Difference between revisions of "Erebus"

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(THEY DID THE WRONG LINKL QEGIPNQEWGIPQWBNGIPWEJFIQERWOG;QEFGNPQWEBG fixed it)
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{{Stub|<br/>* Access/mechanics for Underworld is missing. <br/>* Control point timing.}}
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{{Stub|<br/>
 +
* Access/mechanics for Underworld is missing.  
 +
* Control point timing.}}
 
{{Map infobox
 
{{Map infobox
| game-type                   = Control Point
+
  | map-status                  = community
| map-image                  = cp ambush event.png
+
  | map-game-type               = Control Point (attack/defend)
| file-name                   = cp_ambush_event
+
  | map-image                  = cp ambush event.png
| developer                  = {{Steamid|76561197970341330|ICS}}<br>{{Steamid|76561197975868848|Hakk1tus}}<br>
+
  | map-file-name               = cp_ambush_event
| release-date               = {{Patch name|10|5|2021}}<br>([[Scream Fortress 2021]])
+
  | map-released               = {{Patch name|10|5|2021}}
| map-hazards                = [[Pumpkin bomb]]s, [[Pitfall]]s, [[Environmental death#Lava|Lava]],<br>[[Ghost]], [[Skeletons]]
+
  | map-released-major          = Scream Fortress 2021
| map-underworld-hazards     = [[Environmental death#Health drain|Health drain]]
+
  | map-hazards                = [[Pumpkin bomb]]s, [[Pitfall]]s, [[Environmental death#Lava|Lava]],<br>[[Ghost]], [[Skeletons]]
| map-multiple-stages       = 3
+
  | map-hazards-underworld      = [[Environmental death#Health drain|Health drain]]
| map-environment            = Halloween
+
  | map-has-magic-spells        = yes
| map-setting                = Night
+
  | map-has-n-stages           = 3
| map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/7274465
+
  | map-environment            = Halloween
| map-health-pickups-small    = 11
+
  | map-setting                = Night
| map-health-pickups-medium  = 16
+
  | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/7274465
| map-health-pickups-large    = 5
+
  | map-pickups-health-small    = 11
| map-ammo-pickups-small      = 4  
+
  | map-pickups-health-medium  = 16
| map-ammo-pickups-medium    = 19
+
  | map-pickups-health-large    = 5
| map-ammo-pickups-large      = 9
+
  | map-pickups-ammo-small      = 4
| map-special-pickups-pumpkin = yes
+
  | map-pickups-ammo-medium    = 19
| map-bots                    =
+
  | map-pickups-ammo-large      = 9
 +
  | map-pickups-special-pumpkin = yes
 
}}
 
}}
 +
 
{{Quotation|'''Erebus''' publicity blurb|Ambush has been haunted and creepified. Welcome to your doom!}}
 
{{Quotation|'''Erebus''' publicity blurb|Ambush has been haunted and creepified. Welcome to your doom!}}
  
'''Erebus''' is a community-made [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Scream Fortress 2021]] update. It is set in a haunted mine at night, located somewhere in a forest. A nearby volcano and Hydro electric dam overflowing with lava have caused pits of lava to open up on the map. It is a [[Halloween map|Halloween version]] of [[Ambush (custom map)|Ambush]].
+
'''Erebus''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Scream Fortress 2021]] update. It is set in a haunted mine at night, located somewhere in a forest. A nearby volcano and hydroelectric dam overflowing with lava have caused pits of lava to open up on the map. It is a [[Halloween map|Halloween version]] of [[Ambush (custom map)|Ambush]].
  
 
In Erebus, the goal of the attackers, [[BLU]], is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two [[control point (objective)|control points]], A and B, which are held by the defenders, [[RED]]. Point A must be captured before the attackers can assault B.
 
In Erebus, the goal of the attackers, [[BLU]], is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two [[control point (objective)|control points]], A and B, which are held by the defenders, [[RED]]. Point A must be captured before the attackers can assault B.
  
Erebus was [https://steamcommunity.com/sharedfiles/filedetails/?id=2140326607 contributed] to the [[Steam Workshop]].
+
Erebus was [https://steamcommunity.com/sharedfiles/filedetails/?id=2140326607 contributed] to the Steam Workshop.
  
 
__TOC__
 
__TOC__
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''The following locations are told from BLU's point of view''
 
''The following locations are told from BLU's point of view''
 
=== Stage 1, Point A ===
 
=== Stage 1, Point A ===
[[File:Cp ambush event0001.png|thumb|Stage 1]]
+
[[File:Erebus stage one.png|thumb|Stage 1]]
  
 
* '''Tree Stumps''': A name given to an area right outside BLU's right spawn exit, containing multiple tree stumps.
 
