Difference between revisions of "Soul-Mill"

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m (Trivia)
m (Bugs: wasnt able to recreate unfortunately https://imgur.com/a/GW46WFT)
 
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{{Map infobox
 
{{Map infobox
   | game-type                 = King of the Hill
+
   | map-status                  = community
   | file-name                 = koth_sawmill_event
+
  | map-game-type               = King of the Hill
   | map-image                 = koth_sawmill_event.png
+
   | map-file-name               = koth_sawmill_event
   | release-date              = October 5, 2022
+
   | map-image                   = koth_sawmill_event.png
   | last-updated              = October 11, 2022
+
   | map-released                = {{Patch name|10|5|2022}}
  | developer                = {{Steamid|76561197994150794}}<br>{{Steamid|76561198025680450}}<br>{{Steamid|76561198047350168}}<br>{{Steamid|76561198101099843}}
+
   | map-released-major          = Scream Fortress 2022
   | map-environment           = Halloween
+
   | map-environment             = Halloween
   | map-setting               = Nighttime, overcast
+
   | map-setting                 = Nighttime, overcast
   | map-deep-water           = Yes
+
   | map-has-deep-water         = yes
   | map-hazards               = [[Saw blade]]s
+
   | map-hazards                 = [[Saw blade]]s
 
   | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/9259562
 
   | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/9259562
   | map-health-pickups-small    =
+
   | map-pickups-special-sgg     = yes
  | map-health-pickups-medium  =
+
   | map-pickups-special-pumpkin = yes
  | map-health-pickups-large    =
 
  | map-ammo-pickups-small      =
 
  | map-ammo-pickups-medium     =  
 
   | map-ammo-pickups-large      =
 
  | map-special-pickups-sgg = yes
 
  | map-special-pickups-pumpkin = yes
 
  | map-bots                    =
 
 
}}
 
}}
  
 
{{Quotation|'''Soul-Mill''' publicity blurb|The logs are back, and this time they're pining for revenge!}}
 
{{Quotation|'''Soul-Mill''' publicity blurb|The logs are back, and this time they're pining for revenge!}}
  
'''Soul-Mill''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map added in the [[Scream Fortress 2022]] update. Is it a [[Halloween map|Halloween version]] of [[Sawmill (King of the Hill)|Sawmill]], with one noticeable change being the transparent and ghoulish saws that have replaced them metal ones for this event.
+
'''Soul-Mill''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map added in the [[Scream Fortress 2022]] update. Transparent and ghoulish saws have replaced the metal ones near the point and one saw occasionally spawns moving around on various points in the map.
  
 
Soul-Mill was [https://steamcommunity.com/sharedfiles/filedetails/?id=2845152717 contributed] to the Steam Workshop.
 
Soul-Mill was [https://steamcommunity.com/sharedfiles/filedetails/?id=2845152717 contributed] to the Steam Workshop.
  
