Doomsday
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Doomsday | |
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Basic Information | |
Variants: | Carnival of Carnage |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | Doomsday pits BLU against RED, with only one team getting the honor of transporting a suitcase nuke full of recalled Mann Co. Australium to American monkeynaut Poopy Joe’s rocket, so he can blast off and hunt down Soviet space chimp Vladimir Bananas. It's the same spirit of competitive enterprise that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69! Both teams will attempt to get the necessary fuel up a preposterously slow-moving elevator and into Poopy Joe’s Australium-powered rocket to the stars.
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Doomsday is a Special Delivery map in which both teams attempt to deliver a package of Australium to Poopy Joe to use as fuel so he can rocket into space. Both teams compete to deliver the Australium to the launch pad and stay there until they can insert it into the rocket and launch.
The map features a suitcase nuke which is the primary objective of the map. It will be locked for about 15 seconds before becoming available. Once picked up, the one carrying the Australium will go to a lift at the bottom of the rocket, which will cause the lift rise up slowly. They must survive long enough for the lift to reach the top of the rocket and for the top of the missile to open, revealing a container. The player holding the Australium must approach it to install it, and upon successful delivery, the team whom the player belongs to wins the round.
Following this, the rocket will launch upwards, encounter a staggering failure in the engines, and crash land upon the enemy's base (facing the rocket from the platform, BLU base is to the right, and RED base is to the left).
Achievements
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Update history
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Added sd_doomsday to the mapcycle files
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build Teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator falls on them
- Death pits now kill Dead Ringer Spies
- Lowered the frequency of announcer lines
Trivia
- The logo on the Mann Co. Monkeynautics rocket is based on the Template:W (NASA) logo (c. 1959-1982, 1992-present).
- The map also contains a secret room similar to the one seen in cp_foundry (behind BLU spawn room). It contains a BLU Spy reviewing a map with various markings. Behind him is a row of four pictures hung across the room supposedly depicting robotic versions of the Heavy, Demoman, and Pyro.
- Behind both BLU and RED spawn rooms, there are secret rooms. On 28/06/2012, it was possible to build a Teleporter exit through the glass door and then build an entrance else where to get in.
Bugs
- The smoke from the explosion of Poopy Joe's rocket is still visible in the next round.
- The Announcer may refer to the Australium as the Intelligance, as in Capture the Flag.
- It is possible to clip through the rocket entirely. However, the cap cannot be clipped through, which may lead to players getting stuck between the rising elevator and the cap.
- Players can clip through the drainage pipe just under the rocket platform, allowing them to (briefly) go outside the world.
Gallery
Pyromania, Day 1 Update Page
- Sd doomsday ingame 2.jpg
Rocket and central bridge
- Doomsday secret.jpg
Secret Room behind BLU spawnroom (same photos as in Foundry secret room)
- Doomsday secret closer look.jpg
A Closer look on the photos in the Secret Room (as seen in Foundry's secret room)
See also
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