Difference between revisions of "Demoman"
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'''[[Crit]]''': 195 | '''[[Crit]]''': 195 | ||
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− | * The Bottle will break upon a successful critical hit. | + | * The Bottle will break upon a successful critical hit (purely cosmetic feature). |
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! {{Icon weapon|weapon=Eyelander|icon-size=100x100px}}<br/><small>Unlock</small> | ! {{Icon weapon|weapon=Eyelander|icon-size=100x100px}}<br/><small>Unlock</small> |
Revision as of 21:42, 15 October 2010
Demoman | |
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Basic Information | |
Icon: | 40px |
Type: | Defensive |
Health: | 175 / 260 150 / 225 with the Eyelander equipped 210 / 315 with the Eyelander fully charged |
Speed: | 93% 79% with the Scotsman's Skullcutter equipped 123% with the Eyelander fully charged |
Meet the Demoman | |
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman on occupational hazards
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” |
A scrumpy-swilling, monster-bothering demolitions expert from the Scottish highlands, the Demoman (real name Tavish DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful, if unpredictable, asset and can hold his own in just about any situation. He is a master of the explosive, excelling at indirect, mid-range combat. Armed with his Grenade Launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well timed detonations that send enemies skyward, often in several pieces.
The Demoman, as his name implies, excels at swift disassembly- bouncing his grenades round corners to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, keeping opponents away from any carts, control points and Intelligence cases he deems off-limits.
The Demoman is voiced by Gary Schwartz.
Contents
Bio
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Basic Strategy
- Hit MOUSE1 to fire sticky bombs and then use MOUSE2 to detonate them later.
- With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off sticky bombs beneath your feet to pipe-bomb jump up to great heights.
- Shoot sticky bombs onto walls and ceilings where they're hard to spot.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Standard |
Grenade Launcher | 4 | 16 | On direct hit:
After bounce:
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Secondary
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Standard |
Stickybomb Launcher | 8 | 24 | Directly underneath:
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Unlock |
Chargin' Targe | N/A | N/A | Full charge:
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. With secondary fire charges player forward at high speed adding Mini-Crits (at half charge) or Critical hits (at full charge) to any attack. Any enemy hit just by the full charge takes 50 or more damage. . Adds 50% resistance to fire damage. . Adds 40% resistance to explosive damage. . Grants its abilities passively, does not need to be selected. |
Unlock |
Scottish Resistance | 8 | 36 | Directly underneath:
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Stickybomb Launcher alternative:
. Stickies are visible through walls and any obstacle, and can be detonated by 'selecting' (looking at) them. . Can destroy enemy stickies. . Can lay 14 sticky bombs at once. . Has 12 more ammo carried. . Has 25% higher firing speed. . Has 0.8 sec. longer priming time. |
Melee
Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Standard |
Bottle | N/A | N/A | Base: 65
Crit: 195 |
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Unlock |
Eyelander | N/A | N/A | Base: 65
Crit: 195 |
. Has larger melee range. . Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life. . Lowers maximum health by 25 points. . No random Critical hits. |
Craft |
Pain Train | N/A | N/A | Base: 65
Crit: 195 |
. Doubles capture power for points and carts. . Raises bullet vulnerability by 10%. |
Craft |
Scotsman's Skullcutter | N/A | N/A | Base: 78
Crit: 234 |
. Has larger melee range.
. Deals 20% more damage. . Lowers speed by 15%, even if not wielded. |
Promotional |
Frying Pan | N/A | N/A | Base: 65
Crit: 195 |
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1 Explosion damage is determined by the distance from the explosion.
Taunt attack
Attack | Weapon | Duration | Damage | |
---|---|---|---|---|
Melee |
Decapitation | Eyelander |
5 seconds |
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Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Demoman achievements
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Trivia
- The Heavy and the Demoman are both voiced by Gary Schwartz.
- The Demoman was born to a clan of Scottish Demomen whose motto is "In regione caecorum rex est luscus", which roughly translates as "In the realm of the blind, the one eyed man is king." According to his mother, his father lost both his eyes before he was 30 and maintained 26 jobs until his dying day.
- The Demoman's old trading card bio is largely the same, except that his original parents are killed rather than his adoptive set.
- The Demoman is missing his shoulder emblem in the RED main menu splash screen. (Both in the original RED team picture and the Soldier/Demo Face-off picture.) He is also missing his shoulder emblems in Meet the Demoman.
- The HUD icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's patch is also on the wrong eye.
See also
- Meet the Demoman
- Demoman match-ups
- Demoman taunts
- Demoman responses
- Demoman voice commands
- Demoman User Guides
- Sticky jump
- Juggling
- Demoman strategy
- Demoman scripts
- List of references (Demoman)
External links
- WAR! Update
- WAR! Update - The Demoman Update
- The Demoman comic
- TF2 Official Blog- A Grim Bloody Fable!
- TF2 Official Blog- Attention Employees...
- TF2 Official Blog- The War Update!
- TF2 Official Blog- It's a Bloodbath!
- TF2 Official Blog- War, Day 2
- TF2 Official Blog- Casualties of War!
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