Difference between revisions of "Darkmarsh"

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'''Darkmarsh''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map with three capture points, released during the {{update link|Scream Fortress XVI}} update.
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{{Quotation|'''Darkmarsh''' publicity blurb|The first 3 might've sunk into the swamp, but this one stands strong! Which team will be able to conquer the mightiest castle in Darkmarsh? you'd be the judge in this original 3 capture point attack-defence map featuring a withering town, a desolated greenhouse and the gothiest gothic castle you have ever seen!}}
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'''Darkmarsh''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Scream Fortress 2024]] update. It is set in a dark swamp that is home to a small desolate town and a large [[w:Gothic architecture|gothic castle]]. Periodically, [[magic spells]] will spawn in various areas around the map. It is a [[Halloween map|Halloween version]] of the [[Custom maps|custom map]] France.
  
 
Darkmarsh was [https://steamcommunity.com/sharedfiles/filedetails/?id=2860559688 contributed] to the Steam Workshop.
 
Darkmarsh was [https://steamcommunity.com/sharedfiles/filedetails/?id=2860559688 contributed] to the Steam Workshop.
  
 
== Locations ==
 
== Locations ==
*'''Spawns''': Both BLU and RED team have three different spawns
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*'''Spawns''': Both BLU and RED team have three different spawns.
 
**''Setup'': BLU spawns in the "Docks" while RED spawns near control point B.
 
**''Setup'': BLU spawns in the "Docks" while RED spawns near control point B.
**''After A's capture'': BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle
+
**''After A's capture'': BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle.
 
**''After B's capture'': BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn.
 
**''After B's capture'': BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn.
 +
 
<gallery>
 
<gallery>
 
File:Darkmarsh BLU first spawn exterior.png|Exterior of BLU's first and second spawn.
 
File:Darkmarsh BLU first spawn exterior.png|Exterior of BLU's first and second spawn.
 
File:Darkmarsh BLU first spawn interior.png|Interior of BLU's first spawn.
 
File:Darkmarsh BLU first spawn interior.png|Interior of BLU's first spawn.
File:Darkmarsh Exterior of RED's first and BLU's third spawn.png|Exterior of RED's first/BLU's third spawn.
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File:Darkmarsh Exterior of RED's first and BLU's third spawn.png|Exterior of {{font colour|red|first}}/{{font colour|blue|third}} spawn.
File:Darkmarsh interior of RED first and BLU Third spawn.png|Interior of RED's first/BLU's third spawn.
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File:Darkmarsh interior of RED first and BLU Third spawn.png|Interior of {{font colour|red|first}}/{{font colour|blue|third}} spawn.
 
File:Darkmarsh Interior of RED's second spawn.png|Interior of RED's second spawn.
 
File:Darkmarsh Interior of RED's second spawn.png|Interior of RED's second spawn.
 
File:Darkmarsh Interior of RED's final spawn.png|Interior of RED's third/final spawn.
 
File:Darkmarsh Interior of RED's final spawn.png|Interior of RED's third/final spawn.
 
</gallery>
 
</gallery>
  
===Control point A===
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=== Control Point A ===
Control point A is located inside a small hut which is surrounded by a chain-link fence from two sides.
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Control Point A is located inside a small hut, surrounded by a chain-link fence from two sides.
*'''Cellar''': A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a [[Health|large healthpack]].
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*'''Cellar''': A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a [[Health|large health pack]].
*'''Cathedral Portal''': Located to the left of "Cellar" is a massive [https://en.wikipedia.org/wiki/Gothic_architecture| gothic cathedral] covering a large part of the map. Most of the aforementioned cathedral is outside the playable area, but its [https://en.wikipedia.org/wiki/Portal_(architecture) Portal] serves as an important flank route to "Fountain Square".  
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*'''Cathedral Portal''': Located to the left of the Cellar is a massive gothic cathedral covering a large part of the map. Most of the aforementioned cathedral is outside the playable area, but its [[w:Portal (architecture)|Portal]] serves as an important flank route to the Fountain Square.
*'''Fountain Square''': A small square behind "Cellar"; in its middle is a porcelain fountain overgrown with flowers.  
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*'''Fountain Square''': A small square behind the Cellar; in its middle is a fountain overgrown with flowers.  
*'''Ivy Shack''': A large shack, whose interior is adorned with Ivies and Vines, can be seen near point A; slightly hanging over the Cliff.
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*'''Ivy Shack''': A large shack, whose interior is adorned with Ivies and Vines, can be seen near Point A; slightly hanging over the Cliff.
 +
 
 
<gallery>
 
<gallery>
 
File:Darkmarsh Cellar exterior.png|Outside view of Cellar.
 
