Difference between revisions of "Woods"
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File:ZI woods lakeport.png|View of the lakeport. | File:ZI woods lakeport.png|View of the lakeport. | ||
</gallery> | </gallery> | ||
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=== The Woods === | === The Woods === | ||
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File:ZI woods camp mine entrance.png| Tents leading to the mine entrance. | File:ZI woods camp mine entrance.png| Tents leading to the mine entrance. | ||
</gallery> | </gallery> | ||
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=== The Mines === | === The Mines === | ||
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File:ZI woods minefork back.png|Back view of the mines. | File:ZI woods minefork back.png|Back view of the mines. | ||
</gallery> | </gallery> | ||
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=== Zombie Spawns === | === Zombie Spawns === | ||
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* Added Woods to the game. | * Added Woods to the game. | ||
− | ''' | + | '''{{Patch name|10|9|2023|no-link=yes}} #2''' |
* Updated {{code|zi_woods}} to fix missing Zombie Infection assets. | * Updated {{code|zi_woods}} to fix missing Zombie Infection assets. | ||
− | ''' | + | '''{{Patch name|10|9|2023|no-link=yes}} #3''' |
* Updated {{code|zi_woods}} to add missing content. | * Updated {{code|zi_woods}} to add missing content. | ||
Revision as of 15:43, 30 October 2023
Woods | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Woods is a community-created Zombie Infection map. It is set within a densely wooded valley, centered around a large open lake and the areas that encompass it.
Woods was contributed to the Steam Workshop.
Contents
Locations
The Boathouse
The Woods
The Mines
Zombie Spawns
Strategy
Main article: Community Woods strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Woods to the game.
October 9, 2023 Patch #2
- Updated
zi_woods
to fix missing Zombie Infection assets.
October 9, 2023 Patch #3
- Updated
zi_woods
to add missing content.
- Added props to aid Scouts(sic) in getting up to the roof on the boathouse.
- Added
trigger_push
entities to the tops of trees. - Implemented an optimisation pass.
Gallery
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