Difference between revisions of "Medieval Mode"

From Team Fortress Wiki
Jump to: navigation, search
m
(Undo edit by GrampaSwood (Talk) (3872820) Noob edit lol)
(Tag: Undo)
 
(99 intermediate revisions by 57 users not shown)
Line 1: Line 1:
[[File:Medieval mode tf2.png|right|475px|Promotional art for the Medieval mode.]]
+
{{featured article tag}}<!--
{{Quotation|'''The Demoman'''|Welcome...to the Dominatening!|sound=Demoman_dominationdemoman04.wav}}
+
-->[[File:Medieval Mode tf2.png|right|475px|Promotional art for the Medieval Mode.]]
  
'''Medieval mode''' is a [[List of game modes|mode]] added to ''Team Fortress 2'' during the [[Australian Christmas]] event with the [[December 17, 2010 Patch|December 17, 2010 update]].
+
{{Quotation|'''The Sniper'''|God save the queen!|sound=Sniper_battlecry05.wav}}
  
Currently, there is only one official map that uses Medieval mode, [[DeGroot Keep]]. The game mode is unique in that it does not allow players to use any weapons of their choice - it restricts them to a set list of allowed weapons, including all melee weapons. The goal of the game mode is similar to a control point game, in that there are a number of [[control points]] which the attacking team must capture and the defending team must defend. However, in the only currently official map, the attackers must capture the first two control points in order to gain access to the last control point, which, if not captured in a set amount of time, will subsequently close and all control points will revert to being uncaptured.
+
'''Medieval Mode''' is a [[List of game modes|game mode]] added to ''Team Fortress 2'' during the {{update link|Australian Christmas}} event with the {{Patch name|12|17|2010}}.
 +
 
 +
The game mode is unique in that it does not allow players to use any [[weapons]] of their choice - it restricts them to a set list of allowed weapons, mainly focusing on [[melee]] weapons as well as other medieval-era weapons. Aside from this restriction, the goal of the game mode is the same as that of an [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] game, in that there are a number of [[control point (objective)|control points]] which the attacking team must capture and the defending team must defend.
  
 
== Gameplay mechanics ==
 
== Gameplay mechanics ==
* Players drop small [[Health#Health Kits|health kits]] instead of weapons upon death.
+
* Players drop small [[Health#Health Kits|health kits]] and weapons upon [[death]].
* Using the [[Übersaw]] does not build the Medic's ÜberCharge meter.
+
** The {{cl|Scout}}'s {{item link|Candy Cane}} melee weapon drops a secondary health kit in addition to the one dropped normally.
* Generally, only non-ranged weapons and items or bows may be used.
+
* Using the {{item link|Übersaw}} does not build the {{cl|Medic}}'s [[ÜberCharge]] meter.
* Third-person mode can be enabled without use of [[cheats|sv_cheats]] by using the command {{code|tf_medieval_thirdperson 1}}.
+
* Players are restricted to melee weapons, with a set of exceptions based on graphical style and vitality to the class' mechanics.
 +
* [[Cheats#thirdperson|Third-person]] mode can be enabled without use of {{code|[[cheats|sv_cheats]]}} by using the command {{code|tf_medieval_thirdperson 1}}.
 +
** This form of third person is different from others, placing one's crosshair over their shoulder instead of above their head.
  
 
== {{anchor|weapons}} Allowed weapons ==
 
== {{anchor|weapons}} Allowed weapons ==
 
{{see also|Category:Medieval weapons}}
 
{{see also|Category:Medieval weapons}}
* All [[Melee]] weapons.
+
* All melee weapons are allowed, but aside from those, players may use the following:
  
