Difference between revisions of "Scorch Shot"

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| type              = weapon
 
| type              = weapon
 
| image              = Scorchshot.png
 
| image              = Scorchshot.png
| 3d-image-1        = Scorch Shot
+
| 3d-image-1        = Scorch Shot RED
 
| 3d-image-2        = Flare
 
| 3d-image-2        = Flare
 +
| 3d-image-4        = Scorch Shot Festivized
 
| 3d-button-1        = default
 
| 3d-button-1        = default
 
| 3d-button-2        = colored_pair
 
| 3d-button-2        = colored_pair
 +
| 3d-button-4        = colored_pair
 
| 3d-viewname-1      = Default
 
| 3d-viewname-1      = Default
 
| 3d-viewname-2      = Projectile
 
| 3d-viewname-2      = Projectile
| used-by            = [[Pyro]]
+
| 3d-viewname-4      = Festivized
 +
| used-by            = {{used by|Pyro}}
 
| slot              = secondary
 
| slot              = secondary
| contributed-by    = {{Backpack Item Link|76561198024991627|926369333}}<br />{{Backpack Item Link|76561198033245054|923639787}}
+
| contributed-by    = {{Backpack Item Link|76561198024991627|926369333}}<br>{{Backpack Item Link|76561198033245054|923639787}}
| released          = {{Patch name|6|27|2012}}<br />([[Pyromania Update]])
+
| released          = {{Patch name|6|27|2012}}
| availability      = {{avail|drop|craft|purchase|crate77-strange|collectors}}
+
| released-major    = Pyromania Update
 +
| availability      = {{avail|drop|craft|purchase|pile-of-ash|crate77-strange|collectors|warpaint}}
 +
| marketable        = yes
 
| numbered          = yes
 
| numbered          = yes
 
| medieval          = no
 
| medieval          = no
 
| ammo-loaded        = 16
 
| ammo-loaded        = 16
| ammo-carried      = N/A
+
| ammo-carried      = {{common string|N/A}}
| reload            = No reload
+
| reload            = Single
 
| loadout            = yes
 
| loadout            = yes
   | level            = Level 10 Flare Gun
+
   | item-kind        = {{item kind|Flare Gun}}
   | item-description = This weapon will reload when not active
+
   | item-level      = 10
   | att-1-positive  = 100% mini-crits vs burning players
+
   | item-description = {{item description|Scorch Shot}}
   | att-2-positive  = Flare knocks back target on hit and explodes when it hits the ground.
+
   | att-1-positive  = {{attribute|Minicrit_Vs_Burning_Player}}
   | att-3-positive  = Increased knockback on burning players
+
   | att-2-positive  = {{attribute|FlaregunPelletsWithKnockback}}
   | att-4-negative  = -35% self damage force
+
   | att-4-negative  = {{attribute|SelfDmgPush_Decreased|-35}}
   | att-5-negative  = -35% damage penalty
+
   | att-5-negative  = {{attribute|DamageDone_Negative|-35}}
 
}}
 
}}
  
{{Quotation|'''The Pyro''' on sinister weapons|Huhuhuhuhu...|sound=Pyro_laughevil02.wav}}
+
{{Quotation|'''The Pyro''' on sinister weapons|Huhuhuhuhu...|sound=Pyro laughevil02.wav}}
  
The '''Scorch Shot''' is a [[Steam Workshop|community-created]] [[weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a {{botignore|flare gun}} with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel, notably seen in [[Meet the Pyro]].
+
The '''Scorch Shot''' is a [[Steam Workshop|community-created]] [[weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a {{botignore|flare gun}} with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel.
  
