Difference between revisions of "Spineyard"
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Revision as of 17:34, 15 October 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
Spineyard | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | City / Halloween |
Setting: | Nighttime |
Hazards: | Pitfalls, pumpkin bombs, skeletons, Payload cart explosion |
Map Photos | |
Map Overview | |
“ | Here, you’ll find not only grapes, but also graves! Push a cart full of explosives through a haunted landscape of creepy coffins, eerie effigies, and scariest of all, Italians!
— Spineyard publicity blurb
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Spineyard is a community-created Payload map. It is set in an Italian coastal city with an ancient castle that holds both a winery and a missile base.
At certain points during the match, as well as when a point is captured, a creepy laugh can be heard, signaling the appearance of the undead mafia: skeletons dressed in fancy suits and armed with Tommy guns who shoot at players on both teams and drop a magic spell each when defeated.
Spineyard was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A – The City
Checkpoint B – The Road
Checkpoint C – The Restaurant
Checkpoint D – The Winery
Strategy
Main article: Community Spineyard strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Spineyard to the game.
- Replaced some of the materials and models.
- Fixed a missing material.
- Significantly improved skeleton navigation.
- Reduced the health of skeletons to 130 HP.
- Increased the weapon spread of skeletons to reduce their long range damage.
- Increased the number of pumpkin bomb spawns.
- Improved sound effects.
- Various detail fixes.
- Fixed being able to build in the first Blue spawn.
Bugs
- If a player is killed by a skeleton, the deathcam identifies the skeleton as "%killername%".[1]
- The camera also focuses on their feet.
- Skeletons have trouble navigating the map and can get "stuck" trying to walk against walls in order to reach an enemy.[2]
Gallery
References
- ↑ %killername% bug
- ↑ A skeleton unable to reach the player
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