{| class="wikitable" cellpadding=2 style="text-align:center;"
+
{{List of medieval weapons}}
| width="60px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|scout|br=yes}}'''
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Bonk! Atomic Punch|icon-size=75px}}
 
| '''[[Bonk! Atomic Punch]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Crit-a-Cola|icon-size=75px}}
 
| '''[[Crit-a-Cola]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Mad Milk|icon-size=75px}}
 
| '''[[Mad Milk]]'''
 
|-
 
| width="60px" style="background-color:#F3A957;" rowspan=5 | '''{{Class link|soldier|br=yes}}'''
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Buff Banner|icon-size=75px}}
 
| '''[[Buff Banner]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Gunboats|icon-size=75px}}
 
| '''[[Gunboats]]''' <sup>†</sup>
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Battalion's Backup|icon-size=75px}}
 
| '''[[Battalion's Backup]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Concheror|icon-size=75px}}
 
| '''[[Concheror]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Mantreads|icon-size=75px}}
 
| '''[[Mantreads]]'''
 
|-
 
| width="60px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|demoman|br=yes}}'''
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Chargin' Targe|icon-size=75px}}
 
| '''[[Chargin' Targe]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Splendid Screen|icon-size=75px}}
 
| '''[[Splendid Screen]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Ali Baba's Wee Booties|icon-size=75px}}
 
| '''[[Ali Baba's Wee Booties]]'''
 
|-
 
| width="60px" style="background-color:#F3A957;" rowspan=4 | '''{{Class link|heavy|br=yes}}'''
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Sandvich|icon-size=75px}}
 
| '''[[Sandvich]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Dalokohs Bar|icon-size=75px}}
 
| '''[[Dalokohs Bar]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Buffalo Steak Sandvich|icon-size=75px}}
 
| '''[[Buffalo Steak Sandvich]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Fishcake|icon-size=75px}}
 
| '''[[Fishcake]]'''
 
|-
 
| width="60px" style="background-color:#F3A957;" rowspan=1 | '''{{Class link|medic|br=yes}}'''
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Crusader's Crossbow|icon-size=75px}}
 
| '''[[Crusader's Crossbow]]'''
 
|-
 
| width="60px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|sniper|br=yes}}'''
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Huntsman|icon-size=75px}}
 
| '''[[Huntsman]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Razorback|icon-size=75px}}
 
| '''[[Razorback]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Darwin's Danger Shield|icon-size=75px}}
 
| '''[[Darwin's Danger Shield]]'''
 
|-
 
| width="60px" style="background-color:#F3A957;" rowspan=5 | '''{{Class link|spy|br=yes}}'''
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Disguise Kit|icon-size=75px}}
 
| '''[[Disguise Kit]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Invisibility Watch|icon-size=75px}}
 
| '''[[Invisibility Watch]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Cloak and Dagger|icon-size=75px}}
 
| '''[[Cloak and Dagger]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Dead Ringer|icon-size=75px}}
 
| '''[[Dead Ringer]]'''
 
|-
 
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Enthusiast's Timepiece|icon-size=75px}}
 
| '''[[Enthusiast's Timepiece]]'''
 
|}
 
  
''<sup>†</sup> While allowed, they serve no purpose, as there are no rocket launchers.''
+
== Maps ==
 +
{{main|List of maps}}
  
== Maps ==
+
Medieval Mode is enabled for all maps with a {{code|tf_logic_medieval}} entity and can be enabled for any other map by setting the server variable {{code|tf_medieval}} to {{code|1}}.
The Medieval Mode is currently only available by default on the map [[DeGroot Keep]]. It can be enabled on any other map with the server variable {{code|tf_medieval}} set to {{code|1}}.
 
  
{| class="wikitable grid"
+
Community maps are identified with an italic font.
! class="header" |
+
{{Maps table|Medieval}}
! class="header" | Map
 
! class="header" | File Name
 
|-
 
| [[File:Degroot Keep Castle.png|100px|link=DeGroot Keep]]
 
| '''[[DeGroot Keep]]'''
 
| cp_degrootkeep
 
|}
 
  
 
== Strategy ==
 
== Strategy ==
{{main|Medieval Mode strategy}}
+
{{main|Basic Medieval Mode strategy}}
 +
{{main|Community Medieval Mode strategy}}
  
 
== Chat parser ==
 
== Chat parser ==
[[Image:Gette it Onne!.png|thumb|right|200px|Promotional logo for the Medieval mode.]]
+
[[File:Gette it Onne!.png|thumb|right|200px|Promotional logo for the Medieval Mode.]]
  
