Machina
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“ | Not so smart with yer brain outside yer head, are ya?
Click to listen
— The Sniper on piercing rounds
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The Machina, pronounced mah-kuh-nuh[1], is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split barrel and soft grip.
While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope; attempting to do so will cause the rifle to "click" and emit sparks from the muzzle, at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through buildings, and this weapon fires tracer rounds which can notify nearby enemies of the Sniper's position.
A successful penetration kill in which a fully charged shot penetrates an enemy to kill another enemy behind them triggers a unique sound effect akin to fanfare that can be heard throughout the server.
The Machina is awarded to players in Genuine quality to those that pre-ordered Deus Ex: Human Revolution before August 23, 2011.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 173
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Bodyshot | 0%: 43-57100%: 160-185
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Critical | 0%: 150100%: 518
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Mini-crit | 0%: 68100%: 233
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Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Righteous Bison | Sydney Sleeper | Machina | |||
+ | + | = |
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Update history
August 18, 2011 Patch (Manno-Technology Bundle)
- The Machina was added to the game.
Bugs
- A player can get a piercing kill on two ÜberCharged enemies.
- When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel.
- The duplicate shot doesn't do any damage or cost ammo.
- When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays for each additional kill rather than just once. This can result in the fanfare layering up and playing at exceedingly loud levels.
- The Machina cannot destroy enemy stickybombs.
- Unlike other hitscan weapons, the Machina cannot be used to activate some trigger switches found on custom maps.
- Some servers reject the Machina and will only let you use secondary and melee weapons.
- The back of the Machina sometimes clips through the Sniper's arm.
- The tracer effect will stop at the first player it hits instead of penetrating through them with the bullet.
- If the user is using left-handed viewmodels, the tracer will fire out of the right side of the screen. This is due to the tracer effect following the world model's position, not the view model's.
- When the bolt is pulled after each shot, the bullet shells fly towards the player's face. This bug also exists with the Bazaar Bargain.
- The Sniper still pulls back the bolt after each shot, despite the fact that the Machina has no bolt to pull.
- Destroying a building with a penetrating shot will show the kill icon for a penetrating bodyshot, but will not trigger the associated unique sound effect.
- Upon being backstabbed with Your Eternal Reward, the disguised Spy will hold a normal Sniper Rifle.
Trivia
- The weapon gets its name from the Latin phrase "deus ex machina" (literally meaning "god out of the machine"), which is a term used to describe a convenient plot device that abruptly appears out of nowhere to instantly solve a difficult problem. The term stems from ancient Greek theater. Several famous plays were resolved by the intervention of a God, played by an actor that was lowered onto the stage by a mechanical crane.
Gallery
See also
Notes
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