Difference between revisions of "Darkmarsh"

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(Binding of Isaac reference. c17 and borealis thing is from the swamp pack so not related to the map really.)
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== Trivia ==
 
== Trivia ==
* Graffiti art from ''Half-Life 2'' depicting a man holding an umbrella in the rain can found hidden in various places across the map.<!-- The Boggy Brook's Boat Rental area has C17 and Borealis which are both Half-Life 2 references but needs confirmation a creator -->
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* Graffiti art from ''Half-Life 2'' depicting a man holding an umbrella in the rain can found hidden in various places across the map.
 
* A pizza can be found on the upper walkway of the library near point C.
 
* A pizza can be found on the upper walkway of the library near point C.
* There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and gold bars, and the second is a cave with a skeleton at the center, surrounded by more gold bars and other objects. <!-- Clearly a Binding of Isaac reference, just needs direct confirmation from the creator.-->
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* There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and gold bars, and the second is a cave with a skeleton at the center, surrounded by more gold bars and other objects. This area is a reference to the game the [[w:The Binding of Isaac (video game)|The Binding of Isaac]].<ref>[https://i.imgur.com/u8tZL2y.png Creator] confirming the reference</ref>
  
 
== Gallery ==
 
== Gallery ==
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File:Darkmarsh sign2.png|Message written behind point B
 
File:Darkmarsh sign2.png|Message written behind point B
 
</gallery>
 
</gallery>
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== References ==
 +
<references/>
  
 
{{Scream Fortress 2024 Nav}}
 
{{Scream Fortress 2024 Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 15:21, 14 October 2024

Darkmarsh
Cp darkmarsh.png
Basic Information
Map type: Attack/Defend
File name: cp_darkmarsh
Released: October 10, 2024 Patch
(Scream Fortress XVI)
Developer(s): Elián "iron" Rodríguez
Matthew "Panckakebro" Hiller
Ryan "Chill" Foy
Map Info
Environment: Swamp, Castle
Setting: Night
Hazards: Crocodiles, Pumpkin bombs
Magic spells: Yes
Map Photos
Loading screen photos.
Map Overview
Darkmarsh overview.png
Map Stamp
Item icon Map Stamp - Darkmarsh.png
Supporters Leaderboard

Darkmarsh is a community-created Attack/Defend Control Point map with three capture points, released during the Scream Fortress XVI update.

Darkmarsh was contributed to the Steam Workshop.

Locations

  • Spawns: Both BLU and RED team have three different spawns.
    • Setup: BLU spawns in the "Docks" while RED spawns near control point B.
    • After A's capture: BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle.
    • After B's capture: BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn.

Control point A

Control point A is located inside a small hut, surrounded by a chain-link fence from two sides.

  • Cellar: A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a large healthpack.
  • Cathedral Portal: Located to the left of "Cellar" is a massive gothic cathedral covering a large part of the map. Most of the aforementioned cathedral is outside the playable area, but its Portal serves as an important flank route to "Fountain Square".
  • Fountain Square: A small square behind "Cellar"; in its middle is a porcelain fountain overgrown with flowers.
  • Ivy Shack: A large shack, whose interior is adorned with Ivies and Vines, can be seen near point A; slightly hanging over the Cliff.

Control point B

Control point B is found right in front of the massive "Gates" that lead into the "Burgomeister's Castle".

  • Portcullis: After capturing point A, a large Portcullis will begin to lift up, leading the way to point B. Similarly, a set of previously closed wooden doors just right of "Portcullis" will also begin opening.
  • Chapel: Adjacent to the left side of "Portcullis" is a small chapel that acts a flank path around the previously mentioned "Portcullis".
  • Quaint House: A small white residential building separates "Chapel" from point B.
  • Cliffside Mansion: Bordering the cliff and the crocodile-infested waters below it exists a large square mansion, through which passes a narrow flank path.

Control point C

The final stretch of the map mostly takes place inside the large and luxurious "Burgomeister's Castle". Its interior consists of spacious rooms with high chandelier-carrying ceilings, whose walls and floors are adorned with red carpets and banners.

  • Castle Gates: The main entrance to the Castle, although there exist two smaller side entrances next to it. It will begin to lift up just after point B is captured.
  • Fireplace Room: Immediately in front of the "Gates" is a slightly run-down room with a fireplace and some furniture in it.
  • Wine Storage: Going through one of the smaller side entrances takes one to the "Wine Storage", a vast room with cabinets containing large wine bottles.
  • Shortcut: Accessible from the "Fireplace Room" is a small hallway that takes you to "Library".
  • Library: A library like chamber with a lot of bookshelves and reading spaces, useful for flanking around point C.
  • Stair Flank: Opposite the "Library" is a flight of stairs that lead to a small perch.
  • Dropdown: One of the exits for RED's final spawn room, ending in a dropdown

Strategy

Main article: Community Darkmarsh strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

RC4 Changelog (3.8.2024)

  • Brand new lighting and improved visuals
  • Significant gameplay improvements
  • Massive amount of bug fixes
  • Optimization

RC3 Changelog (18.9.2022)

  • Priority Patch
  • Fixed crash caused by a brush model.
  • Improved optimization.

RC2 Changelog (16.9.2022)

  • Deleted a misplaced black brush in one of the blue's forward spawn doors.
  • Raised blue's forward spawn doors speed.
  • Fixed mismatching skybox fog.
  • Fixed some red castle banners being unlit.

RC1 Changelog (16.9.2022)

  • Improved map lighting and shadows as a whole.
  • Layout changes to benefit attackers on Last.
  • Added pumpkin bombs.
  • Fixed castle big portcullis opening when its not supposed to.
  • Lowered castle big portcullis and underpass portcullis opening speed.
  • Improved detail in several areas.
  • Improved optimization.
  • Abandoned church shortcut for Blue after capturing the 2nd point is now a forward spawn for Blue.
  • Improved player clipping and bullet collisions in several areas.
  • Fixed some railings lacking player collisions.
  • Fixed water puddles rendering as opaque when looked at an angle.
  • Fixed some soundscapes not playing.
  • Added spectator cameras (info_observer_point).
  • func_croc in water.
  • Fireflies.

Update history

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Added Darkmarsh to the game.

October 11, 2024 Patch

  • Updated cp_darkmarsh to reduce fog intensity.

Trivia

  • Graffiti art from Half-Life 2 depicting a man holding an umbrella in the rain can found hidden in various places across the map.
  • A pizza can be found on the upper walkway of the library near point C.
  • There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and gold bars, and the second is a cave with a skeleton at the center, surrounded by more gold bars and other objects. This area is a reference to the game the The Binding of Isaac.[1]

Gallery

References

  1. Creator confirming the reference