File:Darkmarsh Cellar exterior.png|Outside view of Cellar.
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File:Darkmarsh Ivy Shack Cliffside.png|Cliffside view of Ivy Shack.
 
File:Darkmarsh Ivy Shack Cliffside.png|Cliffside view of Ivy Shack.
 
File:Darkmarsh Ivy Shack interior.png|Interior view of Ivy Shack.
 
File:Darkmarsh Ivy Shack interior.png|Interior view of Ivy Shack.
File:Darkmarsh Capture Point A.png|Control point A with Ivy Shack to the left.
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File:Darkmarsh Capture Point A.png|Control Point A with Ivy Shack to the left.
 
</gallery>
 
</gallery>
  
===Control point B===
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=== Control Point B ===
Control point B is found right in front of the massive "Gates" that lead into the "Burgomeister's Castle".
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Control Point B is found right in front of the massive Gates that lead into the Burgomeister's Castle.
*'''[https://en.wikipedia.org/wiki/Portcullis Portcullis]''': After capturing point A, a large Portcullis will begin to lift up, leading the way to point B. Similarly, a set of previously closed wooden doors just right of "Portcullis" will also begin opening.
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*'''[[w:Portcullis|Portcullis]]''': After capturing Point A, a large Portcullis begins to lift up, leading the way to point B. Similarly, a set of previously closed wooden doors just right of the Portcullis also begins opening.
*'''Chapel''': Adjacent to the left side of "Portcullis" is a small chapel that acts a flank path around the previously mentioned "Portcullis".
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*'''Chapel''': Adjacent to the left side of the Portcullis is a small chapel that acts a flank path around the previously mentioned Portcullis.
*'''Quaint House''': A small white residential building separates "Chapel" from point B.
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*'''Quaint House''': A small white residential building separates the Chapel from Point B.
*'''Cliffside Mansion''': Bordering the cliff and the crocodile-infested waters below it is a large square mansion, through which passes a narrow flank path.
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*'''Cliffside Mansion''': Bordering the cliff and the crocodile-infested waters below it exists a large square mansion, through which passes a narrow flank path.
 +
 
 
<gallery>
 
<gallery>
File:Darkmarsh Gates and Chapel exterior.png|Exterior view of Portcullis and the Chapel to the left of it, as seen from Point A.
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File:Darkmarsh Gates and Chapel exterior.png|Exterior view of the Portcullis and the Chapel to the left of it, as seen from Point A.
File:Darkmarsh Chapel Interior.png|Inside look of Chapel.
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File:Darkmarsh Chapel Interior.png|Inside view of the Chapel.
 
File:Darkmarsh Gates Other side.png|Lifted Portcullis, this time seen from Point B.
 
File:Darkmarsh Gates Other side.png|Lifted Portcullis, this time seen from Point B.
 
File:Darkmarsh Quaint House.png|Quaint House.
 
File:Darkmarsh Quaint House.png|Quaint House.
File:Darkmarsh Cliffside mansion.png|Exterior view of Cliffside Mansion.
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File:Darkmarsh Cliffside mansion.png|Exterior view of the Cliffside Mansion.
File:Darkmarsh Cliffside Mansion interior.png|Interior view of Cliffside Mansion.
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File:Darkmarsh Cliffside Mansion interior.png|Interior view of the Cliffside Mansion.
File:Darkmarsh Capture Point B.png|A view of point B; to the right of it is Cliffside Mansion while behind it are the Gates.  
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File:Darkmarsh Capture Point B.png|A view of Point B; to the right of it is Cliffside Mansion, while behind it are the Gates.
 