* '''Tree Stumps''': A name given to an area right outside BLU's right spawn exit, containing multiple tree stumps.
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=== Stage 2, Point A ===
 
=== Stage 2, Point A ===
[[File:Cp ambush event0003.png|thumb|Stage 2]]
+
[[File:Erebus stage two.png|thumb|Stage 2]]
  
 
* '''Ravine''': This is the long, depressed ditch which takes up a shape of the letter "L".
 
* '''Ravine''': This is the long, depressed ditch which takes up a shape of the letter "L".
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=== Stage 3, Point A ===
 
=== Stage 3, Point A ===
[[File:Cp ambush event0002.png|thumb|Stage 3]]
+
[[File:Erebus stage three.png|thumb|Stage 3]]
  
 
* '''Building 237''': A building named after the sign displayed on it. It is located up on the left side, from which it slowly ascends up to the Point A on the right.
 
* '''Building 237''': A building named after the sign displayed on it. It is located up on the left side, from which it slowly ascends up to the Point A on the right.
Line 101: Line 105:
  
 
== Strategy ==
 
== Strategy ==
{{main|Community Erebus strategy}}
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{{map strategy link|Erebus|main=yes|stub=yes}}
{{community strategy stub link}}
 
  
 
== Update history ==
 
== Update history ==
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'''{{Patch name|10|22|2021}}'''
 
'''{{Patch name|10|22|2021}}'''
* Fixed an out of the map exploit
+
* Fixed an out of the map exploit.
* RED team now respawns on stage 2 after the 1st point has been captured
+
* RED team now respawns on stage 2 after the 1st point has been captured.
* Improved clipping
+
* Improved clipping.
* Nature & Wildlife preservation measures
+
* Nature & Wildlife preservation measures.
  
 
'''{{Patch name|10|28|2021}}'''
 
'''{{Patch name|10|28|2021}}'''
* Fixed building inside wall exploit
+
* Fixed building inside wall exploit.
* Fixed some lamps that were hovering in the air
+
* Fixed some lamps that were hovering in the air.
* Fixed a few misaligned textures
+
* Fixed a few misaligned textures.
* Improved clipping
+
* Improved clipping.
 +
 
 +
'''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]])
 +
* Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
 +
* Improved lighting at RED base in stage3.
 +
* Fixed lantern being clipped into cliff wall in cavern at stage1.
 +
* Fixed odd shadows cast by some props.
 +
* Fixed coffin from being non-solid in stage2.
 +
* Fixed spawncamping spot in stage2 at RED indoor exit.
 +
* Fixed few hovering lamp props.
 +
* Fixed some prop(sic) fading too soon.
 +
* Fixed rare issue where players fell of directly to lava on underworld teleportation.
 +
* Clipped few crates to make it easier to jump on them.
 
}}
 
}}
 +
 +
== Bugs ==
 +
* Players can build inside the RED spawn on the first stage of the map.
  
 
== Trivia ==
 
== Trivia ==
 
* This map is named after the HMS Erebus, a ship lost alongside the HMS Terror in the [[w:Franklin's lost expedition|Franklin Expedition]]; the ship itself referenced a Greco-Roman god.
 
* This map is named after the HMS Erebus, a ship lost alongside the HMS Terror in the [[w:Franklin's lost expedition|Franklin Expedition]]; the ship itself referenced a Greco-Roman god.
 +
* Near Point A there is an out of bounds sign that reads "MAP BY ICS". Reffering to ICS, one of the map's creators.
  
 
== Gallery ==
 
== Gallery ==
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File:Erebus hell 1.jpeg|Hell.
 
File:Erebus hell 1.jpeg|Hell.
 
File:Erebus hell 2.jpeg|Hell from a different angle.
 
File:Erebus hell 2.jpeg|Hell from a different angle.
 +
File:Erebus - Map By ICS.png|The MAP BY ICS sign
 
File:Erebus Workshop image.jpg|Steam Workshop image for Erebus.
 
File:Erebus Workshop image.jpg|Steam Workshop image for Erebus.
 
</gallery>
 
</gallery>

Latest revision as of 05:47, 11 October 2024

Erebus
Cp ambush event.png
Basic Information
Map type: Attack/Defend
File name: cp_ambush_event
Released: October 5, 2021 Patch
(Scream Fortress XIII)
Developer(s): Tomi "ICS" Uurainen
Tony "Hakk1tus" Hakala
Map Info
No. of Stages: 3
Environment: Halloween
Setting: Night
Hazards: Pumpkin bombs, Pitfalls, Lava,
Ghost, Skeletons
Hazards (Underworld): Health drain
Magic spells: Yes
Map Items
Healthico.png Health Kits: Healthbar.png ×11  •  Healthpie.png ×16  •  
Health Cauldron.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×19   •  
Largeammo.png ×9
TF2 crosshair.png Special: Pumpkin.png
Map Photos
Loading screen photos.
Map Overview
Erebus overview.png
Map Stamp
Item icon Map Stamp - Erebus.png
Supporters Leaderboard
Ambush has been haunted and creepified. Welcome to your doom!
Erebus publicity blurb

Erebus is a community-created Attack/Defend Control Point map released during the Scream Fortress 2021 update. It is set in a haunted mine at night, located somewhere in a forest. A nearby volcano and hydroelectric dam overflowing with lava have caused pits of lava to open up on the map. It is a Halloween version of Ambush.

