Difference between revisions of "Special Delivery (game mode)"
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− | {{hatnote|For the item set, see [[Special Delivery ( | + | {{hatnote|For the item set, see [[Special Delivery (item set)]].}} |
[[Image:Sd doomsday ingame 1.jpg|thumb|right|300px|sd_doomsday]] | [[Image:Sd doomsday ingame 1.jpg|thumb|right|300px|sd_doomsday]] | ||
− | {{Quotation|'''The Administrator'''| | + | {{Quotation|'''The Administrator'''|Gentlemen, find that Australium and today we make history!|sound=Announcer_sd_monkeynaut_start04.wav}} |
− | |||
− | + | '''Special Delivery''' is a [[List of game modes|game mode]] introduced with the map [[Doomsday]] that was released in the [[Pyromania Update]]. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It combines elements of [[Capture the Flag]] and [[Payload]]. | |
+ | == {{anchor|Australium briefcase}} Briefcase == | ||
+ | Once the round starts, the neutral briefcase is unobtainable for 45 seconds. Once taken by a member of a team, the briefcase becomes property of that team by switching to that team's color and emits gold sparkles, small [[Particle effects#Gameplay effects|clothing particles]], and a long golden trail. If the carrier is killed, the briefcase is dropped and can only be picked up by the same team. If the opposing team successfully defends it for a duration of 45 seconds, it returns to its original location and becomes neutral again, allowing either team to take it. | ||
+ | |||
+ | == Gameplay == | ||
+ | Players must take the briefcase to a loading platform. Only the team with the briefcase can make the platform operate. Similar to the [[Payload Cart]], the platform gradually dispenses health and ammo to friendly players. Unlike the Payload Cart, the speed of the loading platform is not dependent on the number of teammates on it; only the teammate carrying the briefcase can move the platform. If the briefcase is dropped or leaves the platform, the platform retreats and gradually returns to its original position. | ||
+ | |||
+ | In Doomsday, a compartment on the nose of the rocket opens once the platform reaches the top of the rocket. The team that places the [[Australium]] in this compartment launches the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket launches. | ||
+ | |||
+ | In [[Carnival of Carnage]], the tickets briefcase are automatically inserted into one of the spectral locks around The World's Largest Strongmann Machine once the platform reaches the top. When the tickets are delivered, all players of both teams are transported to one of three bumper-cars mini games. The team that unlocked the Strongmann receives a slight advantage over the other. Unlocking the Strongmann does not guarantee victory; the opposing team can still win the mini game and the round. | ||
+ | |||
+ | == Strategy == | ||
+ | {{main|Community Special Delivery strategy}} | ||
== Maps == | == Maps == | ||
{{main|List of maps}} | {{main|List of maps}} | ||
− | + | ||
− | + | Special Delivery maps carry the '''sd_''' [[Map name prefixes|prefix]]<!--; community maps are identified with an italic font-->. | |
− | + | {{Maps table|Special Delivery}} | |
− | + | ||
− | + | == Related achievements == | |
− | + | {{main|Astro-chievements|Merasmachievements}} | |
− | |||
− | |||
− | |||
− | |} | ||
== Update history == | == Update history == | ||
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | ||
− | * Added | + | * Added Special Delivery mode. |
+ | * Added map: Doomsday. | ||
+ | |||
+ | '''{{Patch name|7|20|2012}}''' | ||
+ | * Moved Special Delivery to entry 7 on the Start Playing menu. | ||
− | + | '''{{Patch name|10|29|2014}}''' ([[Scream Fortress 2014]]) | |
− | * | + | * Added map: Carnival of Carnage |
− | * | + | '''{{Patch name|4|25|2016}}''' |
+ | * Added a new Quickplay category for Alternative game modes. | ||
+ | ** Moved [[Territorial Control]], Special Delivery, and [[Player Destruction]] maps to this new category. | ||
− | ==Trivia== | + | == Trivia == |
− | * The Australium resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself. | + | * The Australium briefcase resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself. |
− | + | == Gallery == | |
− | + | <gallery perrow=3> | |
+ | File:Australium red idle.png|The [[RED]] Australium briefcase. | ||
+ | File:Australium blu idle.png|The [[BLU]] Australium briefcase. | ||
+ | File:Australium neutral idle.png|The neutral Australium briefcase. | ||
+ | File:Doomsday_event_briefcase.png|Special Carnival of Carnage's tickets briefcase. | ||
+ | File:Carried Australium.png|A RED [[Scout]] carrying the Australium briefcase. | ||
+ | File:Australium carried.png|The Australium briefcase emitting clothing [[Particle effects]]. | ||
+ | </gallery> | ||
− | {{Maps | + | {{Pyromania Nav}} |
+ | {{Maps Nav}} | ||
[[Category:Game modes]] | [[Category:Game modes]] |
Revision as of 04:56, 24 May 2024
“ | Gentlemen, find that Australium and today we make history!
Click to listen
— The Administrator
|
” |
Special Delivery is a game mode introduced with the map Doomsday that was released in the Pyromania Update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It combines elements of Capture the Flag and Payload.
Contents
Briefcase
Once the round starts, the neutral briefcase is unobtainable for 45 seconds. Once taken by a member of a team, the briefcase becomes property of that team by switching to that team's color and emits gold sparkles, small clothing particles, and a long golden trail. If the carrier is killed, the briefcase is dropped and can only be picked up by the same team. If the opposing team successfully defends it for a duration of 45 seconds, it returns to its original location and becomes neutral again, allowing either team to take it.
Gameplay
Players must take the briefcase to a loading platform. Only the team with the briefcase can make the platform operate. Similar to the Payload Cart, the platform gradually dispenses health and ammo to friendly players. Unlike the Payload Cart, the speed of the loading platform is not dependent on the number of teammates on it; only the teammate carrying the briefcase can move the platform. If the briefcase is dropped or leaves the platform, the platform retreats and gradually returns to its original position.
In Doomsday, a compartment on the nose of the rocket opens once the platform reaches the top of the rocket. The team that places the Australium in this compartment launches the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket launches.
In Carnival of Carnage, the tickets briefcase are automatically inserted into one of the spectral locks around The World's Largest Strongmann Machine once the platform reaches the top. When the tickets are delivered, all players of both teams are transported to one of three bumper-cars mini games. The team that unlocked the Strongmann receives a slight advantage over the other. Unlocking the Strongmann does not guarantee victory; the opposing team can still win the mini game and the round.
Strategy
Maps
Special Delivery maps carry the sd_ prefix.
Name | Picture | File name |
---|---|---|
Doomsday | sd_doomsday
| |
Carnival of Carnage | sd_doomsday_event
|
Related achievements
Update history
June 27, 2012 Patch (Pyromania Update)
- Added Special Delivery mode.
- Added map: Doomsday.
- Moved Special Delivery to entry 7 on the Start Playing menu.
October 29, 2014 Patch (Scream Fortress 2014)
- Added map: Carnival of Carnage
- Added a new Quickplay category for Alternative game modes.
- Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category.
Trivia
- The Australium briefcase resembles the original backpack icon, with extra metallic items attached to it, such as the Australium bar itself.
Gallery
The RED Australium briefcase.
The BLU Australium briefcase.
A RED Scout carrying the Australium briefcase.
The Australium briefcase emitting clothing Particle effects.
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