Emerge
Revision as of 05:11, 9 December 2023 by BrazilianNut (talk | contribs) (Added missing Strategy section.)
Emerge | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
“ | Take the fight to the Alaskan wilderness in this compact three-point Payload map!
— Emerge publicity blurb
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” |
Emerge is a community-created Payload map.
Emerge was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A
Checkpoint B
Checkpoint C
Strategy
Main article: Community Emerge strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 7, 2023 Patch (Smissmas 2023)
- Added Emerge to the game.
- Updated
pl_emerge
to fix missing.nav
file.
Trivia
- A Tux can be seen under the stairs in BLU's first spawn.
- In the skybox and outside of the normal view is a frog's head coming out of a rock formation.
- On a wall of the second floor of the first building the car must go through, near the Auto-Borax sign and hidden behind a crate, is a drawing of one of the map creator's characters.
- Inside the wooden structure supporting the bridge above the cart's starting position are three Jimi Jam mascots painted on one of the walls.
- Behind the Maintenance doors next to the cart's starting position is a hidden room, lit by candles and braziers, containing four regular ghosts, the ghost of Zephenniah Mann, and a picture of the cat "Muji" ("2012 - 2022").
Gallery
- Emerge Workshop image.jpg
Steam Workshop thumbnail for Emerge.
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