Difference between revisions of "Helltrain"

From Team Fortress Wiki
Jump to: navigation, search
m
m
 
(29 intermediate revisions by 16 users not shown)
Line 1: Line 1:
 
{{Map infobox
 
{{Map infobox
   | game-type                 = Capture the Flag
+
   | map-status                  = community
   | file-name                 = ctf_helltrain_event
+
  | map-game-type               = Capture the Flag
   | map-image                 = Ctf helltrain event.png
+
   | map-file-name               = ctf_helltrain_event
   | release-date              = October 5, 2022
+
   | map-image                   = Ctf helltrain event.png
   | last-updated              = October 5, 2022
+
   | map-released                = {{Patch name|10|5|2022}}
  | developer                = {{Steamid|76561198001394155}}<br>{{Steamid|76561198007027895}}<br>{{Steamid|76561198010514035}}<br>{{Steamid|76561198027900325}}<br>{{Steamid|76561198035541997}}<br>{{Steamid|76561198058809573}}<br>{{Steamid|76561198066916585}}<br>{{Steamid|76561198072402565}}<br>{{Steamid|76561198082862568}}<br>{{Steamid|76561198095055365}}<br>{{Steamid|76561198104501269}}<br>{{Steamid|76561198106419992}}
+
   | map-released-major          = Scream Fortress 2022
   | map-environment           = Halloween
+
   | map-environment             = Halloween
   | map-setting               = Nighttime, overcast
+
   | map-setting                 = Nighttime, overcast
 
   | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/9259564
 
   | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/9259564
   | map-health-pickups-small    =  
+
   | map-hazards                = [[Pitfall]]
   | map-health-pickups-medium  =
+
   | map-has-magic-spells        = yes
  | map-health-pickups-large    =
+
   | map-pickups-special-pumpkin = yes
  | map-ammo-pickups-small      =
 
  | map-ammo-pickups-medium    =  
 
   | map-ammo-pickups-large      =
 
  | map-special-pickups-sgg    =
 
  | map-special-pickups-pumpkin = yes
 
  | map-bots                    =
 
 
}}
 
}}
  
'''Helltrain''' is a [[Steam Workshop|community-created]] [[Capture the Flag]] map added in the [[Scream Fortress 2022]] update. Helltrain is a [[Capture the Flag]] map in which RED and BLU teams fight across two gigantic, mansion-sized trains which ride forward through a variety of environments. Each team's [[intelligence]] is stylized as the "coal core" and must be retrieved from deep within the mansion of the opposite train. Both of these mansions are identical, albeit mirrored, to the other.
+
{{Quotation|'''Helltrain''' publicity blurb|All aboard Hell Train as it takes a wild ride through 6 unique dimensions!}}
  
Every time the trains enter a new environment, a giant slot machine is rolled and applies a random status effect to all players. This can include [[Jarate]], high jump, [[crit boost]], extended torsos, a speed boost, [[invisibility]], or a trip to the circus environment.  
+
'''Helltrain''' is a [[Steam Workshop|community-created]] [[Capture the Flag]] map added in the [[Scream Fortress 2022]] update.
  
Helltrain was [https://steamcommunity.com/sharedfiles/filedetails/?id=1452570835 contributed] to the Steam workshop.
+
In Helltrain, the teams fight across two gigantic, mansion-sized trains which ride forward through a variety of environments. Each team's [[Intelligence]] is stylized as the "coal core" and must be retrieved from deep within the mansion of the opposite train. Both of these mansions are identical, albeit mirrored, to the other.
 +
 
 +
Every time the trains enter a new environment, a giant slot machine is rolled and applies a random status effect to all players. This can include [[Jarate]], high jump, [[Critical hits#Crit Boost|Crit boost]], extended torsos, a speed boost, [[Cloak|invisibility]], or a trip to the circus environment. Every time a coal core is captured, a train's whistle goes off, using the same sound as heard on [[Foundry]].
 +
 
 +
Helltrain was [https://steamcommunity.com/sharedfiles/filedetails/?id=1452570835 contributed] to the Steam Workshop.
  
 
== Locations ==
 
== Locations ==
Line 30: Line 28:
 
* '''Broken stairwell''': A staircase with a bottomless pit in the floor. Has an exit to the front of the train.
 
* '''Broken stairwell''': A staircase with a bottomless pit in the floor. Has an exit to the front of the train.
 
* '''Hallway''': A long Hall that connects the broken stairwell with the pit outside of the resupply room. There are stairs at the end.
 
