Difference between revisions of "Atoll"

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(Bugs: report by me (links to proof is in the github report) https://github.com/ValveSoftware/Source-1-Games/issues/5378)
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* Reduced file size of map.
 
* Reduced file size of map.
 
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== Bugs ==
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* Due to an [https://developer.valvesoftware.com/wiki/Areaportal Areaportal] issue near the back exit of the Seaside Export building, the wall deloads, causing the player standing in the doorway to see through it.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 05:54, 26 December 2023

Atoll
Zi atoll.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Halloween
Setting: Night
Map Photos
Loading screen photos.
Map Overview
Atoll overview.png

Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.

Atoll was contributed to the Steam Workshop.

Locations

  • The Docks: The main spawn area for RED. Near the end of the Docks are a small health kit and ammo box.
  • The Warehouse: Located next the the Docks. Two ramps can be used to get onto the roof; the broken window can also be used as an entry point, and underneath the generator is a large health kit.
  • The Lighthouse: Located in the center of the map, it has several paths which can lead to different escape/flank routes.
  • The Destroyed House: Near the lighthouse, a house with a destroyed roof can be seen. Players can jump to this spot by walking up a ramp on the building opposite.
  • The Gravestone: A lone gravestone with a Salty Dog placed on top where a medium ammo box spawns.

Strategy

Main article: Community Atoll strategy

Update history

October 9, 2023 Patch #1 (Scream Fortress XV)
  • Added Atoll to the game.

October 13, 2023 Patch

  • Added an extension to the roof of the turbine building.
  • Added nobuild entities to debris that could potentially hide sneaky Sentry Guns.
  • Added a broken window on the turbine building.
  • Clipped the spiral stairs behind the lighthouse (thanks Aar!).
  • Reduced performance impact of water.
  • Increased size of trigger_push entities on the tree tops.
  • Improved collision on the displacement on the beach near the fishing house.
  • The spinning cat has been fed.

October 19, 2023 Patch

  • Fixed the missing texture on the turbine building's roof.
  • Added areaportals and occluders in and around buildings.
  • Added extra nodraw brushes under the level and buildings to improve vis calculations.
  • Added prop fades on bushes and rocks.
  • Adjusted push triggers on trees.
  • Minor clipping adjustments.
  • Changed func_brush on roofs to func_movelinear so that corpses don't fall through.
  • Added soul gargoyle spawns.
  • Added a santa hat that spawns on the anchor when smissmas holiday is enabled.
  • Fixed cubemap reflection issues.
  • Fixed the seam between the 3D skybox and the playable level.
  • Aar fed the spinning cat.

October 27, 2023 Patch

  • Updated zi_atoll to sync the particles file with other the Zombie Infection maps.

October 30, 2023 Patch

  • Significantly reduced strength of trigger_push in water.
  • Adjusted trigger_push entities on trees.
  • Improved clipping/collision on wood plank structures.
  • Adjusted distribution of health and ammo pickups to make structures easier for Red to hold.
  • Reduced file size of map.

Bugs

  • Due to an Areaportal issue near the back exit of the Seaside Export building, the wall deloads, causing the player standing in the doorway to see through it.

Trivia

  • There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, standing next to an opened can of spinach and a Fishcake. Approaching the cat via noclip displays the text "molly :]" on the screen.

Gallery