Machina
“ | Not so smart with yer brain outside yer head, are ya?
Click to listen
— The Sniper on piercing rounds
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The Machina (Template:IPAc-en or Template:IPAc-en mah-kee-nə[1]) is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split at the end of its barrel and a soft grip.
While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause it to "click" and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through buildings. This weapon also fires tracer rounds; each shot leaves a faint team-colored trail in the air, notifying enemies of the Sniper's position.
A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique, globally-audible sound effect akin to fanfare that can be heard by every player on the server.
The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 173
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Bodyshot | 0%: 43-57100%: 160-185
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Critical | 0%: 150100%: 518
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Mini-crit | 0%: 68100%: 233
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Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Righteous Bison | Sydney Sleeper | Machina | |||
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Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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Update history
August 18, 2011 Patch (Manno-Technology Bundle)
- The Machina was added to the game.
- Added draw/recoil forces for The Machina
Bugs
- A player can get a piercing kill on two ÜberCharged enemies.
- The Machina cannot destroy enemy stickybombs.
- When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel.
- The duplicate shot deals no damage and costs no ammo.
- When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays for each additional kill rather than just once. This can result in the fanfare layering up and playing at exceedingly loud levels.
- Upon being backstabbed with Your Eternal Reward, the disguised Spy will hold a normal Sniper Rifle.
- Unlike other hitscan weapons, the Machina cannot be used to activate some trigger switches found on custom maps.
- The back of the Machina sometimes clips through the Sniper's arm.
- The tracer effect will stop at the first player it hits instead of penetrating through them with the bullet.
- If the user is using left-handed viewmodels, the tracer will fire out of the right side of the screen. This is due to the tracer effect following the world model's position, not the view model's.
- When the bolt is pulled after each shot, the bullet shells fly from the player's face. This bug also exists with the Bazaar Bargain.
- The Sniper still pulls back the bolt after each shot, despite the fact that the Machina has no bolt to pull.
- Destroying a building with a penetrating shot will show the kill icon for a penetrating bodyshot, but will not trigger the associated unique sound effect.
- The Machina is not listed in the Mann Co. Catalog.
- Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.
- The Machina isn't listed or useable in itemtest.
Trivia
- The weapon is named after the phrase Template:W, Latin for "god out of the machine", which is a term used to describe a convenient plot device that appears out of nowhere to instantly solve a difficult problem.
- The term stems from ancient Greek theater. Several famous plays were resolved by the intervention of a god, played by an actor that was lowered onto the stage by a mechanical crane.
Gallery
See also
Notes
- ↑ Random House Dictionary
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