This {{botignore|flare gun}} shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion and knocking back the player hit with the flare. Flares that don't directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a direct hit with the weapon will cause [[knock back]], though it will do 35% less damage compared to direct hits with other {{botignore|flare guns}}. Should a flare strike an enemy already on fire with Direct Hit or explosion, [[Critical hits#Mini-crits|mini-crit]] damage will be inflicted and the target's [[afterburn]] duration will be reset.  
+
Flares fired from this gun bounce off enemies as well as allies before exploding, which ignites all enemies caught in the explosion and knocks back the enemy hit with the flare. Flares that do not directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a {{botignore|direct hit}} with the weapon causes [[knockback]], though it does 35% less damage compared to {{botignore|direct hit}}s from other {{botignore|flare guns}}. Should a flare strike an enemy already on fire with a {{botignore|direct hit}} or explosion, [[Critical hits#Mini-crits|Mini-Crit]] damage is inflicted, the strength of the knockback increases, and the target's [[afterburn]] duration is reset. Enemies killed directly by the explosion (not by afterburn or a direct hit) are [[Gibs|gibbed]].
  
The knock back itself behaves similarly to a [[Compression Blast]] except that the pitch the flare hits the target has no bearing on how he is knocked away. That is, a shot fired from above and a shot fired from below will knock the target away in the same way. The resulting knock back strength depends on the distance from the player to the target, gaining up to 3x more strength at very long ranges. <ref>[http://i.imgur.com/yTU9k.png3 Explanation E-Mail from a Valve employee]</ref> Should a flare strike an enemy already on fire will increase the knockback. The knock back from the explosion can also be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Basic rocket jump|rocket]] or [[Jumping#Basic sticky jump|sticky jumping]], though it doesn't gain as much height as with the [[Detonator]].  
+
The knockback itself behaves similarly to a [[compression blast]], except that the angle in which the flare hits an enemy has no effect on the direction they are pushed back; that is, shots fired either from above or from below knock the target away in the same way. The explosion of the Scorch Shot's flares can also be used to propel the player into the air with a [[Jumping#Flare jump|flare jump]], though this jump gives less distance but lower self-damage than jumps from the [[Detonator]] due to the Scorch Shot's 35% self-damage force penalty and 35% lower damage, respectively.
  
[[Taunting]] with the Scorch Shot equipped will perform the [[Execution]] kill taunt. If the flare hits at close range, the flare does 400 damage on impact; otherwise it acts like a normal shot from the gun. The projectile is fired as a normal shot, and will travel depending on where your reticule was at the time of taunting.
+
Flares fired from this weapon can destroy [[stickybomb]]s, in the same fashion as the [[Detonator]], [[Scottish Resistance]], [[Quickiebomb Launcher]], and any [[hitscan]] weapon.  
  
Flares fired from this weapon can destroy [[stickybomb]]s, in the same fashion as the [[Detonator]], [[Scottish Resistance]], and any [[hitscan]] weapon.
+
[[Taunts|Taunting]] with the Scorch Shot equipped results in the [[Execution]] kill taunt. Flares that hit within 100 [[Hammer unit]]s<ref>game\shared\tf\tf_gamerules.cpp\L:5863-5872. Increases damage if the flare hits within 0.05 seconds of lifetime. Projectile goes at 2000 Hu/s (from [[Projectiles]]). s = v x t, 2000 x 0.05</ref> do 420 damage on impact; otherwise they act like normal shots from the gun. The projectile is fired as a normal shot, and travels depending on where the player's reticule was at the time of taunting. Unlike other taunt attacks, this taunt always consumes 1 ammo from the ammo pool.
  
The Scorch Shot was [http://steamcommunity.com/sharedfiles/filedetails/?id=13211 contributed] to the Steam Workshop.
+
The Scorch Shot was [https://steamcommunity.com/sharedfiles/filedetails/?id=13211 contributed] to the Steam Workshop.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Projectile]]
+
| type               = [[Projectiles|Projectile]]
| damagetype         = Dual-type (fire and bullet)
+
| damagetype         = Dual-type (fire and bullet)
| rangetype         = Ranged
+
| rangetype           = Ranged
  
