Difference between revisions of "B.A.S.E. Jumper"
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
− | | image = B.A.S.E. | + | | image = B.A.S.E. Jumper.png |
− | | hide-kill-icon = | + | | 3d-image-1 = B.A.S.E. Jumper |
− | | used-by = [[ | + | | 3d-image-3 = B.A.S.E. Jumper Open |
− | | slot | + | | 3d-button-1 = colored_pair |
+ | | 3d-button-3 = colored_pair | ||
+ | | 3d-viewname-1 = Closed | ||
+ | | 3d-viewname-3 = Open | ||
+ | | hide-kill-icon = no | ||
+ | | used-by = {{used by|Soldier|Demoman}} | ||
+ | | slot = [[Weapons#demomanprimary|Primary]] <small>(Demoman)</small><br>[[Weapons#soldiersecondary|Secondary]] <small>(Soldier)</small> | ||
+ | | custom-slot = yes | ||
+ | | equip-region = back | ||
+ | | contributed-by = {{Backpack Item Link|76561197982676963|2687867969}}<br>{{Backpack Item Link|76561198024991627|2687867968}} | ||
| released = {{Patch name|6|18|2014}} | | released = {{Patch name|6|18|2014}} | ||
− | | availability = | + | | released-major = Love & War Update |
− | | | + | | availability = {{avail|drop|craft|purchase|collectors}} |
− | | | + | | marketable = yes |
− | | | ||
| numbered = no | | numbered = no | ||
− | | medieval = | + | | medieval = yes |
− | | show-ammo = | + | | show-ammo = off |
− | | reload = | + | | reload = No reload |
| loadout = yes | | loadout = yes | ||
− | | | + | | item-kind = {{item kind|Parachute}} |
− | + | | item-description = {{item description|B.A.S.E. Jumper}} | |
− | | item-description = | ||
− | |||
}} | }} | ||
− | The '''B.A.S.E. Jumper''' is a [[weapon]] for the [[Soldier]], [[ | + | {{Quotation|'''The Soldier''' on preparing the mercenaries to parachute out of a plane|Fall in, men!|sound=Soldier mvm ask ready01.wav}} |
+ | |||
+ | The '''B.A.S.E. Jumper''' is a [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]] and a [[Weapons#demomanprimary|primary weapon]] for the [[Demoman]]. It is a parachuting backpack with a spade decal, a sewn-on, team-colored patch with a parachute logo, a team-colored release handle, and a tag reading "#64" attached to a piece of rope. The parachute itself is greyish white, with various holes and rips on top. | ||
+ | |||
+ | This weapon allows the wearer to, whilst in midair, press the jump key {{DefaultKey|Spacebar}} to activate a parachute, slowing and capping their vertical descent to 112 [[Hammer unit]]s (roughly 37.3% of normal speed, approximately 7.72 km/h or 4.8 mph). Air control while the parachute is deployed is reduced by 50%. Pressing the jump key again deactivates the parachute, allowing players to fall normally. The player can not reactivate the parachute again after they deactivate it mid-air. Players can attack with any of their weapons while the parachute is deployed. | ||
+ | |||
+ | The B.A.S.E. Jumper can be deployed whenever the player is in the air, whether by jumping, explosive jumping, knockback, or simply falling off a ledge. Soldiers using the B.A.S.E. Jumper benefit from the blast jumping attributes of the [[Market Gardener]] and [[Air Strike]] as long as the original jump was an explosive jump. | ||
+ | |||
+ | The B.A.S.E. Jumper was [https://steamcommunity.com/sharedfiles/filedetails/?id=142832865 contributed] to the Steam Workshop. | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Crafting == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blueprint === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Buff Banner | ||
+ | | ingredient-3 = Sticky Jumper | ||
+ | | result = B.A.S.E. Jumper | ||
+ | }} | ||
+ | {{Blueprint|autoresult=Soldier secondary}} | ||
+ | {{Blueprint|autoresult=Demoman primary}} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{Achiev type link|general}} === | ||
+ | {{Show achievement|General|Nose Dive}} | ||
+ | |||
+ | === {{class link|Soldier}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Soldier|Dogfight}} | ||
+ | {{Show achievement|Soldier|Project Excelsior}} | ||
+ | | 2 = {{Show achievement|Soldier|Upper Hand}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{class link|Demoman}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Demoman|Flight Control}} | ||
+ | {{Show achievement|Demoman|Operation High Dive}} | ||
+ | | 2 = {{Show achievement|Demoman|Air Raid}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{class link|Sniper}} === | ||