</gallery>
 
</gallery>
  
===Control point C===
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=== Control Point C ===
The final stretch of map mostly takes place inside the large and luxurious "Burgomeister's Castle". Its interior is made out of spacious rooms with high ceilings, all while red carpets and banners adorn the floors and walls.
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The final stretch of the map mostly takes place inside the large and luxurious Burgomeister's Castle. Its interior consists of spacious rooms with high chandelier-carrying ceilings, whose walls and floors are adorned with red carpets and banners.
*'''Castle Gates''': The main entrance to the Castle, although there are two smaller side entrances next to it. It will begin to lift up after point B is captured.
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*'''Castle Gates''': The main entrance to the Castle, although there exist two smaller side entrances next to it. It begins to lift up just after Point B is captured.
*'''Fireplace Room''': Immediately in front of the gates is a slightly run-down room with a fireplace and some furniture in it.
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*'''Fireplace Room''': Immediately in front of the Gates is a slightly run-down room with a fireplace and some furniture in it.
*'''Wine Storage''': Going through one of the smaller side entrances takes one to the "Wine Storage", a vast room with cabinets containing large wine bottles.
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*'''Wine Storage''': Going through one of the smaller side entrances takes one to the Wine Storage, a vast room with cabinets containing large wine bottles.
*'''Shortcut''': Accessible from the "Fireplace Room" is a small hallway that takes you to "Library".
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*'''Shortcut''': Accessible from the Fireplace Room is a small hallway that takes players to the Library.
*'''Library''': A library like chamber with a lot of bookshelves and reading spaces, useful for flanking around point C.
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*'''Library''': A library-like chamber with a lot of bookshelves and reading spaces, useful for flanking around Point C.
*'''Stair Flank''': Opposite the "Library" is a flight of stairs that leads to a small perch.
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*'''Stairs Flank''': Opposite to the Library is a flight of stairs that lead to a small perch.
*'''Dropdown''': One of the exits for RED's final spawn room, ending in a dropdown
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*'''Dropdown''': One of the exits for RED's final spawn room, ending in a dropdown.
 +
 
 
<gallery>
 
<gallery>
 
File:Darkmarsh Fireplace Room.png|Fireplace Room.
 
File:Darkmarsh Fireplace Room.png|Fireplace Room.
File:Darkmarsh Shortcut.png|Shortcut, the Fireplace Room can be seen through the left doorway.
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File:Darkmarsh Shortcut.png|Shortcut. The Fireplace Room can be seen through the left doorway.
 
File:Darkmarsh Library1.png|Library.
 
File:Darkmarsh Library1.png|Library.
 
File:Darkmarsh Wine Storage.png|Wine Storage.
 
File:Darkmarsh Wine Storage.png|Wine Storage.
 
File:Darkmarsh Stairs Flank.png|Stairs Flank.
 
File:Darkmarsh Stairs Flank.png|Stairs Flank.
 
File:Darkmarsh dropdown.png|Dropdown
 
File:Darkmarsh dropdown.png|Dropdown
File:Darkmarsh interior2.png|A view down the main castle hallway, entrance to Fireplace is to the right.
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File:Darkmarsh interior2.png|A view down the main castle hallway, with entrance to the Fireplace Room to the right.
File:Darkmarsh Inside the castle1.png|Hallway view, Library is seen to the right with Stairs Flank to the left.
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File:Darkmarsh Inside the castle1.png|Hallway view. The Library is seen to the right, with the Stairs Flank to the left.
File:Darkmarsh Capture Point C.png|The final control point.
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File:Darkmarsh Capture Point C.png|Control Point C with RED's final spawn in the background.
 
</gallery>
 
</gallery>
  
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{{map strategy link|Darkmarsh|main=yes|stub=yes}}
 
{{map strategy link|Darkmarsh|main=yes|stub=yes}}
  
==Changelog==
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== Changelog ==
 
{{hatnote|This is the changelog of the map before it was added to the game.}}
 
{{hatnote|This is the changelog of the map before it was added to the game.}}
 
{{Changelog|
 
{{Changelog|
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'''{{Patch name|10|11|2024}}'''
 
'''{{Patch name|10|11|2024}}'''
 
* Updated {{code|cp_darkmarsh}} to reduce fog intensity.
 
