources of floating arrows.
- [Undocumented] Removed the speed penalty from the Razorback.
August 13, 2009 Patch (Classless Update)
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.
- Fixed an exploit where you could reload The Huntsman faster than intended.
- [Undocumented] Added new hat bodygroups to the Sniper.
- Added hats: Master's Yellow Belt, Professional's Panama and Ritzy Rick's Hair Fixative.
- Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses.
- Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted.
- Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.
- Fixed a client crash related to arrows.
- Changes to the TF Bots
- Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue.
- Fixed Sniper rifle not penetrating friendlies
- Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).
- Fixed Snipers being able to shoot enemies through gates.
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Shooter's Sola Topi.
- The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Fixed a client crash that could result from players with arrows embedded in them.
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Tribalman's Shiv.
- Added hat: Bloke's Bucket Hat.
July 8, 2010 Patch (Engineer Update)
- The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
September 30, 2010 Patch (Mann-Conomy Update)
- Added weapons: Sydney Sleeper, Darwin's Danger Shield and Bushwacka.
- Added Hat: Ol' Snaggletooth.
- [Undocumented] The Tribalman's Shiv view model was updated to match the world model.
- [Undocumented] Added unused "Hi-five" taunt.
- [Undocumented] Ritzy Rick's Hair Fixative now shows up when using the "Inspect" key on allies.
- The Master's Yellow Belt and Killer's Kabuto paint effects are more noticeable.
- The Sydney Sleeper no longer penetrates targets.
- The Sydney Sleeper no longer randomly crits.
- Updated some item capabilities:
- Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
- Made the following hats paintable: Trophy Belt.
December 17, 2010 Patch (Australian Christmas)
- Added new hats: 'Larrikin Robin'.
- Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
- Throwing the Jarate now returns you to your previous weapon, instead of your Primary.
- The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
- Fixed being able to attack teammates using arrows fired by the Huntsman.
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
- [Undocumented] Fixed the Sydney Sleeper view models having Red skins while on the Blue team.
April 14, 2011 Patch (Hatless Update)
- Item changes:
- Sydney Sleeper Charge rate increased 25%.
- Bot changes:
- Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios.
- Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot.
- Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
- [Undocumented] The ability '+25% Charge Rate' for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
May 5, 2011 Patch (Replay Update)
- Added new hats: Crocleather Slouch and Villain's Veil.
- Community contributed voice responses rules have been implemented for the Skewer.
- [Undocumented] New laughing taunt animations have been added but are currently unused.
June 23, 2011 Patch (Über Update)
- Added weapons: Bazaar Bargain and Shahanshah.
- Added hat: Desert Marauder.
- Added hat: Anger.
August 18, 2011 Patch (Manno-Technology Bundle)
- Added weapon: Machina.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Swagman's Swatter and Your Worst Nightmare
- Added misc item: Crocodile Smile
- Sniper's Snipin' Glass is now a misc slot item
- Reduced chattiness when getting many sequential kills
- Added a missing line to the scoped revenge response
- Taunting with a Saxxy no longer play lines that reference a knife
- Added additional Jarate hit responses
October 27, 2011 Patch (Very Scary Halloween Special)
- Added hat: Holy Hunter.
- Added misc item: Silver Bullets & Garlic Flank Stake.
December 15, 2011 Patch (Australian Christmas 2011)
- Added misc item: Outback Intellectual
- [Undocumented] Added weapon: Festive Sniper Rifle
- The update to the game client schema removed the 'beard' equip region for the Desert Marauder
- Updated the Desert Marauder and the Villain's Veil so they can be equipped together
- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted
- Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper.
- Added hat: Bushman's Boonie.
- Desert Marauder was made paintable.
- [Undocumented] Silver Bullets no longer show the Sydney Sleeper bullets.
- [Undocumented] The Sniper's Snipin' Glass is no longer marked as paintable.
- [Undocumented] Updated the materials of the Itsy Bitsy Spyer.
- [Undocumented] Updated the Desert Marauder with an improved model, texture and rigging.
- Added misc item: Teufort Tooth Kicker
- Added weapon: Cozy Camper
Bugs
- The Sniper's world model is only seen with a fingerless glove on his left hand, and a watch on his left arm, where all of his view models have a glove on both hands, and no watch.
Trivia
- In his fight scene with the Spy in Meet the Spy, the Spy makes a cut from the left side of the Sniper's cheek to his nose with his Knife. The scars were added to the Sniper's in-game model with the Sniper vs. Spy Update.
- The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain who voices the Administrator, as well as GLaDOS from the Portal series and Half Life 2's Combine Overwatch Voice. Lowrie also voices all of the citizens in Half Life 2.
- The first BLU team Sniper resembled Template:W.
- The Sniper's sunglasses, hair and hat make an appearance in Worms: Reloaded as one of the hats selectable for the players' worms.
- The Sniper class from Monday Night Combat received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with Team Fortress 2. The name of the item is a reference to Meet the Sniper during the Sniper's conversation with his dad explaining that being an assassin, as he claims to be, is a job, while being a crazed gunman, as his dad thinks he is, is mental sickness.
- The Sniper is referred to as a "camper" by the other classes due to the fact that sniping is most often associated with the act of camping in a video game.
Gallery
- SniperTFC.jpg
The Sniper class from Team Fortress Classic.
- Sniper4 concept2.png
Concept art of the Sniper.
- Sniper concept3.png
Concept art of the Sniper.
- Sniper1.jpg
Trading card front
- Sniper2.jpg
Trading card back
Class card as seen on the TF2 Official Website
Related merchandise
See also
- Meet the Sniper
- Headshot
- Sniper taunts
- Sniper responses
- Sniper voice commands
- Basic Sniper strategy
- Community Sniper strategy
- Sniper match-ups
- Anti-Sniper strategy
- List of references (Sniper)
- Sniper (Classic)
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- The Sniper page on the Official TF2 Website
- Sniper update
- TF2 Official Website - A sneak preview of the next class update!
- TF2 Official Website - You better hold onto your head, mate
- TF2 Official Website - The Sniper vs. Spy Update, Day 7
- TF2 Official Website - The Sniper vs. Spy Update
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