* '''Hallway''': A long Hall that connects the broken stairwell with the pit outside of the resupply room. There are stairs at the end.
* '''Resupply pit''': A small pit outside the resupply room. Connects directly or indirectly to the rest of the lowest floor.  
+
* '''Resupply pit''': A small pit outside the resupply room. Connects directly or indirectly to the rest of the lowest floor.
* '''Resupply room''': A small resupply room. Has exits both into and above the connecting pit and has a portal in a vent to the library above the intelligence.  
+
* '''Resupply room''': A small resupply room. Has exits both into and above the connecting pit and has a portal in a vent to the library above the intelligence.
 +
 
 +
<gallery widths=150px heights=90px>
 +
File:Helltrain Lower Level.png|Overview of the Lower Levels.
 +
File:Helltrain Lowerdeck.jpg|The broken stairwell.
 +
File:HellTrain OutsideResupply.jpg|The pit outside the resupply room.
 +
File:HellTrain ResupplyAlternate.jpg|The resupply room.
 +
File:HellTrain Portal.jpg|The portal in the vent.
 +
</gallery>
  
 
=== Middle level ===
 
=== Middle level ===
 
* '''Boiler''': A cramped space connecting to the broken stairwell.
 
* '''Boiler''': A cramped space connecting to the broken stairwell.
* '''Engine room''': A large, flat space with pickups in one corner.  
+
* '''Engine room''': A large, flat space with pickups in one corner.
 
* '''Grand foyer''': A flat arena with a piano, surrounded by stairs.
 
* '''Grand foyer''': A flat arena with a piano, surrounded by stairs.
* '''Broken foyer''': Another staircase room, but with a large hole smashed in one wall.
+
* '''Broken hall''': Another staircase room, but with a large hole smashed in one wall.
 +
 
 +
<gallery widths=150px heights=90px>
 +
File:HellTrain EngineRoom.jpg|The engine room.
 +
File:HellTrain GrandFoyer.jpg|The grand foyer.
 +
File:HellTrain SmashedHall.jpg|The broken hall.
 +
</gallery>
  
 
=== Highest level ===  
 
=== Highest level ===  
 
* '''Intelligence room''': A small sitting room with a fireplace.
 
* '''Intelligence room''': A small sitting room with a fireplace.
* '''Back hallway''': The farthest back area of the trains. Has outdoor access and a [[spellbook]] at the farthest end.
+
* '''Back hallway''': The farthest back area of the trains. Has outdoor access and a [[Magic spells|spellbook]] at the farthest end.
 
* '''Library''': The highest point of the trains, directly above the Intelligence room. Contains a resupply cabinet.
 
* '''Library''': The highest point of the trains, directly above the Intelligence room. Contains a resupply cabinet.
 +
 +
<gallery widths=150px heights=90px>
 +
File:HellTrain Flag.jpg|The intelligence room.
 +
File:HellTrain BackHall.jpg|The backmost hall.
 +
File:HellTrain ResupplyLibrary.jpg|The library.
 +
</gallery>
  
 
=== Exterior ===
 
=== Exterior ===
 
* '''Bridge''': The connection between the two trains. There's a platform space under the bridge with launch-pads to the middle level of either train.
 
* '''Bridge''': The connection between the two trains. There's a platform space under the bridge with launch-pads to the middle level of either train.
* '''Roofing''': An exterior area of the trains' middle level.  
+
* '''Roofing''': An exterior area of the trains' middle level.
* '''Front''': A large flat area at the front of each train. Not much of note, but surprisingly the plows of both trains can be dropped down to and stood on.
+
* '''Front''': A large flat area at the front of each train. With care, the [[w:Cowcatcher|pilots]] of both trains can be accessed and walked upon or surfed.
* '''Ramp''': A long ramp that connects all three floors, on the opposite side of the trains from the connecting bridge. Can only be accessed from the interior.
+
* '''Ramp''': A long ramp that connects all three floors, on the opposite sides of the trains from the connecting bridge. Can only be accessed from the interior.
 +
 
 +
<gallery widths=150px heights=90px>
 +
File:HellTrain Bridge.jpg|The bridge.
 +
</gallery>
  
 
=== Environments ===
 
=== Environments ===
* '''Floating islands''': A giant glowing castle overlooks a town, all suspended on floating islands beneath a purple moon. The train passes under a fractured bridge here.  
+
* '''Floating islands''': A giant glowing castle overlooks a town, all suspended on floating islands beneath a purple moon. The train passes under a fractured bridge here.
* '''Frame bridge''': The train crosses a river beneath a megalithic bridge frame. A forest of dead trees stands to either side of the track.  
+
* '''Frame bridge''': The train crosses a river beneath a megalithic bridge frame. A forest of dead trees stands to either side of the track.
 