In Erebus, the goal of the attackers, BLU, is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two control points, A and B, which are held by the defenders, RED. Point A must be captured before the attackers can assault B.

Erebus was contributed to the Steam Workshop.

Locations

The following locations are told from BLU's point of view

Stage 1, Point A

Stage 1
  • Tree Stumps: A name given to an area right outside BLU's right spawn exit, containing multiple tree stumps.
  • Lower area: This is a relatively small area found right outside BLU's left spawn exit. When compared to the Lumber Yard, the Lower Area is ever so slightly lower.
  • Lumber yard: The location of the first point. It's filled with saws, logs and wooden planks.

Stage 1, Point B

  • Sawmill: The large wooden building used for separating point A from point B. It has many corridors and acts as a direct line of approach to the final point.
  • Mineshafts: There are two mineshafts running underground. Both of them act as a flank route leading up to point B, and both of their entrances are at the Sawmill's sides.

Stage 2, Point A

Stage 2
  • Ravine: This is the long, depressed ditch which takes up a shape of the letter "L".
  • Cliff: On the Ravine's left side is the Cliff, accessible by crossing a wooden bridge up to it.
  • Cave: Another way to access the Cliff is from a cave on BLU's left side.

Stage 2, Point B

  • Sniper's deck: Right in front of the Point A would be the Sniper's deck, a tall building overviewing the next point.
  • Shed: And just left of the Point A is a tiny shed imbedded into the surrounding terrain.
  • Left Flank: Above the aforementioned Shed is flank route wrapping around the left side.
  • Central area: In between the Church and the Sniper's deck is the Central area, a relatively open location filled with many platforms, bridges and other map geometry.
  • Church: The Point B itself is in encased within a stone Church located on top of a hill-like structure.

Stage 3, Point A

Stage 3
  • Building 237: A building named after the sign displayed on it. It is located up on the left side, from which it slowly ascends up to the Point A on the right.
  • Yard: Directly opposite of the Building 237, also on the right side, is the Yard.
  • Elevation: This is the resting place of Point A. It is an elevated wooden platform connecting the Building 237 with the Computer room.

Stage 3, Point B

  • Computer room: The room which serves as a direct path to the final point. As the name implies, it contains many servers and computers.
  • Under Flank: Left of the Compute room is route which dips under the ground for a few moments before coming up on the Propane Tank's left side.
  • Propane Yard: As the name implies, the Propane Yard is a large yard with a red propane tank in it, as well as the final capture point.
  • Red Shed: In front of the Propane Yard is a medium sized house overlooking it.

Strategy

Main article: Community Erebus strategy

Update history

October 5, 2021 Patch (Scream Fortress 2021)
  • Added Erebus to the game.

October 8, 2021 Patch

  • Fixed players being able to get out from playable area in underworld.
  • Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3.
  • Fixed some stage 3 BLU spawn respawn visualizers looking odd.
  • Slightly moved some underworld enter portals off from walls.
  • Slightly decreased time added when capping last points of 1st and 2nd stage.
  • Fixed some places where players could get out of the map.

October 14, 2021 Patch

  • Fixed few exploits where players could get out of the map.
  • Fixed control point 2 base plate in stage 1 not turning blue upon capture.
  • Changed damage type from shock to bullet in underworld.

October 22, 2021 Patch

  • Fixed an out of the map exploit.
  • RED team now respawns on stage 2 after the 1st point has been captured.
  • Improved clipping.
  • Nature & Wildlife preservation measures.

October 28, 2021 Patch

  • Fixed building inside wall exploit.
  • Fixed some lamps that were hovering in the air.
  • Fixed a few misaligned textures.
  • Improved clipping.

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
  • Improved lighting at RED base in stage3.
  • Fixed lantern being clipped into cliff wall in cavern at stage1.
  • Fixed odd shadows cast by some props.
  • Fixed coffin from being non-solid in stage2.
  • Fixed spawncamping spot in stage2 at RED indoor exit.
  • Fixed few hovering lamp props.
  • Fixed some prop(sic) fading too soon.
  • Fixed rare issue where players fell of directly to lava on underworld teleportation.
  • Clipped few crates to make it easier to jump on them.

Bugs

  • Players can build inside the RED spawn on the first stage of the map.

Trivia

  • This map is named after the HMS Erebus, a ship lost alongside the HMS Terror in the Franklin Expedition; the ship itself referenced a Greco-Roman god.
  • Near Point A there is an out of bounds sign that reads "MAP BY ICS". Reffering to ICS, one of the map's creators.

Gallery