Difference between revisions of "Atoll"
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== Locations == | == Locations == | ||
+ | <gallery> | ||
+ | File:Atoll Red Spawn.png|Spawn area for [[RED]] | ||
+ | File:Atoll Warehouse Outside.png|Outside view of the warehouse | ||
+ | </gallery> | ||
== Strategy == | == Strategy == |
Revision as of 14:56, 21 October 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
Atoll | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Map Photos | |
Map Overview | |
Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.
Atoll was contributed to the Steam Workshop.
Locations
Spawn area for RED
Strategy
Main article: Community Atoll strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Atoll to the game.
- Added an extension to the roof of the turbine building.
- Added
nobuild
entities to debris that could potentially hide sneaky Sentry Guns. - Added a broken window on the turbine building.
- Clipped the spiral stairs behind the lighthouse (thanks Aar!).
- Reduced performance impact of water.
- Increased size of
trigger_push
entities on the tree tops. - Improved collision on the displacement on the beach near the fishing house.
- The spinning cat has been fed.
- Fixed the missing texture on the turbine building's roof.
- Added
areaportals
andoccluders
in and around buildings. - Added extra
nodraw
brushes under the level and buildings to improve vis calculations. - Added prop fades on bushes and rocks.
- Adjusted push triggers on trees.
- Minor clipping adjustments.
- Changed
func_brush
on roofs tofunc_movelinear
so that corpses don't fall through. - Added soul gargoyle spawns.
- Added a santa hat that spawns on the anchor when smissmas holiday is enabled.
- Fixed cubemap reflection issues.
- Fixed the seam between the 3D skybox and the playable level.
- Aar fed the spinning cat.
Trivia
- There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, next to an opened can of spinach. Approaching the cat via noclip displays the text "molly :]" on the screen.
Gallery
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