Difference between revisions of "Atoll"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Zombie Infection |
− | | map-image | + | | map-file-name = zi_atoll |
− | | | + | | map-image = Zi atoll.png |
− | | | + | | map-released = {{Patch name|10|9|2023}} |
− | | map-environment | + | | map-released-major = Scream Fortress 2023 |
− | | map-setting | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/11957764 |
+ | | map-environment = Halloween | ||
+ | | map-setting = Night | ||
+ | | map-has-vscript = yes | ||
}} | }} | ||
− | '''Atoll''' is a [[Steam Workshop|community-created]] [[Zombie Infection]] map. | + | '''Atoll''' is a [[Steam Workshop|community-created]] [[Zombie Infection]] map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings. |
− | + | ||
− | Atoll was [https://steamcommunity.com/sharedfiles/filedetails/?id= contributed] to the Steam Workshop. | + | Atoll was [https://steamcommunity.com/sharedfiles/filedetails/?id=3030515121 contributed] to the Steam Workshop. |
== Locations == | == Locations == | ||
+ | * '''The Docks''': The main spawn area for RED. Near the end of the Docks are a small health kit and ammo box. | ||
+ | * '''The Warehouse''': Located next the the Docks. Two ramps can be used to get onto the roof; the broken window can also be used as an entry point, and underneath the generator is a large health kit. | ||
+ | * '''The Lighthouse''': Located in the center of the map, it has several paths which can lead to different escape/flank routes. | ||
+ | * '''The Destroyed House''': Near the lighthouse, a house with a destroyed roof can be seen. Players can jump to this spot by walking up a ramp on the building opposite. | ||
+ | * '''The Gravestone''': A lone gravestone with a [[Salty Dog]] placed on top where a medium ammo box spawns. | ||
+ | |||
+ | <gallery> | ||
+ | File:Atoll Red Spawn.png|Spawn area for RED. | ||
+ | File:Atoll Warehouse Outside.png|Outside view of the Warehouse. | ||
+ | File:Atoll Warehouse Inside.png|Inside view of the Warehouse. | ||
+ | File:Atoll_Gravestone.png|The Gravestone located near the Lighthouse. | ||
+ | File:Atoll Broken Roof.png|The house with the broken roof. | ||
+ | File:Atoll Blue Spawn.png|Spawn area for BLU. | ||
+ | File:Atoll Secondary Blue Spawn.png|Secondary spawn area for BLU. | ||
+ | </gallery> | ||
== Strategy == | == Strategy == | ||
Line 22: | Line 37: | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) | '''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) | ||
* Added Atoll to the game. | * Added Atoll to the game. | ||
+ | |||
+ | '''{{Patch name|10|13|2023}}''' | ||
+ | * Added an extension to the roof of the turbine building. | ||
+ | * Added {{code|[[vdc:func_nobuild|nobuild]]}} entities to debris that could potentially hide sneaky Sentry Guns. | ||
+ | * Added a broken window on the turbine building. | ||
+ | * Clipped the spiral stairs behind the lighthouse (thanks Aar!). | ||
+ | * Reduced performance impact of water. | ||
+ | * Increased size of {{ent|trigger_push}} entities on the tree tops. | ||
+ | * Improved collision on the displacement on the beach near the fishing house. | ||
+ | * The spinning cat has been fed. | ||
+ | |||
+ | '''{{Patch name|10|19|2023}}''' | ||
+ | * Fixed the missing texture on the turbine building's roof. | ||
+ | * Added {{code|[[vdc:Area portals|areaportals]]}} and {{code|[[vdc:Occluders|occluders]]}} in and around buildings. | ||
+ | * Added extra {{code|nodraw}} brushes under the level and buildings to improve vis calculations. | ||
+ | * Added prop fades on bushes and rocks. | ||
+ | * Adjusted push triggers on trees. | ||
+ | * Minor clipping adjustments. | ||
+ | * Changed {{ent|func_brush}} on roofs to {{ent|func_movelinear}} so that corpses don't fall through. | ||
+ | * Added [[Soul Gargoyle|soul gargoyle]] spawns. | ||
+ | * Added a santa hat that spawns on the anchor when [[smissmas]] holiday is enabled. | ||
+ | * Fixed [[vdc:Cubemaps|cubemap]] reflection issues. | ||
+ | * Fixed the seam between the 3D skybox and the playable level. | ||
+ | * Aar fed the spinning cat. | ||
+ | |||
+ | '''{{Patch name|10|27|2023}}''' | ||
+ | * Updated {{code|zi_atoll}} to sync the particles file with other the Zombie Infection maps. | ||
+ | |||
+ | '''{{Patch name|10|30|2023}}''' | ||
+ | * Significantly reduced strength of {{code|trigger_push}} in water. | ||
+ | * Adjusted {{code|trigger_push}} entities on trees. | ||
+ | * Improved clipping/collision on wood plank structures. | ||
+ | * Adjusted distribution of health and ammo pickups to make structures easier for Red to hold. | ||