When playing on Medieval maps, an "auto-roleplay" {{w|Parsing|parser}} modifies all text chat between players to look like [[wikipedia:Ye Olde|Ye Olde English]] by randomly applying the following rules.
+
When playing on Medieval maps, an "auto-roleplay" [[w:Parsing|parser]] modifies all text chat between players to look like [[w:Ye olde|Ye Olde English]] by randomly applying the following rules.
  
=== Word replacement ===
+
{{Medieval Mode chat parser}}
{{Medieval mode chat parser}}
 
  
=== Notes ===  
+
=== Notes ===
* Server operators can disable this behavior by setting {{code|tf_medieval_autorp}} to {{code|0}}.
+
* Server operators can disable this behavior by setting the server variable {{code|tf_medieval_autorp}} to {{code|0}}.
* Text beginning with '!' or '/' is ignored, so that [[SourceMod]] commands aren't modified.
+
* Text beginning with {{code|!}} or {{code|/}} is ignored to avoid modifying [[SourceMod]] commands.
* The rules for chat modification are defined in [[media:Autorp.txt|autorp.txt]].
+
* The rules for chat modification are defined in the <code>[[Media:Autorp.txt|autorp.txt]]</code> file.
 
* Unlike most of the text in ''Team Fortress 2'', the chat parser has not been translated into languages other than English.
 
* Unlike most of the text in ''Team Fortress 2'', the chat parser has not been translated into languages other than English.
  
 
== Update history ==
 
== Update history ==
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
+
{{Update history|
* Added Medieval Mode
+
'''{{Patch name|12|17|2010}}''' ({{update link|Australian Christmas}})
 +
* Added Medieval Mode to the game.
  
'''[[December 22, 2010 Patch]]'''
+
'''{{Patch name|12|22|2010}}'''
 
* Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).
 
* Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|2|14|2011}}'''
* {{undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in Medieval mode. This is presumably a side-effect of the item_whitelist set bonus fix.
+
* {{undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in Medieval mode. This is presumably a side-effect of the item_whitelist set bonus fix.
 +
 
 +
'''{{Patch name|5|25|2011}}'''
 +
* Added Concheror and Fishcake to the list of weapons allowed in Medieval mode.
 +
 
 +
'''{{Patch name|6|27|2011}}'''
 +
* Added Splendid Screen, Ali Baba's Wee Booties, and Mantreads to the whitelist for Medieval mode.
 +
 
 +
'''{{Patch name|11|7|2011}}'''
 +
* {{undocumented}} Added Bootlegger to the whitelist for Medieval mode.
 +
 
 +
'''{{Patch name|3|22|2012}}'''
 +
* Updated Cozy Camper to allow it to be used in Medieval Mode.
 +
 
 +
'''{{Patch name|8|3|2012}}'''
 +
* Flying Guillotine is now available in Medieval mode.
 +
 
 +
'''{{Patch name|1|16|2013}}'''
 +
* Added Robo-Sandvich, Festive Sandvich, Festive Buff Banner, and Festive Huntsman to the list of items allowed in Medieval mode.
 +
 
 +
'''{{Patch name|1|9|2014}}'''
 +
* Fixed not being able to use Festive Crusader's Crossbow in Medieval mode.
  
'''[[May 25, 2011 Patch]]'''
+
'''{{Patch name|4|1|2014}}
* Added the Concheror and the Fishcake to the list of weapons allowed in Medieval mode
+
* Gunboats are now available in Medieval mode.
  
'''[[June 27, 2011 Patch]]'''
+
'''{{Patch name|4|25|2016}} #2'''
* Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode
+
* Updated the Quickplay category for Alternative game modes to include Medieval maps.
 +
}}
 +
 
 +
== Bugs ==
 +
* If one forces a map change from Medieval Mode with the "<code>map <mapname></code>" [[List of useful console commands#Miscellaneous commands|console command]], players remain in Medieval Mode after the map changes even if the new map does not have Medieval Mode on by default.
  
