Difference between revisions of "Competitive Mode"
m |
(Minor fixes and updated update history. Added a link to the Competitive FAQ.) |
||
Line 14: | Line 14: | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! Rank Icon | ! Rank Icon | ||
− | ! Rank | + | ! Rank Name |
|- | |- | ||
! [[File:Fresh_Meat.png]] | ! [[File:Fresh_Meat.png]] | ||
Line 79: | Line 79: | ||
* Competitive Mode currently supports [[Standard competitive lineup|6v6]]. | * Competitive Mode currently supports [[Standard competitive lineup|6v6]]. | ||
− | == Stress | + | == Stress Tests == |
The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the [https://steamcommunity.com/groups/tfcompetitive official group] and have the [https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030 Steam Guard Mobile Authenticator] enabled, as well as have a [[Competitive Matchmaking Beta Pass]]. When a stress test was active, a "Play Competitive" button would appear on the [[Main menu|main menu]] with a Stress Test badge when the test began. | The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the [https://steamcommunity.com/groups/tfcompetitive official group] and have the [https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030 Steam Guard Mobile Authenticator] enabled, as well as have a [[Competitive Matchmaking Beta Pass]]. When a stress test was active, a "Play Competitive" button would appear on the [[Main menu|main menu]] with a Stress Test badge when the test began. | ||
Line 87: | Line 87: | ||
== Update history == | == Update history == | ||
− | {{Update history |'''{{Patch name|2|29|2016}}''' | + | {{Update history | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) |
+ | * {{Undocumented}} Added the [[Competitive Matchmaking Beta Pass]]. | ||
+ | |||
+ | '''{{Patch name|2|29|2016}}''' | ||
* Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta. | * Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta. | ||
** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ||
Line 103: | Line 106: | ||
* Updated content and features for the TF2 Competitive Mode beta. | * Updated content and features for the TF2 Competitive Mode beta. | ||
** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ||
+ | * {{Undocumented}} Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.) | ||
+ | * {{Undocumented}} Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift. | ||
+ | |||
+ | '''{{Patch name|3|18|2016}}''' | ||
+ | * {{Undocumented}} Converted existing Competitive Matchmaking Beta Passes to [[Vintage]] quality. | ||
+ | * {{Undocumented}} Added a general purpose Competitive Matchmaking Beta Pass. | ||
+ | * {{Undocumented}} Added the [[Competitive Matchmaking Beta Invite]]. | ||
'''{{Patch name|3|22|2016}}''' | '''{{Patch name|3|22|2016}}''' | ||
Line 121: | Line 131: | ||
** Increased the rate at which medals are revealed during the match summary. | ** Increased the rate at which medals are revealed during the match summary. | ||
− | '''{{Patch name|4|25|2016}}''' | + | '''{{Patch name|4|25|2016}} #1''' |
* Updated content and features for the TF2 Competitive Mode beta. | * Updated content and features for the TF2 Competitive Mode beta. | ||
** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ||
** Added a ten second countdown to the beginning of each round after the first. | ** Added a ten second countdown to the beginning of each round after the first. | ||
** Added {{code|cp_gorge}} to the map rotation to test attack/defense format (using stopwatch mode). | ** Added {{code|cp_gorge}} to the map rotation to test attack/defense format (using stopwatch mode). | ||
− | * {{Undocumented}} Removed Granary and Foundry from Competitive Mode rotation. | + | * {{Undocumented}} Removed Granary and Foundry from the Competitive Mode rotation. |
+ | |||
+ | '''{{Patch name|4|26|2016}}''' | ||
+ | * Fixed the round timer not showing up in non-competitive games. | ||
− | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]]) | + | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) |
− | * Competitive is | + | * Competitive Mode is no longer in beta. |
* Added new sound vo files for Competitive Mode. | * Added new sound vo files for Competitive Mode. | ||
* Added check to prevent players with P-REC loaded from participating in matchmaking. | * Added check to prevent players with P-REC loaded from participating in matchmaking. | ||
** Prevents P-REC crashing which results in players receiving abandon penalties. | ** Prevents P-REC crashing which results in players receiving abandon penalties. | ||
* Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode. | * Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode. | ||
− | * Added the [[Competitive Matchmaking Pass]]. | + | * {{Undocumented}} Added the [[Competitive Matchmaking Pass]]. |
'''{{Patch name|7|9|2016}}''' | '''{{Patch name|7|9|2016}}''' | ||
− | * Updated ConVar {{code|zoom_sensitivity_ratio}} so its value is saved across sessions and it can be adjusted in Competitive Mode. | + | * Updated ConVar {{code|zoom_sensitivity_ratio}} so its value is saved across sessions and it can be adjusted in Competitive Mode.}} |
− | }} | ||
== Gallery == | == Gallery == | ||
Line 171: | Line 183: | ||
== External links == | == External links == | ||
− | * [ | + | * [http://www.teamfortress.com/meetyourmatch/faq/ Competitive Mode FAQ] |
* [https://steamcommunity.com/groups/tfcompetitive/discussions/0/405692224225135720/ Competitive Beta -- The Plan and FAQ] | * [https://steamcommunity.com/groups/tfcompetitive/discussions/0/405692224225135720/ Competitive Beta -- The Plan and FAQ] | ||
+ | * [https://steamcommunity.com/groups/tfcompetitive Team Fortress 2 Competitive Beta Steam Group] | ||
[[Category:Game modes]] | [[Category:Game modes]] |
Revision as of 13:49, 13 July 2016
“ | At least you didn't disappoint me more than usual.
