Classic
“ | Everything above your neck is going to be a fine red mist!
Click to listen
— The Sniper on clouds of blood
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The Classic is a primary weapon for the Sniper. It is a recreation of the Sniper Rifle from Team Fortress Classic, which is in turn based on a Heckler and Koch G36.
Unlike other sniper rifles, the Classic does not automatically charge shots while the player is scoped in. Instead, charging shots is done manually by holding down the fire key, with the shot being fired when the key is released. As a result, charging shots and scoping/unscoping can be done independently from each other. Charging a shot applies the same movement speed reduction and effects as any other rifle that is scoped and charging; subsequently, being scoped without charging does not reduce speed at all.
Headshots can be performed regardless of whether or not the scope is being used, but only when a shot is fully charged. In addition, bodyshots do 10% less damage compared to the default Sniper Rifle.
If the fire key is released while in midair, the weapon does not fire, and the shot is simply cancelled. The player can jump and release the key or switch to another weapon in order to intentionally cancel a shot.
Players killed by the Classic can be gibbed, leaving behind a cloud of blood which quickly fades away.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 45 - 50100%: 135 - 150
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Bodyshot | 0%: 45100%: 135
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Critical | 0%: 135 - 150100%: 405 - 450
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Mini-crit | 0%: 61 - 68100%: 182 - 203
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Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Huntsman | Bazaar Bargain | Classic | |||
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Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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Strange variant
[expand]Strange variant information |
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Related achievements
General achievements
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Pyro
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Sniper
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Update history
- The Classic was added to the game.
- Fixed the Classic automatically zooming in after going through a teleporter while charging.
- Fixed the Classic scope not being drawn correctly in DirectX 8.
- Removed the shot effect for the Classic in DirectX 8.
- [Undocumented] Added Strange quality.
- [Undocumented] Updated the Classic to allow for Name Tags, Gift Wrap, and Strange Parts to be applied.
- The Classic can now accept Enemies Gibbed strange parts.
- Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to the Classic.
- Fixed the Classic zooming-in when the Sniper teleports while charging a shot.
- Fixed the Classic leaving laser particles in the world.
- Fixed not being able to jump after zooming with the Classic.
Bugs
- The laser sight visual that is triggered upon charging a shot is an independent entity that is not fully linked to the rifle itself, and as a result has delayed reaction time to the player's actions.
- As a result, if the player starts charging a shot while moving, the laser is misplaced as if lagging behind the player's motion at the time.
- Since it is an independent entity, it occasionally may not follow the rifle and stay where the Sniper previously was.
- This causes the laser to hover where the weapon previously was upon inspecting the Classic.
- If the player holds down the fire key during a taunt and continues to hold it down, the sight laser appears at where the player was aiming at the end of the taunt, and freezes in place until the player either shoots or cancels the shot. The laser dot itself is unaffected.
- It is also occasionally positioned incorrectly at where the laser sight's intended spot should be.
Gallery
The Classic Sniper Rifle in first-person view in Team Fortress Classic.
See also
[expand]Weapons |
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