Original
“ | What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.
— Robin Walker
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The Original is a promotional primary weapon for the Soldier. Styled after the weapon from Quake, it is a bulky, tan rocket launcher with a metallic tubular exhaust port, metallic and tan handles, as well as a distinctive oversized barrel.
This weapon functions identically to the Rocket Launcher, yet has additional minor changes. As with the Rocket Launcher in Quake, the Original's first-person view model is at the bottom-center of the screen, and its rockets are launched straight ahead of the Soldier, as opposed to being fired at an angle. The Soldier holds the weapon normally in third-person view. The Original also changes several standard weapon sound effects into sounds from the original Quake, such as the Rocket Launcher's switch, firing and explosion sounds.
The Original was awarded in Genuine quality to players who purchased Quake 4 on Steam before 10AM PDT (5PM UTC) on August 8, 2011. It was also awarded in Unique quality to players who purchased the Quakecon Bundle before August 6th, 2012 at 10AM PDT.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 24-48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Scrap Metal | Reclaimed Metal | Original | ||
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Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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Strange variant
[expand]Strange variant information |
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Related achievements
Soldier
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Pyro
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Heavy
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Sniper
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Snakewater achievements
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Update history
- The Original was added to the game.
- Updated The Original so it can be purchased/crafted/traded/found.
- Added draw/recoil/reload/crit forces for the Original.
- [Undocumented] Fixed disguised Spies holding the Rocket Launcher.
- [Undocumented] Gave the Original a unique crafting blueprint.
- [Undocumented] Updated the Original's crit sound effect to now be in stereo.
- Added Strange quality.
- Rocket explosions now use correct sound.
- [Undocumented] Added Collector's quality.
Unused content
- The game files contain additional remastered sounds from Quake, such as picking up ammo and using chat, as well as unique particle effects.
Bugs
- Switching from the Original to any banners will cause the arms to briefly appear on the opposite side before returning to normal.
- The reloading sound effect does not play, instead, it defaults to the Rocket Launcher's reload sound.
- However, other players are able to hear the reloading sound effect playing.
- Using Minimized viewmodels or high viewmodel_fov values causes another Soldier arm to appear on the left.[1]
Trivia
- Most of the sounds triggered by the use of this weapon were remastered from the original Quake Rocket Launcher.
Gallery
The Rocket Launcher in first-person view in both Quake and Team Fortress.
References
See also
External links
TF2 Official Blog - A History of Violence
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[expand]Weapons |
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