Difference between revisions of "Scorch Shot"
m (Just added a note about people's beliefs about this weapon.) |
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| 3d-viewname-2 = Projectile | | 3d-viewname-2 = Projectile | ||
| 3d-viewname-4 = Festivized | | 3d-viewname-4 = Festivized | ||
− | | used-by = | + | | used-by = {{used by|Pyro}} |
| slot = secondary | | slot = secondary | ||
| contributed-by = {{Backpack Item Link|76561198024991627|926369333}}<br>{{Backpack Item Link|76561198033245054|923639787}} | | contributed-by = {{Backpack Item Link|76561198024991627|926369333}}<br>{{Backpack Item Link|76561198033245054|923639787}} | ||
− | | released = {{Patch name|6|27|2012}} | + | | released = {{Patch name|6|27|2012}} |
− | | availability = {{avail|drop|craft|purchase|crate77-strange|collectors|warpaint}} | + | | released-major = Pyromania Update |
+ | | availability = {{avail|drop|craft|purchase|pile-of-ash|crate77-strange|collectors|warpaint}} | ||
| marketable = yes | | marketable = yes | ||
| numbered = yes | | numbered = yes | ||
| medieval = no | | medieval = no | ||
| ammo-loaded = 16 | | ammo-loaded = 16 | ||
− | | ammo-carried = N/A | + | | ammo-carried = {{common string|N/A}} |
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Flare Gun | + | | item-kind = {{item kind|Flare Gun}} |
| item-level = 10 | | item-level = 10 | ||
− | | item-description = | + | | item-description = {{item description|Scorch Shot}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|Minicrit_Vs_Burning_Player}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|FlaregunPelletsWithKnockback}} |
− | + | | att-4-negative = {{attribute|SelfDmgPush_Decreased|-35}} | |
− | | att-4-negative = -35 | + | | att-5-negative = {{attribute|DamageDone_Negative|-35}} |
− | | att-5-negative = -35 | ||
}} | }} | ||
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The '''Scorch Shot''' is a [[Steam Workshop|community-created]] [[weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a {{botignore|flare gun}} with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. | The '''Scorch Shot''' is a [[Steam Workshop|community-created]] [[weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a {{botignore|flare gun}} with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. | ||
− | Flares fired from this gun bounce off enemies as well as allies before exploding, which ignites all enemies caught in the explosion and knocks back the enemy hit with the flare. Flares that do not directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a {{botignore|direct hit}} with the weapon causes [[knockback]], though it does 35% less damage compared to {{botignore|direct hit}}s from other {{botignore|flare guns}}. Should a flare strike an enemy already on fire with a {{botignore|direct hit}} or explosion, [[Critical hits#Mini-crits| | + | Flares fired from this gun bounce off enemies as well as allies before exploding, which ignites all enemies caught in the explosion and knocks back the enemy hit with the flare. Flares that do not directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a {{botignore|direct hit}} with the weapon causes [[knockback]], though it does 35% less damage compared to {{botignore|direct hit}}s from other {{botignore|flare guns}}. Should a flare strike an enemy already on fire with a {{botignore|direct hit}} or explosion, [[Critical hits#Mini-crits|Mini-Crit]] damage is inflicted, the strength of the knockback increases, and the target's [[afterburn]] duration is reset. Enemies killed directly by the explosion (not by afterburn or a direct hit) are [[Gibs|gibbed]]. |
− | The knockback itself behaves similarly to a [[compression | + | The knockback itself behaves similarly to a [[compression blast]], except that the angle in which the flare hits an enemy has no effect on the direction they are pushed back; that is, shots fired either from above or from below knock the target away in the same way. The explosion of the Scorch Shot's flares can also be used to propel the player into the air with a [[Jumping#Flare jump|flare jump]], though this jump gives less distance but lower self-damage than jumps from the [[Detonator]] due to the Scorch Shot's 35% self-damage force penalty and 35% lower damage, respectively. |