 
== Trivia ==
 
== Trivia ==
* In the [http://www.teamfortress.com/australianchristmas/ release page], the presence of ''Team Fortress 2'' characters in a medieval setting is explained by stating the Soldier "[Simply] angered a magician." This is a play on the familiar trope [http://tvtropes.org/pmwiki/pmwiki.php/Main/AWizardDidIt "A wizard did it"], which is commonly used by authors to wave away any plot holes found by their most detail oriented fans.
+
* In [https://www.teamfortress.com/australianchristmas/ the release page], the presence of ''Team Fortress 2'' characters in a medieval setting is explained by stating the {{cl|Soldier}} "[Simply] angered a magician." This is a play on the familiar trope [https://tvtropes.org/pmwiki/pmwiki.php/Main/AWizardDidIt "A wizard did it"], which is commonly used by authors to wave away any plot holes found by their most detail oriented fans.
* [[Bots]] will work in Medieval mode if tf_bot_melee_only is set to 1. If not, the [[Spy]] and [[Engineer]] are the only classes that will attack with melee weapons.
+
** It was later revealed in the {{update link|Very Scary Halloween Special}} that the magician in question is [[Merasmus|Merasmus the Magician]], the [[RED]] Soldier's roommate.
* Although it is said that modern weapons aren't allowed, the Soldier can still use the grenades for his [[Kamikaze]] taunt, the Spy still has his high-tech [[Invisibility Watch]] and [[Disguise Kit]] and the [[Engineer]] can still access his [[Gunslinger|mechanical hand]]. Despite this, Jarate is disallowed.
 
** Additionally, manufactured food items can be used, such as [[Bonk! Atomic Punch]] or [[Dalokohs Bar]].
 
* The [[Scout]]'s [[Candy Cane]] melee weapon drops a secondary health kit in addition to the one dropped normally.
 
 
 
== See also ==
 
* [[Basic Medieval mode strategy]]
 
* [[Community Medieval Mode strategy]]
 
  
{{AustralianChristmasNav}}
+
{{Australian Christmas Nav}}
 +
{{Maps Nav}}
  
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Latest revision as of 23:27, 9 December 2024

Promotional art for the Medieval Mode.
God save the queen!
The Sniper

Medieval Mode is a game mode added to Team Fortress 2 during the Australian Christmas event with the December 17, 2010 Patch.

The game mode is unique in that it does not allow players to use any weapons of their choice - it restricts them to a set list of allowed weapons, mainly focusing on melee weapons as well as other medieval-era weapons. Aside from this restriction, the goal of the game mode is the same as that of an Attack/Defend Control Point game, in that there are a number of control points which the attacking team must capture and the defending team must defend.

Gameplay mechanics

  • Players drop small health kits and weapons upon death.
    • The Scout's Candy Cane melee weapon drops a secondary health kit in addition to the one dropped normally.
  • Using the Ubersaw does not build the Medic's ÜberCharge meter.
  • Players are restricted to melee weapons, with a set of exceptions based on graphical style and vitality to the class' mechanics.
  • Third-person mode can be enabled without use of sv_cheats by using the command tf_medieval_thirdperson 1.
    • This form of third person is different from others, placing one's crosshair over their shoulder instead of above their head.

Allowed weapons

See also: Category:Medieval weapons
  • All melee weapons are allowed, but aside from those, players may use the following:
Medieval weapons whitelist
Secondary Bonk! Atomic Punch Crit-a-Cola Mad Milk Flying Guillotine Mutated Milk
Bonk! Atomic Punch Crit-a-Cola Mad Milk Flying Guillotine Mutated Milk
Secondary Buff Banner Gunboats Battalion's Backup Concheror Mantreads B.A.S.E. Jumper
Buff Banner Gunboats Battalion's Backup Concheror Mantreads B.A.S.E. Jumper
Primary Ali Baba's Wee Booties Bootlegger B.A.S.E. Jumper
Ali Baba's Wee Booties Bootlegger B.A.S.E. Jumper
Secondary Chargin' Targe Splendid Screen Tide Turner
Chargin' Targe Splendid Screen Tide Turner
Secondary Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Robo-Sandvich Second Banana
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Robo-Sandvich Second Banana
Primary Crusader's Crossbow
Crusader's Crossbow
Primary Huntsman Fortified Compound
Huntsman Fortified Compound
Secondary Razorback Darwin's Danger Shield Cozy Camper
Razorback Darwin's Danger Shield Cozy Camper
PDA Disguise Kit
Disguise Kit
PDA 2 Invis Watch Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt
Invis Watch Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt
Note

Includes Festive variants.

