Difference between revisions of "Atoll"
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'''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) | '''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) | ||
* Added Atoll to the game. | * Added Atoll to the game. | ||
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+ | '''{{Patch name|10|13|2023}}''' | ||
+ | * Added an extension to the roof of the turbine building. | ||
+ | * Added nobuild entities to debris that could potentially hide sneaky sentries. | ||
+ | * Added a broken window on the turbine building. | ||
+ | * Clipped the spiral stairs behind the lighthouse (thanks Aar!). | ||
+ | * Reduced performance impact of water. | ||
+ | * Increased size of trigger_push entities on the tree tops. | ||
+ | * Improved collision on the displacement on the beach near the fishing house. | ||
+ | * The spinning cat has been fed. | ||
== Trivia == | == Trivia == |
Revision as of 00:26, 14 October 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
Atoll | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Map Photos | |
Map Overview | |
Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.
Atoll was contributed to the Steam Workshop.
Locations
Strategy
Main article: Community Atoll strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Atoll to the game.
- Added an extension to the roof of the turbine building.
- Added nobuild entities to debris that could potentially hide sneaky sentries.
- Added a broken window on the turbine building.
- Clipped the spiral stairs behind the lighthouse (thanks Aar!).
- Reduced performance impact of water.
- Increased size of trigger_push entities on the tree tops.
- Improved collision on the displacement on the beach near the fishing house.
- The spinning cat has been fed.
Trivia
- There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse.
Gallery
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