竞技场模式

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游戏中最早出现的竞技场模式地图之一的Lumberyard上的红队重生点。
我用最朴实无华的话向你们表达:我竞技场模式。
亚伯拉罕·林肯1865年第二次总统任职演讲

Arena is a game mode added during the Heavy Update in which RED and BLU are pitted against each other in a battle to the death. The goal for both teams is to kill all of the opposing team's players, with no respawning during rounds; instead, players will be sent to spectate upon death. If both teams survive one minute of fighting, a control point will unlock, allowing a team to win by capping the point.

游戏玩法

另见: Arena tips

Arena maps are designed to keep the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight.

Arena features smaller maps that play out more quickly. The round ends once either team has no players left in the arena, or when the control point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on a team's class makeup and plans to counter the opposing team's class choices.

Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, Health kits, and even then they are often far from the main action, near stage hazards, or both. Ammo boxes are also few and far between. This forces teams to rely more on Dispensers and Medics.

Players may have to sit out to keep team numbers balanced if they were on the losing team, but players on the winning team never have to sit out the next round.

Loadouts changed during the countdown before the match will not do so in-game unless the player commits suicide. Changing classes and back will also work if done so before the countdown ends.

The First Blood critical hit buff is unique to the Arena game mode, and can be used to give the player an advantage against the enemy team.

战术

主条目: Community Arena strategy

地图

主条目: 地图列表

夺旗地图通常带有arena_的前缀;社区地图将用斜体标示。

名称 图片 文件名
Badlands
(Arena)
Arenabadlands.jpg arena_badlands
Byre Arena byre b40007.jpg arena_byre
Granary
(Arena)
Arenagranary.jpg arena_granary
Lumberyard Arenalumberyard.jpg arena_lumberyard
Nucleus
(Arena)
160px arena_nucleus
Offblast Offblast 01.jpg arena_offblast_final
Ravine Arenaravine.jpg arena_ravine
Sawmill
(Arena)
Sawmill.PNG arena_sawmill
Watchtower Watch 01.jpg arena_watchtower
Well
(Arena)
Tg arenawell.jpg arena_well

相关成就

Leaderboard class scout.png 侦察兵

第一滴血
第一滴血
竞技场模式或竞技比赛中获得首杀。
第一滴血,第 2 部分
第一滴血,第 2 部分
使用“第一滴血”爆击奖励杀死 5 个敌人。

更新历史

2008年8月19日补丁 (机枪手更新)
  • 增加了竞技场模式
  • 5幅竞技场模式地图:伐木场、沟壑、导弹发射井、谷仓以及荒原战区

2009年2月24日补丁 (侦察兵更新)

  • Added map: Watchtower.

2009年5月21日补丁 (狙击手 vs. 间谍更新)

  • 增加一张竞技场模式的地图Sawmill.
  • 增加一张竞技场模式的地图Nucleus.

2009年8月13日补丁 (无差别兵种更新)

  • 增加了一张由社区玩家提供的地图 Arena_Offblast

2011年6月28日补丁

  • Fixed a problem with Arena mode first blood Crit-Boost not removing itself at the correct time.

2015年10月6日补丁 (异形入侵社区更新)

  • Added map: Byre.

2016年6月25日补丁

  • Fixed servers running arena mode constantly entering and exiting the pre-round state while empty.

参见