Atom Smash
Atom Smash | |
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Basic Information | |
Map type: | Player Destruction |
File name: | pd_atom_smash
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Released: | July 18, 2024 Patch (Summer 2024 Update) |
Variants: | Monster Bash |
Developer(s): | Aeon "Void" Bollig Juniper Mike "CornetTheory" Hillard Liam "Diva Dan" Moffitt Sky Freyja Zoey Benjamin "blaholtzen" Blåholtz PearForceOne Tim "SediSocks" BL |
Map Info | |
Environment: | Science facility |
Setting: | Indoor |
Hazards: | Pitfalls |
Deep Water: | Yes |
Bot support: | No |
Map Items | |
Health Kits: | ×2 • ×9 • ×1 |
Ammo Boxes: | ×6 • ×2 • ×0 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Up and atom!
— Atom Smash publicity blurb
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” |
Atom Smash is a community-made Player Destruction map added in the Summer 2024 Update. It is set in a science facility built in an underground cave.
The delivery point is surrounded by a shield for a set period of time. After a set amount of time, the shield disappears, and it is possible to step onto the point and Irradiated Australium may be delivered by the team controlling the Delivery Zone. Once the delivery period is over, players are forced off the point and the forcefield goes back up.
Atom Smash was contributed to the Steam Workshop.
Locations
- Spawn room: The spawn room consists of a single large room with three exits, one to the top left, one to the top right, and one in the bottom middle. The exit on the left/right leads to a spiral staircase with another exit.
- Spiral Staircase: The spiral staircase exit leads to an open area in a cave/a records room, with an exit leading to the Lower Battlements and stairs up to the Upper Battlements.
- Connector: Right outside the bottom spawn exit is an area which connects to several other areas, with two staircases leading to the Upper Battlements and one exit leading to the Lower Battlements.
- Vat Room: The right exit from BLU spawn leads to a room with 2 large vats, a catwalk on top leads to the Map Room, and a set of stairs leads down to the Lower Battlements.
- Storage Cave: The left exit from the RED spawn leads to an open area in a cave with a small catwalk leading to Map Room, as well as a downwards slope to the Lower Battlements.
- Map Room: A room with a single large health pack and 2 stairs leading up to the Upper Battlements. There are 2 platforms on either side of the room that lead to Vat Room and Storage Cave respectively.
- Upper Battlements: The Upper Battlements consist of a series of rooms that form a circle around the Delivery Zone. Where the RED and BLU sides meet are the Map Room on the B side, and the Dropdown Room on the A side.
- Dropdown Room: Behind the large pillar with an "A" sign on it is a room with a hole in it, leading to a small room of water in the Lower Battlements. At the back of the Dropdown Room is a platform with a medium health pack and a view of a large open cave. There is a staircase leading up to a small catwalk above the Upper Battlements.
- Lower Battlements: The Lower Battlements consists of a ring around the Delivery Zone below the Upper Battlements. It leads to several small areas connecting to other locations, like the Map Room, Connector, and Spiral Staircase areas.
Strategy
Main article: Community Atom Smash strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 18, 2024 Patch #1 (Summer 2024 Update)
- Added Atom Smash to the game.
July 18, 2024 Patch #2
- Fixed missing UI elements for the capture zone.
- Increased rarity of The Scientist's idle chatter between capture zone availability.
- Fixed the Casual Administrator overriding the Scientist
- Fixed some floating lights
Bugs
- The Administrator's start of round voice lines in Casual mode can be cut off by the Scientist's voice lines.[1]
- The open supply closet near the right exit in the BLU spawn room is not properly closed off and leaks as a result.[2]
Trivia
- The map is inspired directly by Quake and Half-Life.[3]
- Several references to Half-Life can be seen around the map.
- A Breadcrab and crowbar can be seen in a vent behind a grate above the small waterpool.
- The announcer is inspired by the scientists from Half-Life 1.[4]
- A display near the ceiling of BLU spawn shows 'Black Mesa' as a destination for arrivals, where most of Half-Life 1 takes place.
- The monorail outside of Connector is a reference to the intro of Half-Life 1, which opens on the Black Mesa Transit System.[4]
- The Shortness Of Breath found outside of BLU's spawn is a reference to Adrian Shephard, from Half-Life: Opposing Force.[5]
- The "wet floor" sign at the back of Dropdown Room has "Hazardous environment" written on it, a reference to the Hazardous Environment Suit and the Hazardous Environments song (also known as the Valve Theme).[4]
- The figure on the sign is also depicted holding a crowbar.
- A crowbar can be found inside of a red box reading "IN CASE OF EMERGENCY — BREAK GLASS" at RED spawn.
- Several of the items in the RED spawn reference the series Half-Life VR but the AI is Self-Aware by wayneradiotv.[4]
- Inside of the lockers; the Manndatory Attire and Graybanns represent Bubby, the pile of rope represents Coomer and the recurring rope jokes, the helmet represents Benrey, and the Pyro's Beanie with the Bonk! Atomic Punch represents Tommy and the recurring soda jokes.[4]
- A notice on a cork board has a notice that says "Don't ████ with the Science Team!"[4]
- The cork board in RED spawn contains multiple references.
- A notice mentions about revoked microwave privileges, referencing Dr. Magnusson's meal that can be exploded by interacting with the microwave multiple times in the first chapter of Half-Life 1.[4]
- The card from "Vinny's Pizza & Pasta" is a reference to online content creator group Vinesauce.[4]
- The poster for the missing cat mentions the cat responds to the name "Schrödinger", a reference to the thought experiment Schrödinger's cat.
- Multiple modal adverbs — words that convey possibility — are used on the poster, further referencing the uncertainty the thought experiment demonstrates.
- In the observation room at the top of the map there are 3 wooden targets behind the console, 2 RED Engineers and a RED Spy in the middle wearing Graybanns.
- The pattern on the spawn room floors is the Australium electron configuration, with a man instead of a second kangaroo.
- The depiction of a man boxing a kangaroo is present on the actual bars of Australium, including the pickups on this map.
- The core emits a clicking noise when close to it, the same sound emitted by Geiger counters when they detect ionizing radiation.
Gallery
References
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