 
== Locations ==
 
== Locations ==
* '''Waterfall''': Located on the right hand side of [[RED]]'s spawn area, a titular waterfall flows down from a gray cliff into the center of a [[Water|large pool]]. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall that can be used in case of watchful enemy eyes.
+
* '''Waterfall''': Located on the right hand side of [[RED]]'s spawn area, the waterfall flows down from a gray cliff into the center of a [[Water|large lake]]. Logs form a floating path across the lake, although the water itself is shallow. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall and can be used in case of watchful enemy eyes.
* '''The Cave''' - A cavern makes a wide loop around one side of the map behind the waterfall featuring a medium health-pack, and can be defended at either end.
+
* '''The Cave''': A cavern makes a wide loop around one side of the map behind the waterfall featuring a medium health-pack, and can be defended at either end.
* '''Log Shed''': On the right hand side of [[BLU]]'s spawn area is a wide shed, full of timber, standing over a flooded ditch filled with radioactive barrels, and coffins. Another medium health kit sits on a pile of planks within the shed.
+
* '''Log Shed''': On the right hand side of [[BLU]]'s spawn area is a wide shed, standing over a flooded ditch filled with radioactive barrels, and coffins. A medium health kit sits on a pile of planks within the shed.
* '''Center Shed''': The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point. Two large, circular ghost [[Wikipedia:Head saw|Head Saws]] move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
+
* '''Center Shed''': The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point. Two large, circular ghost [[Wikipedia:Head saw|Head Saws]] move linear to the control point, generating large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
* '''Rooftops''' - Outside each [[spawn room]] are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
+
* '''Rooftops''': Outside each [[spawn room]] are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside the Center Shed.
* '''The Alcoves''' - On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor.<!--
+
* '''The Alcoves''': On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor.
Points taken from trivia, add to the Underworld location description
+
* '''The Underworld''': When the point is captured all players are transported to the Underworld. In it, a variety of overworld areas are shown, being twisted and corrupted by the haunted Hellscape. The Log Shed as well as the building on Red side that leads up to the roof are present. The large portal in the Underworld behind the main entrance functions as another way to escape, and offers additional damage resistances upon exit. The exits spawn players at the base of the waterfall instead of at spawns.
In the underworld- a variety of overworld areas are shown, being twisted, and corrupted by the haunted Hellscape. The Log Shed as well as the building on Red side that leads up to the roof is present.
 
The large portal in the underworld behind the main entrance functions as another way to escape, and offers additional damage resistances upon exit. The exits spawn players at the base of the waterfall instead of at spawns.-->
 
 
 
  
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
Line 48: Line 38:
 
File:Soul-Mill Side Entrance Into Point.jpg|Side entrance to the point.
 
File:Soul-Mill Side Entrance Into Point.jpg|Side entrance to the point.
 
File:Soul-Mill Side Yard.jpg|Yard outside spawn.
 
File:Soul-Mill Side Yard.jpg|Yard outside spawn.
File:Soulmill underworld.jpg|An overview of Soulmill underworld.
+
File:Soulmill underworld.jpg|An overview of Soulmill Underworld.
File:Soulmill underworld exit.jpg|The underworld's exit portal.
+
File:Soulmill underworld exit.jpg|The Underworld's exit portal.
 
</gallery>
 
</gallery>
  
 
== Strategy ==
 
== Strategy ==
{{main|Community Soul-Mill strategy}}
+
{{Map strategy link|Soul-Mill|main=yes|stub=yes}}
{{community strategy stub link}}
 
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|10|5|2022}}''' ([[Scream Fortress 2022]])
 
'''{{Patch name|10|5|2022}}''' ([[Scream Fortress 2022]])
 
* Added Soul-Mill to the game.
 
* Added Soul-Mill to the game.
Line 69: Line 59:
 
'''{{Patch name|10|11|2022}} #1'''
 
'''{{Patch name|10|11|2022}} #1'''
 
* Fixed RED team portal to the underworld not enabling.
 
* Fixed RED team portal to the underworld not enabling.
 +
 +
'''{{Patch name|10|27|2023}}'''
 +
* Added spells to the Underworld Forest to encourage players to travel there.
 +
* Added {{code|[[vdc:trigger_hurt|trigger_hurts]]}} to prevent spawn camping in the Underworld Forest.
 +
* Added the [[Skeletons|Skeleton King]] to randomly spawn after cap.
 +
* Added an additional Skeleton Consort for him as well.
 +
* Reduced the amount of particles in the Underworld Harvest.
 +
* Removed a custom texture since it wasn't needed.
 +
* Minor clipping changes.
 +
* Added an ammo pack to the cave.
 +
* Removed a few [[pumpkin bomb]]s since they hurt player movement too much.
 +
* Added a loss-coverage program for Red team.
 +
* Cleaned up some waste.
 +
 +
'''{{Patch name|10|30|2023}}'''
 +
* Fixed missing model and material.
 +
 +
'''{{Patch name|12|7|2023}}''' ([[Smissmas 2023]])
 +
* Updated {{code|koth_sawmill_event}} to fix missing material.
 +
 +
'''{{Patch name|8|2|2024}}'''
 +
* Removed the spells in the underworld since players could spawn camp with them too easily
 +
* Increased the time players get Crits and health from the underworld after leaving
 +
* Added some additional effects to the secret exit from the underworld
 +
 +
'''{{Patch name|8|13|2024}}'''
 +
* Removed stray spell.
 +
 +
'''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]])
 +
* Fixed an overlay.
 +
 +
'''{{Patch name|10|18|2024}}'''
 +
* Reduced the amount of skeletons that spawn.
 +
* Added a new pathway to the secret underworld exit.
 +
* Redid some detailing near Reds base.
 +
* Improved lighting near some shacks near mid.
 +
* Fixed clipping for a shack.
 +
* Reworked where Soul Gargoyles spawn, now favoring Mid more often.
 +
* Made some new greener water for Mids lumber place.
 +
* New spectator cams.
 +
}}
 +
 +
== Bugs ==
 +
* Near the Log Shed, Waterfall, and the two rooms with the small ammo pack near both of the locations is a missing texture.
 +
* It's possible to fall past the secret exit portal and out-of-bounds below the underworld.
  