− | Flares fired from this weapon can destroy [[stickybomb]]s, in the same fashion as the [[Detonator]], [[Scottish Resistance]], [[Quickiebomb Launcher]], and any [[hitscan]] weapon. | + | Flares fired from this weapon can destroy [[stickybomb]]s, in the same fashion as the [[Detonator]], [[Scottish Resistance]], [[Quickiebomb Launcher]], and any [[hitscan]] weapon. |
− | + | [[Taunts|Taunting]] with the Scorch Shot equipped results in the [[Execution]] kill taunt. Flares that hit within 100 [[Hammer unit]]s<ref>game\shared\tf\tf_gamerules.cpp\L:5863-5872. Increases damage if the flare hits within 0.05 seconds of lifetime. Projectile goes at 2000 Hu/s (from [[Projectiles]]). s = v x t, 2000 x 0.05</ref> do 420 damage on impact; otherwise they act like normal shots from the gun. The projectile is fired as a normal shot, and travels depending on where the player's reticule was at the time of taunting. Unlike other taunt attacks, this taunt always consumes 1 ammo from the ammo pool. | |
− | |||
− | [[Taunts|Taunting]] with the Scorch Shot equipped results in the [[Execution]] kill taunt. Flares that hit at | ||
The Scorch Shot was [https://steamcommunity.com/sharedfiles/filedetails/?id=13211 contributed] to the Steam Workshop. | The Scorch Shot was [https://steamcommunity.com/sharedfiles/filedetails/?id=13211 contributed] to the Steam Workshop. | ||
Line 51: | Line 49: | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type = [[Projectile]] | + | | type = [[Projectiles|Projectile]] |
| damagetype = Dual-type (fire and bullet) | | damagetype = Dual-type (fire and bullet) | ||
| rangetype = Ranged | | rangetype = Ranged | ||
Line 63: | Line 61: | ||
| function times = yes | | function times = yes | ||
| attack interval = 2 s | | attack interval = 2 s | ||
− | | afterburn time = | + | | afterburn time = 7.5 s |
| splash damage = yes | | splash damage = yes | ||
| splash radius = {{tooltip|2.1 m|6.88 ft, 110 Hammer units}} | | splash radius = {{tooltip|2.1 m|6.88 ft, 110 Hammer units}} | ||
Line 88: | Line 86: | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Flare Gun | + | | item-type = {{item kind|Flare Gun}} |
| rankson = kills | | rankson = kills | ||
− | | item-description = | + | | item-description = {{item description|Scorch Shot}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|Minicrit_Vs_Burning_Player}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|FlaregunPelletsWithKnockback}} |
− | + | | att-4-negative = {{attribute|SelfDmgPush_Decreased|-35}} | |
− | | att-4-negative = -35 | + | | att-5-negative = {{attribute|DamageDone_Negative|-35}} |
− | | att-5-negative = -35 | ||
| can deal damage = yes | | can deal damage = yes | ||
| can deal gib damage = no | | can deal gib damage = no | ||
Line 165: | Line 162: | ||
== Bugs == | == Bugs == | ||
− | * The projectile can go through thin walls, such as [[setup]] gates, when fired at a correct angle | + | * The projectile can go through thin walls, such as [[Setup time|setup]] gates, when fired at a correct angle. |
− | |||
* If the player fires the last flare and taunts, the player is still able to do the kill taunt. | * If the player fires the last flare and taunts, the player is still able to do the kill taunt. | ||
− | * Firing a | + | * Firing a Critical hit with the Scorch Shot flare causes the following shots fired with the Execution kill taunt to deal only Critical hit damage (59) instead of the full taunt damage (420); this effect lasts indefinitely and is removed by dying, switching class, or sometimes by making normal attacks with the Scorch Shot or other weapons. |
* Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer. | * Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer. | ||
Line 186: | Line 182: | ||
== See also == | == See also == | ||
* [[Basic Pyro strategy#Scorch Shot|Scorch Shot strategy]] | * [[Basic Pyro strategy#Scorch Shot|Scorch Shot strategy]] | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Pyromania Nav}} | {{Pyromania Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Pyro Nav}} | {{Pyro Nav}} |
Latest revision as of 15:58, 25 October 2024
“ | Huhuhuhuhu...
