Embargo
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
Embargo | |
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Basic Information | |
Map type: | Payload |
File name: | pl_embargo
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Released: | July 18, 2024 Patch (Summer 2024 Update) |
Developer(s): | João "Hoppkins" Marcos Patrick "Zeus" Hennessy Rodrigo "Rapoza Dynamica" Carneri Torkil "TheLazerSofa" Malvik Bidtnes Lizard Of Oz Vasilis "Billo" Chatzikostas Maksim "Velly" Streltsov Szabó "Maxxy" Attila Elian "iron" Rodriguez Sarah Jane Eve Chandler "OctoBlitz" Dunaway Alex "FGD5" Stewart Nick "nickybakes" Baker Audionexx |
Map Info | |
Environment: | City |
Setting: | Daylight, sunny |
Hazards: | Pitfall (ocean), helicopter blades, crushing (under lowering Gate A and helicopter), tanks, train (under lowering bomb cart) |
Deep Water: | Yes |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Embargo is a Cuban Island under the domain of the evil comandante and his global counterfeit operation. As part of his operation he has been funneling money to sabotage mining operations over brazilium and risks the integrity of MannCo shipments for the next few decades..
— Embargo publicity blurb
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” |
Embargo is a community-created Payload map released during the Summer 2024 Update. The map is set in Cuba, featuring a Payload track through the streets and the "Rojo's Casino", which plays music all throughout that can be faintly heard from outside. The map follows a strike team from the USA's (BLU team) efforts to deliver a bomb filled with paint (to dye the money and brazilium) to the center of El Comandante's lair, the fictitious dictator of Cuba, who sends his elite squad (RED team) to stop them.
This map features its own announcers: El Comandante (RED) and Agent 96 (BLU).
Embargo was contributed to the Steam Workshop.
Contents
Features
Embargo features a Payload cart that changes form throughout the map, being brought in by a helicopter at the start, then going from the standard Payload cart to inside the back of a truck. When the first checkpoint is captured, the Payload cart can be pushed into a truck's shipping container where it must be ridden via the platform behind it, similar to Li'l Chew-Chew from Frontier. When the third checkpoint is captured by BLU, the top of the container opens up, and the Payload cart is removed via an overhead crane before being placed back onto the track.
Robots
All around the interior of "Rojo's Casino" are small red robot butlers. They are harmless and are found exclusively in the casino area, and can be attacked and destroyed. Some of the robots can be found roaming around the casino floor on a set path with health kits on their trays. These health kits can be acquired by both teams, but the robots actively pursue injured RED players to deliver kits to, whereas BLU players are ignored. When picked up, the health kits respawn on their serving tray after 10 seconds and, if a robot is damaged, they either stop moving, roll in circles, or flee the player. When destroyed, they drop a health kit on the floor if carrying one and respawn after 25 seconds. Dropped kits despawn after 15 seconds.
Additionally, some robot butlers can be found roaming around out of bounds, as well as manning the various forms of gambling around the casino. When destroyed, they do not drop anything and respawn after 25 seconds (except for the robot butlers at the gambling tables, which never respawn).
Accompanying lines from the announcer play after a robot is destroyed depending on the player's team. If a player is standing in front of a robot, it rolls around them to get past.
Locations
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
- Added Embargo to the game.
- Minor visual and clipping improvements.
- Fixed the cart's missing outline.
- Added an extra Botler to the playable space.
- Fixed the paint splat overlay not applying to players within the explosion range.
- The ambient music inside the casino now respects the music volume settings.
- Improved player visibility against certain walls (Thanks Arthur).
- Added the kill icon to the helicopter blades.
- Fixed an override of a TF2's base texture.
- Fixed being able to block the cart shortly after point A (Thanks Aar).
- Fixed getting stuck in a door near C while it closes.
- Fixed indoors fog sometimes getting applied outside (Thanks Phe)
- Increased respawn time for RED on the last point.
- Fixed the client crash related to custom models.
- Improved performance on the last point.
July 25, 2024 Patch #2
- Updated
pl_embargo
to fix visual glitches.
- Reduced respawn time on Last for RED from 34 to 22 seconds
- Asked Botlers to speak and explode more quietly
- Minor visual fixes
Bugs
- Before the Payload cart is brought out from the helicopter, its hitbox and healing/ammo refill functionality is already present on the helipad.
- When the Payload cart is being lifted from the truck back to the tracks after the third checkpoint, the particle effects and healing/ammo refill functionality stays inside the truck.
- Health packs from the robot butlers are unaffected by health pack attributes, such as the one on the Back Scratcher.
- If the health pack from a robot butler is picked up, walking into it immediately after can heal the player for a second time.
- Stickybombs can get stuck between the vertical-opening doors at the casino.[1]
Trivia
- There is a missing persons poster of a health inspector in the "Ropa Vieja" restaurant. In BLU's second spawn, the kitchen of the "Peixuxa Restaurante", the same missing poster is crossed out with blue paint. Not far from that poster is a severed hand next to a notepad and pencil commonly associated with health inspectors.
Gallery
References
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