* Updated {{code|cp_darkmarsh}} to reduce fog intensity.
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 +
'''{{Patch name|10|24|2024}}'''
 +
* Lowered spell spawn timer (from 180 seconds to 120 seconds).
 +
* Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up.
 +
* Added several more pumpkin bomb spawn points.
 +
* Fixed portcullis doors turning pitch black when opening.
 +
* Lowered RED respawn wave time for the last point (from 10 to 8).
 +
 +
== Bugs ==
 +
* There is a small square [[vdc:Leak|leak]] in the water behind BLU spawn.
 +
 +
== Trivia ==
 +
* Graffiti art from ''Half-Life 2'' depicting a man holding an umbrella in the rain can be found hidden in various places across the map.
 +
* A pizza can be found on the upper walkway of the library near Point C.
 +
* There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and [[Australium]] bars, and the second is a cave with a skeleton at the center, surrounded by more Australium bars and other objects. This area is a reference to the game ''[[w:The Binding of Isaac (video game)|The Binding of Isaac]]''.<ref>[https://ia904506.us.archive.org/13/items/darkmarsh-binding-of-isaac-reference/Darkmarsh%20Binding%20of%20Isaac%20Reference.png Creator] confirming the reference</ref>
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Darkmarsh Workshop image.jpg|Steam Workshop thumbnail for Darkmarsh.
 
File:Darkmarsh Workshop image.jpg|Steam Workshop thumbnail for Darkmarsh.
File:Darkmarsh sign1.png|Menu sign inside the BLU's first spawn
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File:Darkmarsh sign1.png|Boat tour sign inside the BLU's first spawn.
File:Darkmarsh sign2.png|Message written behind point B
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File:Darkmarsh sign2.png|Message written behind Point B.
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File:Darkmarsh graffiti.png|The graffiti hidden inside BLU's first spawn.
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File:Darkmarsh secret room.png|Secret room underneath the map.
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File:Darmkarsh secret room2.png|Corpse surrounded by a pile of Australium inside the Secret Room.
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File:Darkmarsh hidden pizza.png|A pizza in the library near Point C
 
</gallery>
 
</gallery>
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 +
== References ==
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<references/>
  
 
{{Scream Fortress 2024 Nav}}
 
{{Scream Fortress 2024 Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 23:39, 10 November 2024

Darkmarsh
Cp darkmarsh.png
Basic Information
Map type: Attack/Defend
File name: cp_darkmarsh
Released: October 10, 2024 Patch
(Scream Fortress XVI)
Developer(s): Elián "iron" Rodríguez
Matthew "Panckakebro" Hiller
Ryan "Chill" Foy
Map Info
Environment: Swamp, Castle
Setting: Night
Hazards: Crocodiles, Pumpkin bombs
Magic spells: Yes
Map Photos
Loading screen photos.
Map Overview
Darkmarsh overview.png
Map Stamp
Item icon Map Stamp - Darkmarsh.png
Supporters Leaderboard
The first 3 might've sunk into the swamp, but this one stands strong! Which team will be able to conquer the mightiest castle in Darkmarsh? you'd be the judge in this original 3 capture point attack-defence map featuring a withering town, a desolated greenhouse and the gothiest gothic castle you have ever seen!
Darkmarsh publicity blurb

Darkmarsh is a community-created Attack/Defend Control Point map released during the Scream Fortress 2024 update. It is set in a dark swamp that is home to a small desolate town and a large gothic castle. Periodically, magic spells will spawn in various areas around the map. It is a Halloween version of the custom map France.

Darkmarsh was contributed to the Steam Workshop.

Locations

  • Spawns: Both BLU and RED team have three different spawns.
    • Setup: BLU spawns in the "Docks" while RED spawns near control point B.
    • After A's capture: BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle.
    • After B's capture: BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn.

Control Point A

Control Point A is located inside a small hut, surrounded by a chain-link fence from two sides.

