Difference between revisions of "Atoll"
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== Locations == | == Locations == | ||
− | * '''The Docks''': The main spawn area for RED | + | * '''The Docks''': The main spawn area for RED. Near the end of the Docks are a small health kit and ammo box. |
− | * '''The Warehouse''': Located next the the | + | * '''The Warehouse''': Located next the the Docks. Two ramps can be used to get onto the roof; the broken window can also be used as an entry point, and underneath the generator is a large health kit. |
− | * '''The Lighthouse''': Located in the center of the map has several | + | * '''The Lighthouse''': Located in the center of the map, it has several paths which can lead to different escape/flank routes. |
− | * '''The Destroyed House''': Near the lighthouse, a house with a destroyed roof can be seen | + | * '''The Destroyed House''': Near the lighthouse, a house with a destroyed roof can be seen. Players can jump to this spot by walking up a ramp on the building opposite. |
− | * '''The Gravestone''': A lone gravestone with | + | * '''The Gravestone''': A lone gravestone with a [[Salty Dog]] placed on top where a medium ammo box spawns. |
+ | |||
<gallery> | <gallery> | ||
File:Atoll Red Spawn.png|Spawn area for RED. | File:Atoll Red Spawn.png|Spawn area for RED. | ||
− | File:Atoll Warehouse Outside.png|Outside view of the | + | File:Atoll Warehouse Outside.png|Outside view of the Warehouse. |
− | File:Atoll Warehouse Inside.png|Inside view of the | + | File:Atoll Warehouse Inside.png|Inside view of the Warehouse. |
− | File:Atoll_Gravestone.png|The | + | File:Atoll_Gravestone.png|The Gravestone located near the Lighthouse. |
− | FIle:Atoll Broken Roof.png| The house with the broken roof. | + | FIle:Atoll Broken Roof.png|The house with the broken roof. |
File:Atoll Blue Spawn.png|Spawn area for BLU. | File:Atoll Blue Spawn.png|Spawn area for BLU. | ||
File:Atoll Secondary Blue Spawn.png|Secondary spawn area for BLU. | File:Atoll Secondary Blue Spawn.png|Secondary spawn area for BLU. |
Revision as of 12:12, 26 October 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Atoll | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Map Photos | |
Map Overview | |
Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.
Atoll was contributed to the Steam Workshop.
Locations
- The Docks: The main spawn area for RED. Near the end of the Docks are a small health kit and ammo box.
- The Warehouse: Located next the the Docks. Two ramps can be used to get onto the roof; the broken window can also be used as an entry point, and underneath the generator is a large health kit.
- The Lighthouse: Located in the center of the map, it has several paths which can lead to different escape/flank routes.
- The Destroyed House: Near the lighthouse, a house with a destroyed roof can be seen. Players can jump to this spot by walking up a ramp on the building opposite.
- The Gravestone: A lone gravestone with a Salty Dog placed on top where a medium ammo box spawns.
Strategy
Main article: Community Atoll strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Atoll to the game.
- Added an extension to the roof of the turbine building.
- Added
nobuild
entities to debris that could potentially hide sneaky Sentry Guns. - Added a broken window on the turbine building.
- Clipped the spiral stairs behind the lighthouse (thanks Aar!).
- Reduced performance impact of water.
- Increased size of
trigger_push
entities on the tree tops. - Improved collision on the displacement on the beach near the fishing house.
- The spinning cat has been fed.
- Fixed the missing texture on the turbine building's roof.
- Added
areaportals
andoccluders
in and around buildings. - Added extra
nodraw
brushes under the level and buildings to improve vis calculations. - Added prop fades on bushes and rocks.
- Adjusted push triggers on trees.
- Minor clipping adjustments.
- Changed
func_brush
on roofs tofunc_movelinear
so that corpses don't fall through. - Added soul gargoyle spawns.
- Added a santa hat that spawns on the anchor when smissmas holiday is enabled.
- Fixed cubemap reflection issues.
- Fixed the seam between the 3D skybox and the playable level.
- Aar fed the spinning cat.
Trivia
- There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, standing next to an opened can of spinach and a Fishcake. Approaching the cat via noclip displays the text "molly :]" on the screen.
Gallery
A reskinned Pumpkin bomb.
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