Spy

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Spy
https://wiki.teamfortress.com/w/images/2/2e/Spy_RED_3D.jpg?1708615711.597472361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/c8/Spy_BLU_3D.jpg?1708615783.7829372361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/2/25/Spy_%C3%9CberCharged_RED_3D.jpg?1708615902.1306642361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/cd/Spy_%C3%9CberCharged_BLU_3D.jpg?1708615995.9785942361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2
Spy.png
Basic Information
Icon: Leaderboard class spy.png
Type: Support
Health: 125 / 185
Speed: 100%
Meet the Spy
SpyVidSplash.png
This Spy has already breached our defenses...
You've seen what he's done to our colleagues!
And worst of all:
He could be any one of us.
The BLU Spy on the RED Spy

Hailing from an indeterminate region of France, the Spy is an aficionado of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of Cloaking watches, he can render himself invisible and even fake his own death, leaving unaware opponents off-guard. His disguise kit lets him take on the form of any class, allowing him to blend in and sneak behind enemy lines before stabbing his unsuspecting 'teammates', quite literally, in the back. In fact, a swift backstab from behind with the Spy's trusty Knife will take out any foe in a single hit.

In addition to being able to assassinate key enemies quickly and efficiently, the Spy is great against the Engineer. Using his Electro Sappers, he can disable his buildings, slowly draining their health until they are destroyed.

Speaker Icon.png Related audio:


Ico camera.png Related images:


Bio

Basic Strategy

Main articles: Spy tips, Spy strategy
Spyava.jpg
  • Use your Knife to backstab enemies from behind, killing them instantly.
  • Disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
  • Hit MOUSE2 to Cloak and become fully invisible for a short period of time.
  • Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
  • Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
  • Place your Electro Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers.
  • Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
  • Call for enemy Medics by hitting E while disguised.

Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Revolver.png
Standard
Revolver 6 24 Base: 40

Crit: 120

Item icon Big Kill.png
Sam & Max variant
Big Kill 6 24 Base: 40

Crit: 120

Item icon Ambassador.png
Unlock
Ambassador 6 24 Base: 34

Crit: 102

  • Crits on accurate headshot.
  • Accuracy decreases after initial shot. Has a short cooldown during which it never Crits.
  • Deals 15% less damage.
  • Has 20% slower firing speed.
Item icon L'Etranger.png
Craft
L'Etranger 6 24 Base: 32

Crit: 96

  • On hit adds 15% charge to Cloak.
  • Deals 20% less damage.

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Electro Sapper.png
Standard
Electro Sapper 1 N/A
  • Disables and slowly destroys enemy buildings.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Knife.png
Standard
Knife N/A N/A Base:
40

Backstab:

victim's current health.
  • Backstab earns instant kill if the player is within 180° behind their target.
  • No random Critical hits.
Item icon Your Eternal Reward.png
Craft
Your Eternal Reward N/A N/A Base:
40

Backstab:

victim's current health.
Knife alternative:
  • Upon a successful backstab, the Spy instantly disguises as the backstab victim.
  • Victims do not make any noise when dying.
  • The Disguise Kit is disabled.

PDA items

Weapon Notes / Special abilities
Item icon Disguise Kit.png
Standard
Primary PDA
Disguise Kit
  • Allows the Spy to disguise himself as an enemy or a friendly player.
Item icon Invisibility Watch.png
Standard
Secondary PDA
Invisibility Watch

Cloak type: Timed

  • Cloaks Spy for 9 seconds.
  • Cloak meter can be refilled from ammo sources.
Item icon Cloak and Dagger.png
Unlock
Secondary PDA
Cloak and Dagger

Cloak type: Motion sensitive

  • Cloaks Spy indefinitely while standing still.
  • Has double Cloak recharge rate.
  • Has faster Cloak consumption.
  • Cloak meter can't be refilled by ammo sources.
Item icon Dead Ringer.png
Unlock
Secondary PDA
Dead Ringer

Cloak type: Feign death

  • Cloaks Spy for 6.5 seconds upon receiving damage, dropping a fake corpse.
  • Reduces initial damage and subsequent damage received to a fraction (1/10) and Cloak does not flicker when bumping into and enemy, but only for the standard Cloak duration. Prolonging the Cloak will turn it into a standard invisibility.
  • Has 60% faster Cloak recharge rate.
  • Cloak meter can be refilled from ammo sources.
  • Has a loud, distinctive decloak sound.