Maps

Main article: List of maps

Medieval Mode is enabled for all maps with a tf_logic_medieval entity and can be enabled for any other map by setting the server variable tf_medieval to 1.

Community maps are identified with an italic font.

Name Picture File name
Burghausen Cp burghausen.png cp_burghausen
DeGroot Keep Degroot Keep Castle.png cp_degrootkeep
Sandcastle Cp degrootkeep rats.png cp_degrootkeep_rats

Strategy

Main article: Basic Medieval Mode strategy
Main article: Community Medieval Mode strategy

Chat parser

Promotional logo for the Medieval Mode.

When playing on Medieval maps, an "auto-roleplay" parser modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.

Word replacement

For a full listing of all word replacements, see this file.
Pictogram comment.png Note: this chat filter is only applied to English words and does not work with other languages.
Original text Replacement
it is
it's
tis
it was 'twas
it would 'twould
it will 'twill
it were 'twere
shall not
will not
shan't
over there yonder
in the i' the
thank you many good thanks to you
thankee
kindly thanks to you
grammercy to you
you
u
thou
thee
ye
are art
lol lolleth
lollery
killed
beaten
slain
vanquished
brung low
conquered
fleeced
humbled
subjugated
bested
foiled
goodbye
bye
seeya
goodnight
farewell
fare thee well
good morrow
by your leave
godspeed
begone
good day
good day, sirrah
good day, sire
good day, master
adieu
cheerio
pleasant journey
I bid thee good day
I bid thee farewell
yes aye
yea
yea verily
no nay
nayeth
hello
hi
good day
well met
well meteth
tally ho
ave
does doeseth
dost
doth
kill
gank
slay
vanquish
bring low
conquer
fleece
humble
subjugate
best
foil
your thy
thine
thyne
my mine
in within
flag pennant
banner
colors
heraldry
Original text Replacement
walking a-walkin'
bet warrant
the ye
joke jest
jape
balls
groin
leathers
beans
poundables
nethers
nadchakles
buis
fellahs
coin purse
afk away, fighting kobolds
away, fruity knights
aft, frisking knickers
abaft, flailing knouts
map chart
please I pray you
prithee
pray
ok as you will
agreed
well said
just so
is be
never ne'er
haha
hehe
heh
hah
guffaw!
cackle!
oh, 'tis to laugh!
zounds!
chuckle!
snigger!
snort!
snicker!
cachinnate!
titter!
and there was much tittering!
and there was much guffawing!
and there was much chuckling!
and there was much snorting!
and there was much snickering!
and there was much mirth!
assist aid
aideth
saveth
assistance
succor
could couldst
would wouldst
sure shore
maybe mayhaps
perchance
girl
woman
madame
waif
mistress
lass
lady
goodwife
maid
maiden
later anon
often oft
really indeed
in truth
those yon
here hither
enough enow
child poppet
why wherefore
away aroint
being bein'
of o'
fucker swiver
shit nightsoil

Punctuation

Original text Replacement
! , verily!
, verily I say!
, verily I sayeth!
, I say!
, I sayeth!
! Huzzah!
! Hear Hear!
! What-ho!
! Ho!
! Fie!
, indeed!
Original text Replacement
? , I say?
, I wonder?
, wonder I?
, what say thee?
, what sayeth thee?
, what say thou?
, what sayeth thou?
, I ponder?
, I pondereth?
, pray tell?
, ho?
, do tell?

