Difference between revisions of "Fastlane"

From Team Fortress Wiki
Jump to: navigation, search
(Added an image)
m
 
(14 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{Map infobox
 
{{Map infobox
| game-type=Control Point
+
  | map-status                = community
| file-name=cp_fastlane
+
  | map-game-type             = Control Point
| map-image=Fastlane1.png
+
  | map-file-name             = cp_fastlane
| developer=[http://steamcommunity.com/id/skdr Arttu "SK" Mäki]
+
  | map-image                 = Fastlane1.png
| map-stamp-link = http://steamcommunity.com/stats/TF2/leaderboards/30381
+
  | map-stamp-link           = https://steamcommunity.com/stats/TF2/leaderboards/30381
| map-environment = Desert
+
  | map-released              = {{Patch name|6|19|2008}}
| map-setting = Daylight, sunny
+
  | map-released-major        = Pyro Update
| map-health-pickups-small = 11
+
  | map-environment           = Desert
| map-health-pickups-medium = 14
+
  | map-setting               = Daylight, sunny
| map-ammo-pickups-medium = 20
+
  | map-pickups-health-small = 11
| map-ammo-pickups-large = 2
+
  | map-pickups-health-medium = 14
| map-stamp-link=http://steamcommunity.com/stats/TF2/leaderboards/30380
+
  | map-pickups-ammo-medium   = 20
 +
  | map-pickups-ammo-large   = 2
 +
  | map-stamp-link           = https://steamcommunity.com/stats/TF2/leaderboards/30380
 
}}
 
}}
  
{{Quotation|[http://steamgames.com/tf2/pyro/ The Pyro Update]|
+
{{Quotation|'''[https://steamgames.com/tf2/pyro/ The Pyro Update]'''|A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well-balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces. The arena-style control points require solid teamwork to capture and hold.}}
A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces. The arena-style control points require solid teamwork to capture and hold.}}
 
  
'''Fastlane''' is a [[Control Point (game mode)#Standard Control Point|Standard Control Point]] map. It was released with [[June 19, 2008 Patch|The Pyro Update]] as an official map. Along with [[Turbine]], it became one of the first community created maps to be chosen by [[Valve]] as an official ''Team Fortress 2'' map due to its outstanding quality.  
+
'''Fastlane''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Symmetric|Standard Control Point]] map. It was released with the [[Pyro Update]] as an official map. Along with [[Turbine]], it became one of the first community-created maps to be chosen by [[Valve]] as an official ''Team Fortress 2'' map due to its outstanding quality.  
  
 
== Locations ==
 
== Locations ==
'''Note''': If your having trouble finding the locations listed here, you can scroll down to the ''Helpful overview'' section to see there exact position marked on the map.
+
{{HelpfulOverviewNote}}<br>
  
 
The BLU and RED spawn rooms are at the far end respectively but change as the [[control point (objective)|control points]] are captured. The winning team spawns at the control point before the nearest active one but the nearest a team can respawn is at Control Point 3.
 
The BLU and RED spawn rooms are at the far end respectively but change as the [[control point (objective)|control points]] are captured. The winning team spawns at the control point before the nearest active one but the nearest a team can respawn is at Control Point 3.
Line 28: Line 29:
 
* '''Catwalk (mid)''': The catwalks far from the point above the valley.
 
* '''Catwalk (mid)''': The catwalks far from the point above the valley.
 
* '''Valley''': The valley leading up to the point, the only non-building entrance.
 
* '''Valley''': The valley leading up to the point, the only non-building entrance.
* '''Roof''': The roof of the central building. Contains a small health pack on top of it, making it a popular spot for [[Demomen]] and [[Soldiers]].
+
* '''Roof''': The roof of the central building. Contains a small health pack on top of it, making it a popular spot for [[Demoman|Demomen]] and [[Soldier]]s.
* '''Shack''': The shacks across from the central building. Contains a medium health and ammo pack. Behind it is a small alley way that connects to the valley.
+
* '''Shack''': The shacks across from the central building. Contains a medium health and ammo pack. Behind it is a small alleyway that connects to the valley.
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
 
File:fastlane1.png | Mid
 
File:fastlane1.png | Mid
File:fastlane2.png| Valley/Catwalks
+
File:fastlane2.png | Valley/Catwalks
 
File:fastlane3.png | Roof above mid
 
File:fastlane3.png | Roof above mid
 
File:fastlane4.png | Shack
 
File:fastlane4.png | Shack
Line 39: Line 40:
  
 
=== Control Points 2 & 4 ===
 
=== Control Points 2 & 4 ===
These points are very open, while all of their entrances are small chokepoints. These areas contains two houses, one for the first forward respawn, and another housing health and ammo.
+
These points are very open, while all of their entrances are small chokepoints. These areas contain two houses, one for the first forward respawn, and another for housing health and ammo.
 
* '''Catwalk''': The catwalk connecting the entrance to the upper hallways, a common place for Snipers.
 
* '''Catwalk''': The catwalk connecting the entrance to the upper hallways, a common place for Snipers.
 
