Difference between revisions of "Atoll"
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(Added October 30, 2023 Patch.) |
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'''{{Patch name|10|27|2023}}''' | '''{{Patch name|10|27|2023}}''' | ||
− | * Updated {{code|zi_atoll}} to sync the particles file with other the [[Zombie Infection]] maps | + | * Updated {{code|zi_atoll}} to sync the particles file with other the [[Zombie Infection]] maps. |
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+ | '''{{Patch name|10|30|2023}}''' | ||
+ | * Significantly reduced strength of {{code|trigger_push}} in water. | ||
+ | * Adjusted {{code|trigger_push}} entities on trees. | ||
+ | * Improved clipping/collision on wood plank structures. | ||
+ | * Adjusted distribution of health and ammo pickups to make structures easier for Red to hold. | ||
+ | * Reduced file size of map. | ||
}} | }} | ||
Revision as of 05:59, 31 October 2023
Atoll | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Map Photos | |
Map Overview | |
Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.
Atoll was contributed to the Steam Workshop.
Locations
- The Docks: The main spawn area for RED. Near the end of the Docks are a small health kit and ammo box.
- The Warehouse: Located next the the Docks. Two ramps can be used to get onto the roof; the broken window can also be used as an entry point, and underneath the generator is a large health kit.
- The Lighthouse: Located in the center of the map, it has several paths which can lead to different escape/flank routes.
- The Destroyed House: Near the lighthouse, a house with a destroyed roof can be seen. Players can jump to this spot by walking up a ramp on the building opposite.
- The Gravestone: A lone gravestone with a Salty Dog placed on top where a medium ammo box spawns.
Strategy
Main article: Community Atoll strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Atoll to the game.
- Added an extension to the roof of the turbine building.
- Added
nobuild
entities to debris that could potentially hide sneaky Sentry Guns. - Added a broken window on the turbine building.
- Clipped the spiral stairs behind the lighthouse (thanks Aar!).
- Reduced performance impact of water.
- Increased size of
trigger_push
entities on the tree tops. - Improved collision on the displacement on the beach near the fishing house.
- The spinning cat has been fed.
- Fixed the missing texture on the turbine building's roof.
- Added
areaportals
andoccluders
in and around buildings. - Added extra
nodraw
brushes under the level and buildings to improve vis calculations. - Added prop fades on bushes and rocks.
- Adjusted push triggers on trees.
- Minor clipping adjustments.
- Changed
func_brush
on roofs tofunc_movelinear
so that corpses don't fall through. - Added soul gargoyle spawns.
- Added a santa hat that spawns on the anchor when smissmas holiday is enabled.
- Fixed cubemap reflection issues.
- Fixed the seam between the 3D skybox and the playable level.
- Aar fed the spinning cat.
- Updated
zi_atoll
to sync the particles file with other the Zombie Infection maps.
- Significantly reduced strength of
trigger_push
in water. - Adjusted
trigger_push
entities on trees. - Improved clipping/collision on wood plank structures.
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold.
- Reduced file size of map.
Trivia
- There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, standing next to an opened can of spinach and a Fishcake. Approaching the cat via noclip displays the text "molly :]" on the screen.
Gallery
A reskinned Pumpkin bomb.
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