  • Cellar: A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a large health pack.
  • Cathedral Portal: Located to the left of the Cellar is a massive gothic cathedral covering a large part of the map. Most of the aforementioned cathedral is outside the playable area, but its Portal serves as an important flank route to the Fountain Square.
  • Fountain Square: A small square behind the Cellar; in its middle is a fountain overgrown with flowers.
  • Ivy Shack: A large shack, whose interior is adorned with Ivies and Vines, can be seen near Point A; slightly hanging over the Cliff.

Control Point B

Control Point B is found right in front of the massive Gates that lead into the Burgomeister's Castle.

  • Portcullis: After capturing Point A, a large Portcullis begins to lift up, leading the way to point B. Similarly, a set of previously closed wooden doors just right of the Portcullis also begins opening.
  • Chapel: Adjacent to the left side of the Portcullis is a small chapel that acts a flank path around the previously mentioned Portcullis.
  • Quaint House: A small white residential building separates the Chapel from Point B.
  • Cliffside Mansion: Bordering the cliff and the crocodile-infested waters below it exists a large square mansion, through which passes a narrow flank path.

Control Point C

The final stretch of the map mostly takes place inside the large and luxurious Burgomeister's Castle. Its interior consists of spacious rooms with high chandelier-carrying ceilings, whose walls and floors are adorned with red carpets and banners.

  • Castle Gates: The main entrance to the Castle, although there exist two smaller side entrances next to it. It begins to lift up just after Point B is captured.
  • Fireplace Room: Immediately in front of the Gates is a slightly run-down room with a fireplace and some furniture in it.
  • Wine Storage: Going through one of the smaller side entrances takes one to the Wine Storage, a vast room with cabinets containing large wine bottles.
  • Shortcut: Accessible from the Fireplace Room is a small hallway that takes players to the Library.
  • Library: A library-like chamber with a lot of bookshelves and reading spaces, useful for flanking around Point C.
  • Stairs Flank: Opposite to the Library is a flight of stairs that lead to a small perch.
  • Dropdown: One of the exits for RED's final spawn room, ending in a dropdown.

Strategy

Main article: Community Darkmarsh strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

RC4 Changelog (3.8.2024)

  • Brand new lighting and improved visuals
  • Significant gameplay improvements
  • Massive amount of bug fixes
  • Optimization

RC3 Changelog (18.9.2022)

  • Priority Patch
  • Fixed crash caused by a brush model.
  • Improved optimization.

RC2 Changelog (16.9.2022)

  • Deleted a misplaced black brush in one of the blue's forward spawn doors.
  • Raised blue's forward spawn doors speed.
  • Fixed mismatching skybox fog.
  • Fixed some red castle banners being unlit.

RC1 Changelog (16.9.2022)

  • Improved map lighting and shadows as a whole.
  • Layout changes to benefit attackers on Last.
  • Added pumpkin bombs.
  • Fixed castle big portcullis opening when its not supposed to.
  • Lowered castle big portcullis and underpass portcullis opening speed.
  • Improved detail in several areas.
  • Improved optimization.
  • Abandoned church shortcut for Blue after capturing the 2nd point is now a forward spawn for Blue.
  • Improved player clipping and bullet collisions in several areas.
  • Fixed some railings lacking player collisions.
  • Fixed water puddles rendering as opaque when looked at an angle.
  • Fixed some soundscapes not playing.
  • Added spectator cameras (info_observer_point).
  • func_croc in water.
  • Fireflies.

Update history

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Added Darkmarsh to the game.

October 11, 2024 Patch

  • Updated cp_darkmarsh to reduce fog intensity.

October 24, 2024 Patch

  • Lowered spell spawn timer (from 180 seconds to 120 seconds).
  • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up.
  • Added several more pumpkin bomb spawn points.
  • Fixed portcullis doors turning pitch black when opening.
  • Lowered RED respawn wave time for the last point (from 10 to 8).

Bugs

  • There is a small square leak in the water behind BLU spawn.

Trivia

  • Graffiti art from Half-Life 2 depicting a man holding an umbrella in the rain can be found hidden in various places across the map.
  • A pizza can be found on the upper walkway of the library near Point C.
  • There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and Australium bars, and the second is a cave with a skeleton at the center, surrounded by more Australium bars and other objects. This area is a reference to the game The Binding of Isaac.[1]

Gallery

References

  1. Creator confirming the reference