* '''Sea floor''': A bridge over a glowing purple crevasse dead in the ocean. Naval mines are scattered about the landscape.
 
* '''Sea floor''': A bridge over a glowing purple crevasse dead in the ocean. Naval mines are scattered about the landscape.
 
* '''Hell''': A black castle sits upon a cliff to the right of the trains, and a Volcano rises out an ocean of lava to the left. The train passes beneath an aqueduct of lava here.
 
* '''Hell''': A black castle sits upon a cliff to the right of the trains, and a Volcano rises out an ocean of lava to the left. The train passes beneath an aqueduct of lava here.
* '''Canyon''': A large canyon. The lights of a circus can be seen up on a nearby cliff.  
+
* '''Canyon''': A large canyon. The lights of a circus can be seen up on a nearby cliff.
* '''Circus''': This scene only occurs if it is rolled on the status effect slot machine. The tracks are suspended high into the air above a town of circus tents, and passes through a gate before plummeting down a sheer drop, passing through a glowing tunnel and then circling a loop-de-loop. The player character screams as this happens.  
+
* '''Circus''': This scene only occurs if it is rolled on the status effect slot machine. The tracks are suspended high into the air above a town of circus tents, and passes through a gate before plummeting down a sheer drop, passing through a glowing tunnel and then circling a loop-de-loop. The player character screams as this happens.
 +
 
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:HellTrain_BGIslands.jpg| The Floating Islands
+
File:HellTrain BGIslands.jpg|The Floating Islands.
File:HellTrain_BGMines.jpg| The Sea Floor
+
File:HellTrain BGBridge.jpg|The Bridge.
File:HellTrain_BGHell.jpg| Hell
+
File:HellTrain BGMines.jpg|The Sea Floor.
File:HellTrain_BGCanyon.jpg| The Canyon
+
File:HellTrain BGHell.jpg|Hell.
File:HellTrain_BGBridge.jpg| The Bridge
+
File:HellTrain BGCanyon.jpg|The Canyon.
File:HellTrain_BGCircus.jpg| The Circus
+
File:HellTrain BGCircus.jpg|The Circus.
 
</gallery>
 
</gallery>
  
 
== Underworld Stalemate ==
 
== Underworld Stalemate ==
If when the round timer ends both teams have equal score, all players are sent to [[Underworld|hell]] for a tie-breaker bonus game. All players are then set to third person view and restricted to [[melee|melee weapons]]. They are set loose on a small area of platforms which will sink one at a time into a sea of lava. The last team standing will be declared the winner.
+
If the teams are tied when time runs out, all players are sent to [[Underworld|hell]] for a tie-breaker bonus game. All players are set to third person view and are restricted to melee weapons. They then are set loose on a small area of platforms which sink one at a time into a sea of lava. The last team standing is declared the winner.
 +
 
 +
<gallery widths=150px heights=90px>
 +
File:Helltrain underworld.jpg|Tie-breaker Hell
 +
</gallery>
 +
 
 +
== Strategy ==
 +
{{map strategy link|Helltrain|main=yes|stub=yes}}
  
 
== Update history ==
 
== Update history ==
Line 74: Line 104:
  
 
== Trivia ==
 
== Trivia ==
* Far away from the map, there is a small cell used to store [[ghosts]] when they're not on the map. Inside, a lone misaligned ghost with a hat never seems to be called out into the play area.
+
* Far away from the map, there is a small cell used to store [[ghost]]s when they are not on the map. Inside, a lone misaligned ghost with a hat never seems to be called out into the play area.
<gallery widths=150px heights=90px>
+
 
File:HellTrain_GhostCell.jpg| The ghost cell and askew ghost.
+
== Gallery ==
 +
<gallery>
 +
File:Helltrain Coal Flag RED.png|[[RED]] Coal Core.
 +
File:Helltrain Coal Flag BLU.png|[[BLU]] Coal Core.
 +
File:Helltrain Coal Flag Neutral.png|Neutral Coal Core variant.
 +
File:HellTrain GhostCell.jpg|The ghost cell and askew ghost.
 +
File:Helltrain Workshop image.jpg|Steam Workshop thumbnail for Helltrain.
 