| damage             = yes
+
| damage             = yes
|  base             = 15
+
|  base               = 20
|  crit             = 45
+
|  crit               = 59
|  minicrit         = 20
+
|  minicrit           = 26
|  afterburn         = {{tooltip|3 / tick|6 / s}}<br/>60 total
+
|  afterburn         = {{tooltip|4 / tick|8 / s}}<br/>60 total
|  afterburn minicrit = {{tooltip|4 / tick|8 / s}}<br/>80 total
+
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
| function times     = yes
+
| function times     = yes
|  attack interval   = 2 s
+
|  attack interval   = 2 s
|  afterburn time   = 10 s
+
|  afterburn time     = 7.5 s
|  splash damage   = yes
+
|  splash damage     = yes
| splash radius = ?
+
| splash radius       = {{tooltip|2.1 m|6.88 ft, 110 Hammer units}}
|  selfdamage       = 10-18
+
|  selfdamage         = 15-30
|  selfdamage jump = 10-18
+
|  selfdamage jump   = 15-30
 
}}
 
}}
  
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== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
Line 80: Line 86:
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Flare Gun
+
  | item-type = {{item kind|Flare Gun}}
 
  | rankson = kills
 
  | rankson = kills
   | att-1-positive = Flare knocks back target on hit and ignites enemy in a small radius
+
  | item-description = {{item description|Scorch Shot}}
   | att-2-negative = -50% damage penalty
+
   | att-1-positive   = {{attribute|Minicrit_Vs_Burning_Player}}
 +
   | att-2-positive  = {{attribute|FlaregunPelletsWithKnockback}}
 +
  | att-4-negative  = {{attribute|SelfDmgPush_Decreased|-35}}
 +
  | att-5-negative   = {{attribute|DamageDone_Negative|-35}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 95: Line 104:
  
 
== Related achievements ==
 
== Related achievements ==
=== [[Image:Achieved.png|20px|link=Achievements]] [[Achievements|General]] ===
 
{{Achievement table
 
| 1 = {{Show achievement|General|Escape the Heat}}
 
| 2 = {{Show achievement|General|Flamethrower}}
 
}}
 
 
=== {{class link|Soldier}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Semper Fry}}
 
}}
 
 
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Pyro|Attention Getter}}
+
| 1 = {{Show achievement|Pyro|OMGWTFBBQ}}
      {{Show achievement|Pyro|Baptism by Fire}}
 
      {{Show achievement|Pyro|Burn Ward}}
 
      {{Show achievement|Pyro|Controlled Burn}}
 
      {{Show achievement|Pyro|Cooking the Books}}
 
      {{Show achievement|Pyro|Firewall}}
 
      {{Show achievement|Pyro|Firewatch}}
 
      {{Show achievement|Pyro|Freezer Burn}}
 
      {{Show achievement|Pyro|Got A Light?}}
 
| 2 = {{Show achievement|Pyro|I Fry}}
 
      {{Show achievement|Pyro|Next of Kindling}}
 
      {{Show achievement|Pyro|Pilot Light}}
 
      {{Show achievement|Pyro|Pyromancer}}
 
      {{Show achievement|Pyro|Second Degree Burn}}
 
      {{Show achievement|Pyro|Spontaneous Combustion}}
 
      {{Show achievement|Pyro|Trailblazer}}
 
      {{Show achievement|Pyro|Weenie Roast}}
 
}}
 
 
 
=== {{class link|Heavy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Rasputin}}
 
}}
 
 
 
=== {{class link|Engineer}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|The Extinguished Gentleman}}
 
}}
 
 
 
=== {{class link|Medic}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Autoclave}}
 
| 2 = {{Show achievement|Medic|Infernal Medicine}}
 
}}
 
 
 
=== {{class link|Sniper}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Friendship is Golden}}
 
}}
 
 
 
=== {{class link|Spy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Burn Notice}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|06|27|2012}}''' ([[Pyromania Update]])
+
{{Update history|
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* The Scorch Shot was added to the game.
 
* The Scorch Shot was added to the game.
  