+ | {{Show achievement|Sniper|Flight Cancelled}} | ||
== Update history == | == Update history == | ||
− | '''{{Patch name|6|18|2014}}''' | + | {{Update history| |
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
* The B.A.S.E. Jumper was added to the game. | * The B.A.S.E. Jumper was added to the game. | ||
+ | '''{{Patch name|6|20|2014}}''' | ||
+ | * Fixed a client crash related to the B.A.S.E. Jumper. | ||
+ | * Updated the B.A.S.E. Jumper to prevent buying unusable [[Upgrade Station|upgrades]] in [[Mann vs. Machine]]. | ||
+ | |||
+ | '''{{Patch name|6|26|2014}}''' | ||
+ | * Fixed a client crash related to the B.A.S.E. Jumper. | ||
+ | * Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets. | ||
+ | * Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed. | ||
+ | |||
+ | '''{{Patch name|11|13|2014}}''' | ||
+ | * {{Undocumented}} Corrected the B.A.S.E. Jumper backpack icon to go dark when it cannot be equipped. | ||
+ | |||
+ | '''{{Patch name|4|29|2015}}''' | ||
+ | * Fixed [[Sentry Gun]]s not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * Changed attribute: | ||
+ | ** Removed hidden property of up draft when on fire. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]]) | ||
+ | * Changed attributes: | ||
+ | ** Reduced amount of air control while deployed by 50%. | ||
+ | ** Removed the ability to re-deploy the parachute once retracted until the player lands on the ground again. | ||
+ | * {{Undocumented}} Fixed the B.A.S.E. Jumper's bag disappearing after deployment; now the bag correctly opens. | ||
+ | |||
+ | '''{{Patch name|12|7|2023}}''' ([[Smissmas 2023]]) | ||
+ | * Fixed missing [[BLU]] team skin for the B.A.S.E. Jumper | ||
+ | |||
+ | '''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]]) | ||
+ | * Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre) | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * One can craft the B.A.S.E. Jumper with incorrect slot and class tokens (i.e. Demoman class token with Secondary slot token). This is due to the B.A.S.E. Jumper being shared by both the Soldier and the Demoman while using different weapon slots for each class. | ||
+ | * If a player dies with a deployed parachute, the parachute stays open while the player's ragdoll falls at standard speed. | ||
+ | * The B.A.S.E. Jumper doesn't show while inspecting it from the [[Loadout]] or [[Backpack]] menu. | ||
+ | * If a player quickly deploys and withholds the B.A.S.E. Jumper while starting a rocket/sticky jump, most of the vertical momentum turns into horizontal momentum. | ||
+ | * The parachute re-deployment will only reset after the player has jumped. Meaning falling off a ledge or blast jumping without jumping first will not allow the parachute to be deployed again. | ||
+ | |||
+ | == Notes == | ||
+ | * This item cannot be worn with backpack cosmetic items, as they occupy the same [[equip region]]. | ||
+ | * The B.A.S.E. Jumper was [https://www.teamfortress.com/post.php?id=13542 teased] on the [[TF2 Official Website]] before it was added to the game. | ||
+ | |||
+ | == Trivia == | ||
+ | * B.A.S.E. stands for '''B'''uilding, '''A'''ntenna, '''S'''pan (i.e., bridges), and '''E'''arth (i.e., cliffs); and the name as a whole is in reference to [[w:BASE jumping|BASE jumping]]. | ||
+ | * The back of the "#64" paper contains a note reading "I love Square", marked by three drawings, an eye, a heart, and a square, respectively. Square is the concept artist for the B.A.S.E. Jumper. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:B.A.S.E. Jumper Open.png|[[RED]] Open model. | ||
+ | File:B.A.S.E. Jumper Open BLU.png|[[BLU]] Open model. | ||
+ | File:B.A.S.E. Jumper Parachute.png|Parachute model. | ||
+ | File:HUD Parachute Active.png|Icon displayed when the B.A.S.E. Jumper is deployed. | ||
+ | File:Base jumper workshop.jpg|Steam Workshop thumbnail for the B.A.S.E. Jumper. | ||
+ | File:BaseJumper Texture.png|The B.A.S.E. Jumper texture showing hidden note. | ||
+ | </gallery> | ||
+ | |||
+ | {{Love And War Update Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} | ||
{{Demoman Nav}} | {{Demoman Nav}} | ||
+ | |||
+ | {{botignore|[[Category:primary weapons]] [[Category:secondary weapons]]}} |
Latest revision as of 16:20, 23 November 2024
“ | Fall in, men!