* '''House''': The side house next to the valley connecting to the mid catwalks.
 
* '''House''': The side house next to the valley connecting to the mid catwalks.
Line 59: Line 60:
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:fastlane9.png|Upper hallways next to Control Point 1/5
+
File:fastlane9.png | Upper hallways next to Control Point 1/5
File:fastlane10.png|Spawn area
+
File:fastlane10.png | Spawn area
File:fastlane11.png|Final point
+
File:fastlane11.png | Final point
 
File:fastlane12.png | Main entrance lobby
 
File:fastlane12.png | Main entrance lobby
 
</gallery>
 
</gallery>
==Helpful overview==
+
 
[[Image:Fastlane overview with lines.png|left|650px|Fastlane's locations]]
+
== Helpful overview ==
 +
[[File:Fastlane overview with lines.png|left|655px|Fastlane's locations]]
 
  <big>1.Shacks
 
  <big>1.Shacks
 
  2.Valley
 
  2.Valley
Line 73: Line 75:
 
  6.Upper Hallway</big>
 
  6.Upper Hallway</big>
  
 
+
{{clr}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Strategy ==
 
== Strategy ==
{{main|Community Fastlane strategy}}
+
{{map strategy link|Fastlane|main=yes|stub=yes}}
  
 
== Control Point timing ==
 
== Control Point timing ==
Line 102: Line 96:
  
 
== See also ==
 
== See also ==
* [http://steamgames.com/tf2/pyro/ The Pyro Update]
+
* [https://steamgames.com/tf2/pyro/ The Pyro Update]
  
 +
{{Pyro Update Nav}}
 +
{{Maps Nav}}
  
{{PyroUpdateNav}}
 
{{Maps nav}}
 
 
[[Category:Quickplay maps]]
 
[[Category:Quickplay maps]]

Latest revision as of 01:16, 18 January 2024

Fastlane
Fastlane1.png
Basic Information
Map type: Control Point
File name: cp_fastlane
Released: June 19, 2008 Patch
(Pyro Update)
Developer(s): Arttu "SK" Mäki
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×11  •  Mediumhealth.png ×14
Ammoico.png Ammo Boxes: Mediumammo.png ×20   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map Overview
Fastlane overview.png
Map Stamp
Item icon Map Stamp - Fastlane.png
Supporters Leaderboard
A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well-balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces. The arena-style control points require solid teamwork to capture and hold.

Fastlane is a community-created Standard Control Point map. It was released with the Pyro Update as an official map. Along with Turbine, it became one of the first community-created maps to be chosen by Valve as an official Team Fortress 2 map due to its outstanding quality.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

The BLU and RED spawn rooms are at the far end respectively but change as the control points are captured. The winning team spawns at the control point before the nearest active one but the nearest a team can respawn is at Control Point 3.

Control Point 3

This point is situated under a small structure with two levels that can be jumped to. Next to the point are two other buildings containing health and ammo. The middle area is very open and offers little cover from Snipers.

  • Catwalk (mid): The catwalks far from the point above the valley.
  • Valley: The valley leading up to the point, the only non-building entrance.
  • Roof: The roof of the central building. Contains a small health pack on top of it, making it a popular spot for Demomen and Soldiers.
  • Shack: The shacks across from the central building. Contains a medium health and ammo pack. Behind it is a small alleyway that connects to the valley.

Control Points 2 & 4

These points are very open, while all of their entrances are small chokepoints. These areas contain two houses, one for the first forward respawn, and another for housing health and ammo.

  • Catwalk: The catwalk connecting the entrance to the upper hallways, a common place for Snipers.
  • House: The side house next to the valley connecting to the mid catwalks.
  • First forward resupply: Directly across from the house, this house contains the second spawn for when mid is captured.
  • Bridge: The bridge is located above the main entrances to RED/BLU's base and connects the entrance to the final point's upper hallways.

Control Points 1 & 5

These points are directly outside of the spawn gates and contain three different entrances. The point itself is on top of a small set of stairs leading from one of the entrances. Two of the entrances can be accessed from ground level while the third entrance leads from the second floor.

  • Upper Hallways: This is one of the three entrances to the point. It can be accessed from the second point catwalks and gives the attackers a height advantage. This area commonly contains Snipers due to it being a long narrow hallway.
  • Lower Long hallway: The long hallway accessed from the lower area of the previous point.
  • Lobby: The main entrance to the point, connecting to both the short hallway and long hallway entrances.

Helpful overview

Fastlane's locations
1.Shacks
2.Valley
3.House
4.Bridge
5.Lobby
6.Upper Hallway

Strategy

Main article: Community Fastlane strategy

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

June 19, 2008 Patch (Pyro Update)

  • Added Fastlane to the game.

February 24, 2009 Patch (Scout Update)

  • Updated Fastlane with Arttu's version.

February 23, 2012 Patch

  • Fixed a spelling error in a cp_fastlane material.

Trivia

  • If the player looks at the outside area of the map from various points, Fastlane appears to be floating; this is due to the improper construction of the map's skybox.

See also