Line 190: Line 147:
 
** Added a -35% self damage force penalty (Reduced blast jumping).
 
** Added a -35% self damage force penalty (Reduced blast jumping).
  
'''{{Patch name|7|8|2015}}'''
+
'''{{Patch name|7|8|2015}} #1'''
 
* Fixed the Scorch Shot not applying its small knockback on non-burning enemies.
 
* Fixed the Scorch Shot not applying its small knockback on non-burning enemies.
 
* Fixed the Scorch Shot knockback from affecting Quick-Fix Über.
 
* Fixed the Scorch Shot knockback from affecting Quick-Fix Über.
 +
 +
'''{{Patch name|7|23|2015}} #1'''
 +
* Fixed the Scorch Shot flares pushing teammates.
 +
 +
'''{{Patch name|9|24|2015}}'''
 +
* Fixed a push bug with The Scorch Shot and [[Robots#Giant Robots|giant robots]] in [[Mann vs. Machine]] mode.
 +
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* The flare can go through thin walls such as [[setup]] gates when fired at a correct angle.
+
* The projectile can go through thin walls, such as [[Setup time|setup]] gates, when fired at a correct angle.
* If the player taunts and is moved, the projectile will still fire from the original place.
 
 
* If the player fires the last flare and taunts, the player is still able to do the kill taunt.
 
* If the player fires the last flare and taunts, the player is still able to do the kill taunt.
* If the player taunts while Crit-boosted, the projectile will instead do normal Flare Gun damage rather than instantly killing the target.
+
* Firing a Critical hit with the Scorch Shot flare causes the following shots fired with the Execution kill taunt to deal only Critical hit damage (59) instead of the full taunt damage (420); this effect lasts indefinitely and is removed by dying, switching class, or sometimes by making normal attacks with the Scorch Shot or other weapons.
 
* Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer.
 
* Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer.
 
== Trivia ==
 
* Before being added to the game, this weapon's creation was discussed and demonstrated in a [http://www.teamfortress.com/post.php?id=8045 blog post].
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Scorch Shot 1st person.png|First-person view.
 
File:Scorch Shot 1st person.png|First-person view.
File:Flare_proj_red.png|RED projectile.
+
File:Scorch Shot First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.
File:Flare_proj_blu.png|BLU projectile.
+
File:Scorch Shot First Person Festivized BLU.png|[[BLU]] Festivized variant.
 +
File:Flare proj red.png|RED projectile.
 +
File:Flare proj blu.png|BLU projectile.
 
File:Weaponsubmit-scorchshot-thumb.jpg|Steam Workshop thumbnail for the Scorch Shot.
 
File:Weaponsubmit-scorchshot-thumb.jpg|Steam Workshop thumbnail for the Scorch Shot.
 
File:Weaponsubmit-scorchshot-blog.jpg|Blog post image of the Scorch Shot.
 
File:Weaponsubmit-scorchshot-blog.jpg|Blog post image of the Scorch Shot.
File:mtpcadre.png|Image of the Scorch Shot in [[Meet_the_Pyro| Meet the Pyro]].
+
File:mtpcadre.png|Image of the Scorch Shot in [[Meet the Pyro]].
File:Meta cityonfire.jpg|Image of a [http://www.teamfortress.com/pyromania/cityonfire/ burning city] with the Pyro holding the Scorch Shot in the background.
+
File:Meta cityonfire.jpg|Image of a [https://www.teamfortress.com/pyromania/cityonfire/ burning city] with the Pyro holding the Scorch Shot in the background.
 
</gallery>
 
</gallery>
 +
 +
== See also ==
 +
* [[Basic Pyro strategy#Scorch Shot|Scorch Shot strategy]]
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
== See also ==
+
{{Pyromania Nav}}
* [[Pyro strategy#Scorch Shot|Scorch Shot strategy]]
 
 
 
{{PyromaniaNav}}
 
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}

Latest revision as of 15:58, 25 October 2024

Huhuhuhuhu...
The Pyro on sinister weapons

The Scorch Shot is a community-created secondary weapon for the Pyro. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel.