+ | * Reduced file size of map. | ||
+ | |||
+ | '''{{Patch name|10|10|2024}} #1''' ({{update link|Scream Fortress 2024}}) | ||
+ | * Set a culling distance to most props. | ||
+ | * Added occluders on the lighthouse to improve performance. | ||
+ | }} | ||
+ | |||
+ | == Trivia == | ||
+ | * There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, standing next to an opened can of spinach and a [[Fishcake]]. Approaching the cat via [[noclip]] displays the text "{{botignore|molly :]}}" on the screen. | ||
+ | * The map was inspired by [[w:St Mary's Island (Tyne and Wear)|St Mary's Island, England]].<ref>[https://archive.org/download/approvedBlazehattanAtoll/approvedBlazehattanAtoll.PNG Confirmation] from the creator.</ref> | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
+ | File:ZI Atoll Workshop image.jpg|Steam Workshop thumbnail for Atoll. | ||
+ | File:Atoll Cat.png|The cat and its food in the room beneath the lighthouse. | ||
+ | File:Atoll pumpkin bomb reskin.png|A reskinned [[Pumpkin bomb]]. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Scream Fortress 2023 Nav}} | {{Scream Fortress 2023 Nav}} | ||
+ | {{Halloween Map Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Latest revision as of 19:49, 2 December 2024
Atoll | |
---|---|
Basic Information | |
Map type: | Zombie Infection (Community) |
File name: | zi_atoll
|
Released: | October 9, 2023 Patch (Scream Fortress XV) |
Developer(s): | Patrik "Nat-Tea" Naplava Emil Sharafeev Danni "AttaKat" Bestford Ben "Squishy" Dowman Jesse "Custard1" Budd Alex "Zz" Elliott Liam "Diva Dan" Moffitt Harry "Harry" Colquhoun |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.
Atoll was contributed to the Steam Workshop.
Locations
- The Docks: The main spawn area for RED. Near the end of the Docks are a small health kit and ammo box.
- The Warehouse: Located next the the Docks. Two ramps can be used to get onto the roof; the broken window can also be used as an entry point, and underneath the generator is a large health kit.
- The Lighthouse: Located in the center of the map, it has several paths which can lead to different escape/flank routes.
- The Destroyed House: Near the lighthouse, a house with a destroyed roof can be seen. Players can jump to this spot by walking up a ramp on the building opposite.
- The Gravestone: A lone gravestone with a Salty Dog placed on top where a medium ammo box spawns.
Strategy
Main article: Community Atoll strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Atoll to the game.
- Added an extension to the roof of the turbine building.
- Added
nobuild
entities to debris that could potentially hide sneaky Sentry Guns. - Added a broken window on the turbine building.
- Clipped the spiral stairs behind the lighthouse (thanks Aar!).
- Reduced performance impact of water.
- Increased size of
trigger_push
entities on the tree tops. - Improved collision on the displacement on the beach near the fishing house.
- The spinning cat has been fed.
- Fixed the missing texture on the turbine building's roof.
- Added
areaportals
andoccluders
in and around buildings. - Added extra
nodraw
brushes under the level and buildings to improve vis calculations. - Added prop fades on bushes and rocks.
- Adjusted push triggers on trees.
- Minor clipping adjustments.
- Changed
func_brush
on roofs tofunc_movelinear
so that corpses don't fall through. - Added soul gargoyle spawns.
- Added a santa hat that spawns on the anchor when smissmas holiday is enabled.
- Fixed cubemap reflection issues.
- Fixed the seam between the 3D skybox and the playable level.
- Aar fed the spinning cat.
- Updated
zi_atoll
to sync the particles file with other the Zombie Infection maps.
- Significantly reduced strength of
trigger_push
in water. - Adjusted
trigger_push
entities on trees. - Improved clipping/collision on wood plank structures.
- Adjusted distribution of health and ammo pickups to make structures easier for Red to hold.
- Reduced file size of map.
October 10, 2024 Patch #1 (Scream Fortress XVI)
- Set a culling distance to most props.
- Added occluders on the lighthouse to improve performance.
Trivia
- There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, standing next to an opened can of spinach and a Fishcake. Approaching the cat via noclip displays the text "molly :]" on the screen.
- The map was inspired by St Mary's Island, England.[1]
Gallery
A reskinned Pumpkin bomb.
References
- ↑ Confirmation from the creator.
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