Taunt Attack

Attack Weapon Duration Damage
Spyfencingtauntkill.PNG
Melee
Fencing Item icon Knife.pngItem icon Your Eternal Reward.png
Knife / Your Eternal Reward
5 seconds
  • 25 hp on first swing.
  • 25 hp on second swing.
  • 500 hp (instant kill) on final thrust.

Item sets

Main article: Item sets
The Saharan Spy
Backpack The Saharan Spy Bundle.png
Effect

Extra effects when taunting.

Hats

Main article: Hats

Miscellaneous items

Main article: Miscellaneous items

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Spyava.jpg Buffed red spy.jpg Buffed blu spy.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Spy achievements

Trivia

Sniper vs spy.jpg
  • In the beta version of Team Fortress 2, you could recieve a fire-proof suit for the Spy. You could only take damage from direct flames and not be ignited. It was a risky choice to use, for it replaced the Spy's primary weapon: the Revolver.
  • The Spy's old bio appears on his trading card, reading: "A master of disguise, misdirection, and the byzantine details of who really runs things, the Spy is a double reverse quadruple agent whose reflexive suspicion is entirely justified."
  • The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their activities. The Spy refers to her as "Ma Petite Chou-fleur" ("My Little Cauliflower").
  • The Spy ordered the Cloak and Dagger and Dead Ringer Spy watches and later on he purchased the Camera Beard from the Dapper Rogue Catalogue for the Gentleman Scoundrel from Mann Co. Industries.
  • The Spy is known to speak phrases in Italian, French and Spanish.
  • A BLU Spy periodically appeared behind the RED Sniper in the Day 3 post of the Sniper Update before the joint Spy Update was ultimately revealed.
  • The RED Spy has a white cigarette in his mouth, whilst the BLU Spy favors a brown colored brand. Both have only white cigarettes in their case in-game, however.
  • In the Beta version, the Spy's suit was grayer for both teams, and he wore a team colored arm band. This version can still be seen in the Spy's HUD.
  • While the Sniper, Soldier and Demoman are also known smokers, the Spy is the only class to actually hold a cigarette in his mouth during gameplay.
  • The Spy, along with the Sniper, does not say "Boo" as one of his jeers (though he does say it in his domination lines, as well as after having backstabbed someone occasionally).
  • The Spy was the first class to be able to do two different taunts with the same weapon.
  • The Spy is the only class to hold all of his weapons one-handed, though he does hold his primary weapons with both hands when crouching, and his Sappers with two hands in world view.
  • The Spy is the only class in the select screen to hold a different weapon to his HUD image, with his HUD appearance holding the Revolver and his character model holding a Knife.
  • The Spy can change his skeleton in an excruciatingly painful but worthwhile fashion using his Crab-Walking Kit, as advertised in the Dapper Rogue Catalogue. This is a reference to the Spy Crab, a visual glitch performed by holding your Disguise Kit, crouching and looking directly upwards. This was then referenced further in the Spy and Sniper update, when a taunt for the Disguise Kit which made him do a crab impression was implemented and activates by chance in place of the normal Disguise Kit taunt.
  • The Spy and Sniper are the only two classes that wear watches. However, the Spy's watch is for cloaking only and cannot keep time.
  • The Spy is the only class updated thus far to not receive a replacement for his secondary weapon. However, in the Backpack, the Ambassador is listed as a secondary weapon for crafting purposes.
  • The Spy is the only class to vocally react to being hit with Jarate.
  • The Spy's handwriting uses the Joe Hand 3 typeface.
  • The Spy was the first class to share his class specific update with another class, along with the Sniper. The pair received their update at the same time due to their common contact in-game, where Snipers are seen as easy prey for Spies.
  • Both the BLU and RED Spies' Ambassadors have engraving's of the Scout's mother, which may mean that the BLU Spy has a similar relationship to to the RED Scout's mother as the RED Spy has to the BLU Scout's mother.
  • The Spy, along with the Engineer, Pyro, Heavy and Soldier are the only classes that have their own exponent textures. However, they are not used. This could be because they looked terrible.
  • Since the Mann-Conomy Update, the Spy is the only class that is incapable of having at least 150 maximum health.
  • The Spy went on a tour of the Saharan Desert and managed to obtain his three Polycount items in the process.
  • The Spy, along with the Soldier, has the most primary weapons out of all the classes in the game.
  • The Spy, if wearing the "Familiar Fez" is one of the three classes with sunglasses, the other two being Heavy with his Hound Dog Hairdo, and Sniper with his default shades.
  • If cloaked and switching to Dead Ringer, a hand showing the Cloak will remain. Shooting and then reloading shows the Spy with 3 arms.

See also

External links