Metalworks
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Basic Information
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Developer(s): |
Unknown
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Map Info
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Environment: |
Industrial
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Setting: |
Night, cloudy
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Map Overview
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Metalworks is a symmetrical Standard Control Point map designed around a metal processing facility, taking place at night in an industrial setting. It was made an official map with the Meet Your Match Update.
Locations
Note: If you're having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.
Point 1/5
Metalworks's last point is made up of a bridge and several exits leading into a building.
- Bridge: The bridge runs next to the point, and connects the shutter with the spawn.
- Spawn: The spawn opens up onto a large area behind the point, with a small ammo pack.
- Shutter: The shutter separates last from the building.
- Flanks: Both flanks lead into the building.
Points 2/4
This section of Metalworks is quite large and encompasses a flank, building, and point.
- Flank: The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
- Bridge: The bridge runs along with the point, and sits on top of a medium health and ammo pack, with a shutter and staircase leading to the building.
- Point: The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last.
- Shutter Room: The shutter room contains a mid health pack, shutter door, and a flank entrance to last.
- Drop Down: Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.
Point 3
The center point is also very large and contains a lot of resources
- Point: The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
- Choke: The choke connects the pipe room and mid, with a staircase and bridge leading to the point.
- Pipe Room: The pipe room contains a medium health and ammo pack and connects second and mid.
- Yard: Yard separates mid and flank and has a medium health and ammo pack.
Helpful overview
1.Bridge (And the central point too)
2.Choke
3.Pipe Room
4.Yard
5.Flank
6.Bridge
7.Main building
8.Another bridge
9.Front yard
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Red circle: Middle/third point
Yellow circles: Second/fourth points
Green circles: First/fifth points
Strategy
Control point timing
Control Point 1 and 5
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×1
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×2
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×3
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×4
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Control Point 2 and 4
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×1
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×2
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×3
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×4
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Control Point 3
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×1
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×2
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×3
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×4
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Update history
July 7, 2016 Patch #1 (Meet Your Match Update)
- Metalworks was added to the game.
August 16, 2016 Patch
- Adjusted the height of the ceiling in the room behind the second control point.
- Added some slight visual detail to various concrete rooms throughout (team color stripe).
- Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
- Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon).
- Adjusted height of 'tank' in L room behind 2nd control point.
- Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert).
- Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert).
- Clipped off some glass windows at 2nd.
- Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container.
- Added props to the clipping ramp around the final control point to indicate collision.
- Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert).
December 21, 2016 Patch (Smissmas 2016)
- Updated
cp_metalworks
to fix a texture problem.