Freight
Freight | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Freight is a standard Control Point map. It was included in the April 28, 2010 Patch as an official community developed map due to its outstanding quality. Its design is inspired by Well, and it shares similarities with it, such as having underwater routes, bases designed for divisions of RED and BLU, and modified trains. The objective of Freight is to control all five control points. Each team starts with their second and final control points locked, leaving only the middle point available. Template:Map items
Contents
Locations
Freight contains one middle point flanked by two buildings, and two bases that correspond to a team, as well as two yards, and a final area, which contains train tracks.
Control Point 3
This point is arguably the hardest point to capture and the point at which most of the map's action happens. It is accessible in two ways:
- Through the waterway entrance located in the bases
- Through each team's yard
The central point is located between two train tracks on opposing sides which mark the end of each team's yard. To the direct left and right of the point are two buildings with slanted roof areas that classes can stand on. To the sides of these buildings are staircases which lead to each team's yard and are bordered by both train tracks. It is primarily used for flanking. On the backside of the staircase, there is a light next to the tracks which can be used by the Scout's jumping ability onto a trailer, and then to the opposing team's staircase.
This point is bordered by the team's yards which each contain a separate stair case that is instantly accessible from the base exits. It plateaus into a Sniper deck. The yard also contains a health pack and an ammo pack located behind a concrete block which can be used for cover.
Control Points 2 & 4
These control points are second closest to each team's respawn. They reside in a building which can be accessed either from the corresponding teams closest point, or from their yards. Near the door to the teams base, there is a staircase leading to an upper area overlooking the point. From here a Scout, Demoman, or Soldier can jump to the other side of the platform, which provides an exit to the yard, the waterways and point 3. On the right side, there is an entrance, which can lead to an entrance to the waterways and yard on the right, or to points 2 & 4 on the left. After entering from points 1 & 5, you can go to the left in order to reach another exit, leading to the yard. These points can be captured quickly.
Control Points 1 & 5
These control points are closest to each team's respawn. At round start, they belong to the team closest to it. They are directly outside the respawn and are in between two train tracks. From this area, there are three exits. One to the left (or Garage), one towards the middle, and one on the right which leads to an upper level overlooking points 2 and 4, and leading to a staircase which can access 2 and 4. These points have the fastest capture speed.
Common strategies
- Often times, teams will send a Pyro or a Scout underwater at the middle cap point to flank an opposing Medic or other important targets.
- At the middle point, the left or right side ledges can be jumped by a Soldier or Demoman in order to flank the other team.
- Snipers are able to get many picks from the staircase outside the base, as it directly faces the middle point, and gives a view of the left and right flanks. However, Snipers are vulnerable to other Snipers and flanking Soldiers, Demomen, and Scouts at the stair position.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Gallery
- Freightmidyard.jpg
Entrances to Point 2/4 building.
- Freightcap2hall2.jpg
Main entrance hallway to the second point.
- Freightcap2hall.jpg
Other entrance hallway.
- Freightwellroom.jpg
Well room.
- Freightforwardspawn.jpg
Spawn for those who have capped Point 4.
- Freightforwardspawn2.jpg
Spawn for those who have capped mid.
- Freightspawn1.jpg
One of two spawn rooms.
- Freightspawn2.jpg
The other spawn room.
Trivia
- The developer, Jamie "Fishbus" Manson, is also known for developing Steel.
- Although CP_Freight and CP_Freight_Final both exist, the version that was added to the game as an official map is CP_Freight_final1, yet another tweaked version of the map.
- An arena iteration of this map also exists.