Capture de drapeau

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Le pont au centre de 2Fort.
Le pont au dessus de la crevasse sur Double Cross.
«
Wave goodbye to ya secret crap, dumbass!
Le Scout
»

Le mode Capture de drapeau intègre des valises portants des Documents (appelé Intelligence, ou drapeau) pour les deux équipes BLU et RED. L'objectif est d'aller capturer l'intelligence adverse continuellement jusqu'à ce que le nombre de captures maximum soit atteint (par défaut 3) tout en empêchant l'équipe adverse de faire de même. Si aucune équipe atteint le nombre de capture maximum, le match entrera en mode Mort subite.


Cartes

Article principal : Liste des cartes

Les cartes Capture de drapeau portent le préfixe "ctf_"

Carte Nom du fichier
Ctf 2fort bridge ss.png 2Fort ctf_2fort
CTF DoubleCross RedBase.png Double Cross ctf_doublecross
CTF Sawmill Center.png Sawmill ctf_sawmill
100px Turbine ctf_turbine
100px Well ctf_well

Intelligence

Un Scout portant les documents

The Intelligence, also known as the "intel," "flag," or "briefcase," is the eponymous flag and objective of the Capture the Flag game mode. It appears as a team-colored briefcase, sporting a complicated numbered lock pad on the front and papers protruding out of its joints. Once picked up by an enemy, the case loses its color partially and will trail paper particles and a long team-colored tail.

Role

During a Capture the Flag round, each team is given their own Intelligence, located within their section of the map. It must be retrieved from this location by the opposite team and returned to a defined point, usually the opposing team's 'capture zone' where their Intelligence is stored.

The Intelligence can be taken by any enemy player that walks up onto it. It will then appear on their back and the Announcer will notify both teams that the Intelligence has been taken. The Intelligence indicator located on the HUD will then point in the direction of the carrier who must make their way out of the enemy base and back to their own.

While carrying the intelligence, several disadvantages become in play. Firstly, A player cannot use Teleporters. A Medic's ÜberCharge cannot be used on the Intelligence carrier, nor can a player pick up the Intelligence while under its effects. Scouts are also unable to drink Bonk! Atomic Punch while holding the Intelligence, and may not pick it up while under its effects. Spies are unable to pick up the Intelligence while Cloaked, but can pick it up while in disguise, although this is automatically removed. Furthermore, the Spy cannot disguise or Cloak while carrying the Intelligence, and will automatically drop it if they do. Finally, the Intelligence is dropped automatically if the carrier is killed or enters a resupply area.

Once the Intelligence is returned to a capture point, the successful team will gain one point shown in the Intelligence Indicator, and will receive ten seconds of Crit boost.

The Intelligence can be dropped manually if the player carrying it presses the drop-item button. Once dropped, a clock-like timer ring will appear over the Intelligence. When the default 60 seconds have passed without an enemy picking it up again, it is automatically returned to its original position in the team's base. If an enemy picks up and subsequently drops the intelligence, this timer will reset. Teams are required to defend the dropped Intelligence during this period or face losing it. Should the Intelligence carrier is killed by certain environmental hazards that prevent the dropped Intelligence from being touched, like the bottomless pits on Double Cross, it will be forcibly returned to its original position. This functionality is inherent to the map's code and not the intelligence itself, and thus has to be added to the map manually by its creator. Thus, while Valve official maps all share this for specific bottomless hazards, not all custom maps may utilize this function.

Galerie

Drapeau

Notes

  1. La valise des documents neutre est une version blanche des valises standard qui apparaissent dans les fichiers du jeu. Elle est inutilisé par Valve dans les cartes officielles, cependant certaines cartes conçu par des développeurs de la communauté contiennent la valise blanche dans des modes de jeu personnalisé (comme le "Singe flag CTF", Fort Wars, et les serveurs à succès).
  2. As placeholders during early stages, Valve used modified versions of Team Fortress Classic's flags, which can be still be seen in the game files, featuring the faces of TF2's development team. The face that appears on the red flag is that of Robin Walker, the co-creator of the Team Fortress series.

Succès associés

Scout

Concurrence loyale
Concurrence loyale
Tuez un ennemi porteur des documents alors que vous portez vous-même des documents de l'équipe adverse.


Informateur d'élite
Informateur d'élite
Capturez les documents ennemis 25 fois.
Non violent
Non violent
Volez et capturez les documents de l'ennemi sans tirer une seule fois.


Triplette
Triplette
Capturez les documents ennemis 3 fois au cours d'un même round CTF.

Pyro

Brûlez les livres
Brûlez les livres
Incendiez 5 ennemis transportant vos documents secrets.


Heavy

Crime et châtiment
Crime et châtiment
Tuez 10 ennemis transportant vos documents.


Engineer

Pas de secrets entre nous
Pas de secrets entre nous
Tuez 20 joueurs en possession des documents.


Sniper

De l'importance d'avoir un plan
De l'importance d'avoir un plan
Capturez le drapeau en mode CTF.
Robin des bois
Robin des bois
Descendez un ennemi transportant des documents à l'aide d'une seule flèche.

Anecdotes

  • Quand un joueur porte les documents adverse, une traîné de 'feuille de papiers' s’échappera de la valise.
  • Il existe une commande qui permet au serveur de spécifier la durée du Crit-boost après une capture réussite, ou pour le désactiver complètement (tf_ctf_bonus_time).
  • Contrairement aux autres variantes du mode Capture du drapeau dans d'autres jeux, une capture des documents peut être accompli même si l'ennemi porte vos propres documents.

Voir aussi