Click to listen
— The Pyro on sinister weapons
|
” |
The Scorch Shot is a community-created secondary weapon for the Pyro. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel.
Flares fired from this gun bounce off enemies as well as allies before exploding, which ignites all enemies caught in the explosion and knocks back the enemy hit with the flare. Flares that do not directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a direct hit with the weapon causes knockback, though it does 35% less damage compared to direct hits from other flare guns. Should a flare strike an enemy already on fire with a direct hit or explosion, Mini-Crit damage is inflicted, the strength of the knockback increases, and the target's afterburn duration is reset. Enemies killed directly by the explosion (not by afterburn or a direct hit) are gibbed.
The knockback itself behaves similarly to a compression blast, except that the angle in which the flare hits an enemy has no effect on the direction they are pushed back; that is, shots fired either from above or from below knock the target away in the same way. The explosion of the Scorch Shot's flares can also be used to propel the player into the air with a flare jump, though this jump gives less distance but lower self-damage than jumps from the Detonator due to the Scorch Shot's 35% self-damage force penalty and 35% lower damage, respectively.
Flares fired from this weapon can destroy stickybombs, in the same fashion as the Detonator, Scottish Resistance, Quickiebomb Launcher, and any hitscan weapon.
Taunting with the Scorch Shot equipped results in the Execution kill taunt. Flares that hit within 100 Hammer units[1] do 420 damage on impact; otherwise they act like normal shots from the gun. The projectile is fired as a normal shot, and travels depending on where the player's reticule was at the time of taunting. Unlike other taunt attacks, this taunt always consumes 1 ammo from the ammo pool.
The Scorch Shot was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Dual-type (fire and bullet) | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 20 |
Critical | 59 | |
Mini-crit | 26 | |
Afterburn | 4 / tick 60 total | |
Afterburn (mini-crit) | 5 / tick 75 total | |
Splash damage | ||
Minimum splash | 50% | 2.1 m |
Self-damage | 15-30 | |
Self damage (rocket jump) | 15-30 | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 7.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Flare Gun | Degreaser | Scorch Shot | |||
+ | + | = |
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Strange variant
Related achievements
Pyro
|
Update history
- The Scorch Shot was added to the game.
- Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
- Added recoil forces for the Scorch Shot.
- [Undocumented] Medics using the Quick-Fix will now take jump force from Pyros using the Scorch Shot to explosive jump.
- [Undocumented] Added Collector's quality.
- [Undocumented] Added Strange quality.
- Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot.
- Fixed the Scorch Shot taunt attack not firing a projectile.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attributes:
- Reduced damage penalty from -50% to -35%
- Now has increased knock back on burning targets.
- Increased the blast radius from flares from 92Hu to 110Hu.
- Hits and explosions always Mini-Crit burning targets.
- Changed attribute:
- Added a -35% self damage force penalty (Reduced blast jumping).
- Fixed the Scorch Shot not applying its small knockback on non-burning enemies.
- Fixed the Scorch Shot knockback from affecting Quick-Fix Über.
- Fixed the Scorch Shot flares pushing teammates.
- Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Bugs
- The projectile can go through thin walls, such as setup gates, when fired at a correct angle.
- If the player fires the last flare and taunts, the player is still able to do the kill taunt.
- Firing a Critical hit with the Scorch Shot flare causes the following shots fired with the Execution kill taunt to deal only Critical hit damage (59) instead of the full taunt damage (420); this effect lasts indefinitely and is removed by dying, switching class, or sometimes by making normal attacks with the Scorch Shot or other weapons.
- Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer.
Gallery
RED Festivized variant.
BLU Festivized variant.
Image of the Scorch Shot in Meet the Pyro.
Image of a burning city with the Pyro holding the Scorch Shot in the background.
See also
References
- ↑ game\shared\tf\tf_gamerules.cpp\L:5863-5872. Increases damage if the flare hits within 0.05 seconds of lifetime. Projectile goes at 2000 Hu/s (from Projectiles). s = v x t, 2000 x 0.05
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|