Click to listen
— The Soldier on preparing the mercenaries to parachute out of a plane
|
” |
The B.A.S.E. Jumper is a secondary weapon for the Soldier and a primary weapon for the Demoman. It is a parachuting backpack with a spade decal, a sewn-on, team-colored patch with a parachute logo, a team-colored release handle, and a tag reading "#64" attached to a piece of rope. The parachute itself is greyish white, with various holes and rips on top.
This weapon allows the wearer to, whilst in midair, press the jump key (default key: Spacebar) to activate a parachute, slowing and capping their vertical descent to 112 Hammer units (roughly 37.3% of normal speed, approximately 7.72 km/h or 4.8 mph). Air control while the parachute is deployed is reduced by 50%. Pressing the jump key again deactivates the parachute, allowing players to fall normally. The player can not reactivate the parachute again after they deactivate it mid-air. Players can attack with any of their weapons while the parachute is deployed.
The B.A.S.E. Jumper can be deployed whenever the player is in the air, whether by jumping, explosive jumping, knockback, or simply falling off a ledge. Soldiers using the B.A.S.E. Jumper benefit from the blast jumping attributes of the Market Gardener and Air Strike as long as the original jump was an explosive jump.
The B.A.S.E. Jumper was contributed to the Steam Workshop.
Contents
Demonstration
Crafting
Blueprint
Reclaimed Metal | Buff Banner | Sticky Jumper | B.A.S.E. Jumper | |||
+ | + | = |
Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Related achievements
General achievements
Nose Dive Kill 10 parachuting players. |
Soldier
|
|
Demoman
|
|
Sniper
Flight Cancelled Kill 25 parachuting players with a critical headshot. |
Update history
- The B.A.S.E. Jumper was added to the game.
- Fixed a client crash related to the B.A.S.E. Jumper.
- Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine.
- Fixed a client crash related to the B.A.S.E. Jumper.
- Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets.
- Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed.
- [Undocumented] Corrected the B.A.S.E. Jumper backpack icon to go dark when it cannot be equipped.
- Fixed Sentry Guns not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Removed hidden property of up draft when on fire.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attributes:
- Reduced amount of air control while deployed by 50%.
- Removed the ability to re-deploy the parachute once retracted until the player lands on the ground again.
- [Undocumented] Fixed the B.A.S.E. Jumper's bag disappearing after deployment; now the bag correctly opens.
December 7, 2023 Patch (Smissmas 2023)
- Fixed missing BLU team skin for the B.A.S.E. Jumper
July 18, 2024 Patch #1 (Summer 2024 Update)
- Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
Bugs
- One can craft the B.A.S.E. Jumper with incorrect slot and class tokens (i.e. Demoman class token with Secondary slot token). This is due to the B.A.S.E. Jumper being shared by both the Soldier and the Demoman while using different weapon slots for each class.
- If a player dies with a deployed parachute, the parachute stays open while the player's ragdoll falls at standard speed.
- The B.A.S.E. Jumper doesn't show while inspecting it from the Loadout or Backpack menu.
- If a player quickly deploys and withholds the B.A.S.E. Jumper while starting a rocket/sticky jump, most of the vertical momentum turns into horizontal momentum.
- The parachute re-deployment will only reset after the player has jumped. Meaning falling off a ledge or blast jumping without jumping first will not allow the parachute to be deployed again.
Notes
- This item cannot be worn with backpack cosmetic items, as they occupy the same equip region.
- The B.A.S.E. Jumper was teased on the TF2 Official Website before it was added to the game.
Trivia
- B.A.S.E. stands for Building, Antenna, Span (i.e., bridges), and Earth (i.e., cliffs); and the name as a whole is in reference to BASE jumping.
- The back of the "#64" paper contains a note reading "I love Square", marked by three drawings, an eye, a heart, and a square, respectively. Square is the concept artist for the B.A.S.E. Jumper.
Gallery
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|
|