Insults

Original text Replacement
idiot <adjective>, <adjective> <noun>
fool
bastard

Classes

Original text Replacement
Demoman swordsman
scotsman
drunkard
swordmaster
blademaster
knight
paladin
blades for hire
Engineer
craftsman
smith
smithy
blacksmith
artisan
machinist
ironsmith
metalworker
golem-maker
golemist
Heavy bouncer
boxer
brawler
bruiser
Medic priest
cleric
healer
nursemaid
bonesetter
butcher
medicine man
witchdoctor
leech
apothecary
wizard
Original text Replacement
Pyro pyromaniac
maniac
flamewielder
firebrand
fire mage
fire magus
masked salamander
Scout lookout
outrider
spotter
explorer
patroller
runner
advance guard
Soldier
champion
mercenary
shovelman
warrior
Sniper hunter
ranger
woodsman
beastmaster
australian
archer
bowman
arrowman
fletcher
Spy cutpurse
pickpocket
vagabond
blackguard
hooligan
pilferer
backstabber
thief
haunt
rogue

Added to beginning of chat messages

  • Forsooth,
  • I say,
  • I sayeth,
  • Forsooth, I say,
  • Forsooth, say I,
  • Forsooth, sayeth I,
  • Hark!
  • Harketh!
  • By <god>,
  • By the Will of <god adjective> <god>,
  • By the <body part adjective> <body part> of the <god adjective> <god>,
  • By <god adjective> <god>'s <body part adjective> <body part>,
  • Avast,
  • Zounds,
  • Perchance,
  • Pray tell,
  • Prithee,
  • What hey,
  • What ho,
  • Pray,
  • Surely
  • Pray pardon,
  • Alas,
  • In short,
  • My Lord,
  • My Lady,
  • By my faith,
  • If it pleases you,
  • I pray you,
  • In truth,
  • By my trowth,
  • In sooth,
  • By my word,
  • S'wounds,
  • Z'wounds,
  • <god>'s wounds,
  • <god>'s <body part>,
  • Heigh-ho,
  • Ah,
  • Quoth I,
  • Listen,
  • Listen thee,
  • Hear me,
  • Now hear me,
  • I warrant
  • Come,
  • Kind sire,
  • Sire,
  • There is much in what you say, and yet,

Added to end of chat messages

  • Anon!
  • Hum.
  • Good sir!
  • Good sire!
  • Milady!
  • My Liege!
  • Guvnor!

Notes

  • Server operators can disable this behavior by setting the server variable tf_medieval_autorp to 0.
  • Text beginning with ! or / is ignored to avoid modifying SourceMod commands.
  • The rules for chat modification are defined in the autorp.txt file.
  • Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.

Update history

December 17, 2010 Patch (Australian Christmas)
  • Added Medieval Mode to the game.

December 22, 2010 Patch

  • Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).

February 14, 2011 Patch

  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in Medieval mode. This is presumably a side-effect of the item_whitelist set bonus fix.

May 25, 2011 Patch

  • Added Concheror and Fishcake to the list of weapons allowed in Medieval mode.

June 27, 2011 Patch

  • Added Splendid Screen, Ali Baba's Wee Booties, and Mantreads to the whitelist for Medieval mode.

November 7, 2011 Patch

  • [Undocumented] Added Bootlegger to the whitelist for Medieval mode.

March 22, 2012 Patch

  • Updated Cozy Camper to allow it to be used in Medieval Mode.

August 3, 2012 Patch

  • Flying Guillotine is now available in Medieval mode.

January 16, 2013 Patch

  • Added Robo-Sandvich, Festive Sandvich, Festive Buff Banner, and Festive Huntsman to the list of items allowed in Medieval mode.

January 9, 2014 Patch

  • Fixed not being able to use Festive Crusader's Crossbow in Medieval mode.

April 1, 2014 Patch

  • Gunboats are now available in Medieval mode.

April 25, 2016 Patch #2

  • Updated the Quickplay category for Alternative game modes to include Medieval maps.

Bugs

  • If one forces a map change from Medieval Mode with the "map <mapname>" console command, players remain in Medieval Mode after the map changes even if the new map does not have Medieval Mode on by default.

Trivia