Widowmaker

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Revision as of 03:37, 22 September 2011 by Hinaomi (talk | contribs) (Update history)
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Don't test my metal, son!
The Engineer on getting bullets from metal

The Widowmaker is a promotional primary weapon for the Engineer. It is a futuristic, tan Shotgun styled after the Widowmaker TX, a weapon available in Deus Ex: Human Revolution.

This weapon uses the Engineer's metal as its source of ammunition; each shot fired will consume 60 metal, making for a maximum of 3 shots able to be fired without additional metal, with no requirement to reload. Each point of damage done to an enemy player or building with the Widowmaker is returned to the Engineer as metal.

It was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

The kill icon for the Widowmaker was contributed by Ani.

Damage and function times

See also: Damage
Identical to: Shotgun
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 80-90
Medium range 10-30
Long range 3-10
Critical 18 / pellet
Mini-crit 8.1 / pellet
Function times
Attack interval 0.625 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal L'Etranger Widowmaker
Item icon Reclaimed Metal.pngx2 + Item icon L'Etranger.png = Item icon Widowmaker.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Related achievements

Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

August 18, 2011 Patch (Manno-Technology Bundle)

  • The Widowmaker was added to the game.

August 23, 2011 Patch

  • Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit.
  • Added draw/recoil forces for The Widowmaker.
  • Added crit fire force for The Widowmaker.

September 21, 2011 Patch (Beta)

  • [Undocumented] Metal consumption is reduced to 30 down from 60.

Bugs

  • Occasionally the metal gained does not match the damage dealt to a single target.
  • The small size of this weapon causes the Engineer's finger to extend slightly beyond the end of the barrel.
  • The Engineer's thumb clips above the trigger in both the world view and, on a higher than default setting, the client view.
  • The sound effect for pumping a Shotgun plays upon drawing the weapon despite the Engineer not doing so.

Gallery

See also