Click to listen
— The Administrator
|
” |
Competitive Mode is an official game mode released for Team Fortress 2. The mode is accessible only by having a Premium TF2 account and a phone number associated with the Steam account, however purchasing a Competitive Matchmaking Pass from the Mann Co. Store also grants access. If a player is eligible for Competitive Matchmaking but has a VAC ban on their account, the only way to get access is to buy a pass from the Mann Co. Store. Like regular matches, there are no bans to any weapon and/or class that can be used.
Contents
Gameplay
Competitive Mode is a more refined version of the Casual game modes, but is much less chaotic and random in nature than Public Matches. Each player is able to level up their rank depending on their performance and the outcome of the match, however it is also possible to lose rank levels, for example by not performing above average and losing a match. Once players join the game, they will have the option to mark themselves as "ready" to start the match (Similar to the Mann vs. Machine game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start. Players leaving a Competitive match mid-game receive a Matchmaking Cooldown punishment which prevents them from playing Matchmaking during a limited time. Each repeated offense increases this timer.
Ranks
Each player has a rank which can be leveled up by performing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.
Changes from Standard Multiplayer
- Competitive Mode has a round-based match system with alternate announcer voice lines, an interactive winner's screen, and features fewer game modes than Casual lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
- The current available game modes are Control Points, King of the Hill, and Payload on a limited number of maps.
- Competitive Mode currently supports 6v6.
Stress Tests
The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the official group and have the Steam Guard Mobile Authenticator enabled, as well as have a Competitive Matchmaking Beta Pass. When a stress test was active, a "Play Competitive" button would appear on the main menu with a Stress Test badge when the test began.
Maps
Template:Competitive Mode maps
Update history
- [Undocumented] Added the Competitive Matchmaking Beta Pass.
- Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode.
- Updated Foundry to support the Competitive mode beta.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- [Undocumented] Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.)
- [Undocumented] Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift.
- [Undocumented] Converted existing Competitive Matchmaking Beta Passes to Vintage quality.
- [Undocumented] Added a general purpose Competitive Matchmaking Beta Pass.
- [Undocumented] Added the Competitive Matchmaking Beta Invite.
- Fixed bugs for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed round timer not being displayed outside of competitive mode.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Actually fixed the round timer not showing up in non-competitive games.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed seeing incorrect rank icons during the match summary.
- Fixed team medal totals not matching the total medals handed out during the match summary.
- Increased the rate at which medals are revealed during the match summary.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Added a ten second countdown to the beginning of each round after the first.
- Added
cp_gorge
to the map rotation to test attack/defense format (using stopwatch mode).
- [Undocumented] Removed Granary and Foundry from the Competitive Mode rotation.
- Fixed the round timer not showing up in non-competitive games.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Competitive Mode is no longer in beta.
- Added new sound vo files for Competitive Mode.
- Added check to prevent players with P-REC loaded from participating in matchmaking.
- Prevents P-REC crashing which results in players receiving abandon penalties.
- Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
- [Undocumented] Added the Competitive Matchmaking Pass.
- Updated ConVar
zoom_sensitivity_ratio
so its value is saved across sessions and it can be adjusted in Competitive Mode.
Gallery
See also
External links
- Competitive Mode FAQ
- Competitive Beta -- The Plan and FAQ
- Team Fortress 2 Competitive Beta Steam Group
|