 
== Trivia ==
 
== Trivia ==
 
* This map features several references to popular horror media:
 
* This map features several references to popular horror media:
** Near the side entrance to the point, there's a skeleton that's been impaled by a chainsaw, which references [[w:Evil Dead II|Evil Dead II]].
+
** Near the side entrance to the point, there is a skeleton that has been impaled by a chainsaw, which references ''[[w:Evil Dead II|Evil Dead II]]''.
** Outside of BLU spawn there's a hockey mask with an axe through it, which references [[w:Friday the 13th Part III|Friday The 13th Part III]].
+
** Outside of BLU spawn there is a hockey mask with an axe through it, which references ''[[w:Friday the 13th Part III|Friday The 13th Part III]]''.
** Towards RED side, near the point there's a saw trap located behind a wall, which references the game [[w:Until Dawn|Until Dawn]], where a similar trap is encountered, and references the [[w:Saw (Franchise)|Saw movie franchise]].
+
** Towards RED side, near the point there is a saw trap located behind a wall, which references the game ''[[w:Until Dawn|Until Dawn]]'', where a similar trap is encountered, and references the [[w:Saw (Franchise)|''Saw'' movie franchise]].
 
* Towards BLU side, near the entrance to the Log Shed is a [[Unarmed Combat|small arm]] severed by a mouse trap.
 
* Towards BLU side, near the entrance to the Log Shed is a [[Unarmed Combat|small arm]] severed by a mouse trap.
  
Line 84: Line 119:
 
File:Soul-Mill mouse trap.png|Severed mouse-trap arm.
 
File:Soul-Mill mouse trap.png|Severed mouse-trap arm.
 
File:Soul-Mill Portal.png|Hidden portal leading out into the waterfall area.
 
File:Soul-Mill Portal.png|Hidden portal leading out into the waterfall area.
 
+
File:Soul-Mill Workshop image.jpg|Steam Workshop thumbnail for Soul-Mill.
 
</gallery>
 
</gallery>
  
 
{{Scream Fortress 2022 Nav}}
 
{{Scream Fortress 2022 Nav}}
 +
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 05:05, 24 October 2024

Soul-Mill
Koth sawmill event.png
Basic Information
Map type: King of the Hill
File name: koth_sawmill_event
Released: October 5, 2022 Patch
(Scream Fortress XIV)
Variants: Sawmill (Arena), Sawmill (Capture the Flag), Sawmill (King of the Hill) and SnowVille
Developer(s): Eric "erk" Browning
Aeon "Void" Bollig
Juniper
Alex "FGD5" Stewart
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Hazards: Saw blades
Deep Water: Yes
Map Items
TF2 crosshair.png Special: Gargoyle Ghost.png   •   Pumpkin.png
Map Photos
Loading screen photos.
Map Overview
Soul-Mill overview.png
Map Stamp
Item icon Map Stamp - Soul-Mill.png
Supporters Leaderboard
The logs are back, and this time they're pining for revenge!
Soul-Mill publicity blurb

Soul-Mill is a community-created King of the Hill map added in the Scream Fortress 2022 update. Transparent and ghoulish saws have replaced the metal ones near the point and one saw occasionally spawns moving around on various points in the map.