</gallery>
 
</gallery>
 +
 +
== See also ==
 +
* [[Convoy]]
 +
 
{{Scream Fortress 2022 Nav}}
 
{{Scream Fortress 2022 Nav}}
 +
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 13:43, 22 August 2024

Helltrain
Ctf helltrain event.png
Basic Information
Map type: Capture the Flag
File name: ctf_helltrain_event
Released: October 5, 2022 Patch
(Scream Fortress XIV)
Developer(s): Matthew "Panckakebro" Hiller
Elián "iron" Rodríguez
Phe
Denis "xB33" Varchulik
Ryan "Chill" Foy
Caleb "Pixenal" Dawson
William "Cheesypuff" Bartley-Bolster
Battoign
Bailey "Glitch2" Hodges
EmNudge
Oliver "OverPovered" Pennanen
James "Piratefoodog" Russell
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Hazards: Pitfall
Magic spells: Yes
Map Items
TF2 crosshair.png Special: Pumpkin.png
Map Photos
Loading screen photos.
Map Overview
Helltrain overview.png
Map Stamp
Item icon Map Stamp - Helltrain.png
Supporters Leaderboard
All aboard Hell Train as it takes a wild ride through 6 unique dimensions!
Helltrain publicity blurb

Helltrain is a community-created Capture the Flag map added in the Scream Fortress 2022 update.

In Helltrain, the teams fight across two gigantic, mansion-sized trains which ride forward through a variety of environments. Each team's Intelligence is stylized as the "coal core" and must be retrieved from deep within the mansion of the opposite train. Both of these mansions are identical, albeit mirrored, to the other.

Every time the trains enter a new environment, a giant slot machine is rolled and applies a random status effect to all players. This can include Jarate, high jump, Crit boost, extended torsos, a speed boost, invisibility, or a trip to the circus environment. Every time a coal core is captured, a train's whistle goes off, using the same sound as heard on Foundry.

Helltrain was contributed to the Steam Workshop.

Locations

Lowest level

  • Broken stairwell: A staircase with a bottomless pit in the floor. Has an exit to the front of the train.
  • Hallway: A long Hall that connects the broken stairwell with the pit outside of the resupply room. There are stairs at the end.
  • Resupply pit: A small pit outside the resupply room. Connects directly or indirectly to the rest of the lowest floor.
  • Resupply room: A small resupply room. Has exits both into and above the connecting pit and has a portal in a vent to the library above the intelligence.

Middle level

  • Boiler: A cramped space connecting to the broken stairwell.
  • Engine room: A large, flat space with pickups in one corner.
  • Grand foyer: A flat arena with a piano, surrounded by stairs.
  • Broken hall: Another staircase room, but with a large hole smashed in one wall.

Highest level

  • Intelligence room: A small sitting room with a fireplace.
  • Back hallway: The farthest back area of the trains. Has outdoor access and a spellbook at the farthest end.
  • Library: The highest point of the trains, directly above the Intelligence room. Contains a resupply cabinet.

Exterior

  • Bridge: The connection between the two trains. There's a platform space under the bridge with launch-pads to the middle level of either train.
  • Roofing: An exterior area of the trains' middle level.
  • Front: A large flat area at the front of each train. With care, the pilots of both trains can be accessed and walked upon or surfed.
  • Ramp: A long ramp that connects all three floors, on the opposite sides of the trains from the connecting bridge. Can only be accessed from the interior.

Environments

  • Floating islands: A giant glowing castle overlooks a town, all suspended on floating islands beneath a purple moon. The train passes under a fractured bridge here.
  • Frame bridge: The train crosses a river beneath a megalithic bridge frame. A forest of dead trees stands to either side of the track.
  • Sea floor: A bridge over a glowing purple crevasse dead in the ocean. Naval mines are scattered about the landscape.
  • Hell: A black castle sits upon a cliff to the right of the trains, and a Volcano rises out an ocean of lava to the left. The train passes beneath an aqueduct of lava here.
  • Canyon: A large canyon. The lights of a circus can be seen up on a nearby cliff.
  • Circus: This scene only occurs if it is rolled on the status effect slot machine. The tracks are suspended high into the air above a town of circus tents, and passes through a gate before plummeting down a sheer drop, passing through a glowing tunnel and then circling a loop-de-loop. The player character screams as this happens.

Underworld Stalemate

If the teams are tied when time runs out, all players are sent to hell for a tie-breaker bonus game. All players are set to third person view and are restricted to melee weapons. They then are set loose on a small area of platforms which sink one at a time into a sea of lava. The last team standing is declared the winner.

Strategy

Main article: Community Helltrain strategy

Update history

October 5, 2022 Patch (Scream Fortress 2022)

  • Added Helltrain to the game.

Trivia

  • Far away from the map, there is a small cell used to store ghosts when they are not on the map. Inside, a lone misaligned ghost with a hat never seems to be called out into the play area.

Gallery

See also