Sunshine

From Team Fortress Wiki
< Sunshine
Revision as of 15:22, 19 January 2015 by Tark (talk | contribs) (Nah)
Jump to: navigation, search


Sunshine
300px
Informações básicas
Variantes: Sinshine
Desenvolvedor(es): Desconhecido
Vista aérea
Sunshine overview.png
Estou me sentindo bem sobre este layout.
Deer sobre layout do mapa

Sunshine é um mapa da comunidade feito por Deer. É focado no competitivo, e foi projetado com 6s em mente. Ele apresenta o layout 5cp padrão com um centro, com dois segundos e dois de duração, como o ataque da spawn para cada ponto além dos seus. Atualmente é jogado em ESEA, CEVO, e UGC

Tempo dos pontos de controle

Sunshine
Pontos de Controle Multiplicador Segundos
Primeiro Ponto RED ×1
4 ,600
×2
3 ,067
×3
2 ,509
×4
2 ,208
Segundo Ponto RED ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720
Meio ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560
Segundo Ponto BLU ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720
Primeiro Ponto Blue ×1
4 ,600
×2
3 ,067
×3
2 ,509
×4
2 ,208


Histórico de atualizações

rc1a-
  • fixed cubemaps
  • various little things

rc1

  • Added new route to last, removed a route
  • Hopefully made the announcer work
  • Slight HDR
  • 3d skybox
  • Made valley less complex
  • No more rocks
  • Simplified bloating custom textures a little
  • Optimization
  • General fixes here and there and here and there
  • More secret deer

b2

  • reworked lots of little tiny areas
  • expanded lobby
  • smoothed various portions of the map
  • better clipping
  • more optimization

b1

  • Detailed the entire map
  • Rearranged various health pickups
  • Added gully-like 'secret' area to last
  • Expanded platform on side of last
  • Changed geometry of lots of areas in general
  • Tons of custom content (and deer)!

a7

  • REMADE SECOND
  • detailing
  • tons of other little things

a4b

  • Reworked a LOT of the 2nd point overall
  • Changed the flank route to a more open, available route
  • Shortened main choke
  • Simplified other routes from 2nd to mid
  • Smaller capzone on mid
  • Better and more smooth clipping and routes around and under point
  • Pit at second moved closer to the point
  • Underground route straightened out a bit
  • Platform at last extended out a bit
  • Spawntimes changed slightly
  • More deer
  • Various other little things
  • General optimization

a3

  • changed mid entirely
  • more OoB architecture
  • changed lobby a bit
  • added paths and ramps to previously inaccessible places
  • tons of little other things

a2

  • detail sprites and alpha painting
  • a little tighter choke between mid and 2nd
  • a little brighter indoor areas
  • marked capzones
  • various little things
  • signs

a1

  • made the map. wheeeee

Imagens