Soul-Mill was contributed to the Steam Workshop.

Locations

  • Waterfall: Located on the right hand side of RED's spawn area, the waterfall flows down from a gray cliff into the center of a large lake. Logs form a floating path across the lake, although the water itself is shallow. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall and can be used in case of watchful enemy eyes.
  • The Cave: A cavern makes a wide loop around one side of the map behind the waterfall featuring a medium health-pack, and can be defended at either end.
  • Log Shed: On the right hand side of BLU's spawn area is a wide shed, standing over a flooded ditch filled with radioactive barrels, and coffins. A medium health kit sits on a pile of planks within the shed.
  • Center Shed: The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point. Two large, circular ghost Head Saws move linear to the control point, generating large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
  • Rooftops: Outside each spawn room are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside the Center Shed.
  • The Alcoves: On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor.
  • The Underworld: When the point is captured all players are transported to the Underworld. In it, a variety of overworld areas are shown, being twisted and corrupted by the haunted Hellscape. The Log Shed as well as the building on Red side that leads up to the roof are present. The large portal in the Underworld behind the main entrance functions as another way to escape, and offers additional damage resistances upon exit. The exits spawn players at the base of the waterfall instead of at spawns.

Strategy

Main article: Community Soul-Mill strategy

Update history

October 5, 2022 Patch (Scream Fortress 2022)
  • Added Soul-Mill to the game.

October 6, 2022 Patch

  • Fixed players sometimes spawning inside each other.

October 7, 2022 Patch

  • Fixed a bug where players could be stuck with low-gravity.
  • Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit.

October 11, 2022 Patch #1

  • Fixed RED team portal to the underworld not enabling.

October 27, 2023 Patch

  • Added spells to the Underworld Forest to encourage players to travel there.
  • Added trigger_hurts to prevent spawn camping in the Underworld Forest.
  • Added the Skeleton King to randomly spawn after cap.
  • Added an additional Skeleton Consort for him as well.
  • Reduced the amount of particles in the Underworld Harvest.
  • Removed a custom texture since it wasn't needed.
  • Minor clipping changes.
  • Added an ammo pack to the cave.
  • Removed a few pumpkin bombs since they hurt player movement too much.
  • Added a loss-coverage program for Red team.
  • Cleaned up some waste.

October 30, 2023 Patch

  • Fixed missing model and material.

December 7, 2023 Patch (Smissmas 2023)

  • Updated koth_sawmill_event to fix missing material.

August 2, 2024 Patch

  • Removed the spells in the underworld since players could spawn camp with them too easily
  • Increased the time players get Crits and health from the underworld after leaving
  • Added some additional effects to the secret exit from the underworld

August 13, 2024 Patch

  • Removed stray spell.

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Fixed an overlay.

October 18, 2024 Patch

  • Reduced the amount of skeletons that spawn.
  • Added a new pathway to the secret underworld exit.
  • Redid some detailing near Reds base.
  • Improved lighting near some shacks near mid.
  • Fixed clipping for a shack.
  • Reworked where Soul Gargoyles spawn, now favoring Mid more often.
  • Made some new greener water for Mids lumber place.
  • New spectator cams.

Bugs

  • Near the Log Shed, Waterfall, and the two rooms with the small ammo pack near both of the locations is a missing texture.
  • It's possible to fall past the secret exit portal and out-of-bounds below the underworld.

Trivia

  • This map features several references to popular horror media:
    • Near the side entrance to the point, there is a skeleton that has been impaled by a chainsaw, which references Evil Dead II.
    • Outside of BLU spawn there is a hockey mask with an axe through it, which references Friday The 13th Part III.
    • Towards RED side, near the point there is a saw trap located behind a wall, which references the game Until Dawn, where a similar trap is encountered, and references the Saw movie franchise.
  • Towards BLU side, near the entrance to the Log Shed is a small arm severed by a mouse trap.

Gallery