Flares fired from this gun bounce off enemies as well as allies before exploding, which ignites all enemies caught in the explosion and knocks back the enemy hit with the flare. Flares that do not directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a direct hit with the weapon causes knockback, though it does 35% less damage compared to direct hits from other flare guns. Should a flare strike an enemy already on fire with a direct hit or explosion, Mini-Crit damage is inflicted, the strength of the knockback increases, and the target's afterburn duration is reset. Enemies killed directly by the explosion (not by afterburn or a direct hit) are gibbed.

The knockback itself behaves similarly to a compression blast, except that the angle in which the flare hits an enemy has no effect on the direction they are pushed back; that is, shots fired either from above or from below knock the target away in the same way. The explosion of the Scorch Shot's flares can also be used to propel the player into the air with a flare jump, though this jump gives less distance but lower self-damage than jumps from the Detonator due to the Scorch Shot's 35% self-damage force penalty and 35% lower damage, respectively.

Flares fired from this weapon can destroy stickybombs, in the same fashion as the Detonator, Scottish Resistance, Quickiebomb Launcher, and any hitscan weapon.

Taunting with the Scorch Shot equipped results in the Execution kill taunt. Flares that hit within 100 Hammer units[1] do 420 damage on impact; otherwise they act like normal shots from the gun. The projectile is fired as a normal shot, and travels depending on where the player's reticule was at the time of taunting. Unlike other taunt attacks, this taunt always consumes 1 ammo from the ammo pool.

The Scorch Shot was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 20
Critical 59
Mini-crit 26
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Splash damage
Minimum splash 50% 2.1 m
Self-damage 15-30
Self damage (rocket jump) 15-30
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Flare Gun Degreaser Scorch Shot
Item icon Reclaimed Metal.png + Item icon Flare Gun.png + Item icon Degreaser.png = Item icon Scorch Shot.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Scorch Shot was added to the game.

July 2, 2012 Patch

  • Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.

July 5, 2012 Patch

  • Added recoil forces for the Scorch Shot.

July 24, 2013 Patch

  • [Undocumented] Medics using the Quick-Fix will now take jump force from Pyros using the Scorch Shot to explosive jump.

November 12, 2013 Patch

December 6, 2013 Patch

  • [Undocumented] Added Strange quality.

December 20, 2013 Patch

September 17, 2014 Patch

  • Fixed the Scorch Shot taunt attack not firing a projectile.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Reduced damage penalty from -50% to -35%
    • Now has increased knock back on burning targets.
    • Increased the blast radius from flares from 92Hu to 110Hu.
    • Hits and explosions always Mini-Crit burning targets.

July 6, 2015 Patch

  • Changed attribute:
    • Added a -35% self damage force penalty (Reduced blast jumping).

July 8, 2015 Patch #1

  • Fixed the Scorch Shot not applying its small knockback on non-burning enemies.
  • Fixed the Scorch Shot knockback from affecting Quick-Fix Über.

July 23, 2015 Patch #1

  • Fixed the Scorch Shot flares pushing teammates.

September 24, 2015 Patch

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • The projectile can go through thin walls, such as setup gates, when fired at a correct angle.
  • If the player fires the last flare and taunts, the player is still able to do the kill taunt.
  • Firing a Critical hit with the Scorch Shot flare causes the following shots fired with the Execution kill taunt to deal only Critical hit damage (59) instead of the full taunt damage (420); this effect lasts indefinitely and is removed by dying, switching class, or sometimes by making normal attacks with the Scorch Shot or other weapons.
  • Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer.

Gallery

See also

References

  1. game\shared\tf\tf_gamerules.cpp\L:5863-5872. Increases damage if the flare hits within 0.05 seconds of lifetime. Projectile goes at 2000 Hu/s (from Projectiles). s = v x t, 2000 x 0.05