Difference between revisions of "Rescue Ranger"
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* Bolts appear to repair redeployed buildings even when they cannot yet be repaired due to not having finished reconstruction. | * Bolts appear to repair redeployed buildings even when they cannot yet be repaired due to not having finished reconstruction. | ||
* If the Engineer picks up a building when a Spy just sapped that building, the Engineer will successfully pack up, however, before placing the building, the Sapper model will appear on the blueprint and will constantly damage the building, but since it's impossible to damage the building while hauled, the building health will keep regenerating as well. If the player deploys the building, the Sapper won't be able to be destroyed, but the building still works normally. <!--I haven't tested this with the Red-Tape recorder, it may have different effects--> | * If the Engineer picks up a building when a Spy just sapped that building, the Engineer will successfully pack up, however, before placing the building, the Sapper model will appear on the blueprint and will constantly damage the building, but since it's impossible to damage the building while hauled, the building health will keep regenerating as well. If the player deploys the building, the Sapper won't be able to be destroyed, but the building still works normally. <!--I haven't tested this with the Red-Tape recorder, it may have different effects--> | ||
− | * Rescue Ranger kills count as | + | * Rescue Ranger kills count as Sentry Gun kills in Engineer contracts. |
* When crouching, the bolts are fired from above the actual location. | * When crouching, the bolts are fired from above the actual location. | ||
Revision as of 22:34, 7 April 2018
“ | Gotcha!
Click to listen
— The Engineer rescuing a building from far away
|
” |
The Rescue Ranger is a community-created primary weapon for the Engineer. It resembles the normal Shotgun, but has a small, permanently turned on monitor mounted on its top in the location a scope is typically found which shows a moving sine wave. The monitor is connected to an either yellow or orange box at the end of the barrel with a team-colored light on its end.
While the Rescue Ranger is the Engineer's active weapon, it is able to pick up any of his buildings that are in his direct line of sight from a range, at the cost of 100 Metal. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored flash, and leaves a tracer beam that temporarily notifies others of the user's location. The weapon also fires unique bolts instead of bullets, which repair 60 health to friendly buildings that cost metal at a 4:1 (health:metal) ratio (in effect, healing 4 health will consume 1 unit of metal). Note that these shots will only repair the building, and not restock ammo, apply upgrades, or damage attached enemy Sappers. Firing at a Teleporter will not repair the other side.
As the downside to these perks, the weapon carries much less ammo than its stock counterpart, with only a clip size of 4 and a reserve stock of 16. In addition, possessing the Rescue Ranger means the Engineer becomes marked for death whenever he hauls a building, causing him to take mini-crits from any incoming damage, for as long as he hauls the building and for a few seconds after redeploying it. This effect applies whether the building was picked up via the Rescue Ranger's ability or not.
As with most projectiles, the Rescue Ranger's bolts can be reflected by the Pyro's compression blast. Reflected bolts will deal regular damage to enemy buildings, but cannot repair friendly buildings, and simply have no effect.
The Rescue Ranger was contributed to the Steam Workshop under the name "Modified Shotgun".
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 60 |
Base damage | 100% | 40 |
Maximum fall-off | 50% | 21 |
Point blank | 60 | |
Medium range | 27 | |
Long range | 21 | |
Critical | 120 | |
Mini-crit | 54-72 | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Eureka Effect | Reclaimed Metal | Rescue Ranger | ||
x3 | + | = |
Class Token - Engineer | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Strange variant
Related achievements
Engineer
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Mann vs. Machievements
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Update history
- The Rescue Ranger was added to the game.
- Fixed Rescue Ranger bolts using incorrect hit boxes.
- Fixed missing text in the recipe description for the Rescue Ranger.
- Updated the Rescue Ranger so it can be used as a crafting ingredient.
- Changed attributes:
- Increased in damage per bolt by 14%.
- Increased building healing from 50 to 75 per bolt.
- [Undocumented] Added Collector's quality.
- [Undocumented] Added Strange quality.
- [Undocumented] Fixed crit boosted glow not showing.
- Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance.
- Fixed the Rescue Ranger being able pick-up buildings through walls.
[Unknown Date]
- Fixed Rescue Ranger bolts dealing headshot damage when reflected.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Decreased ranged hauling metal cost to from 130 to 100.
- Rescue Ranger bolts now properly heal friendly Combat Mini-Sentry Guns.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Healing per bolt reduced from 75 to 60.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attributes:
- Ranged repairs now consume metal at a 4-to-1 health-to-metal ratio (previously consumed no metal).
- Double the amount of metal applied (per Wrench hit) when upgrading buildings during the "Setup" period.
- [Undocumented] Changed weapon description.
- Fixed the Rescue Ranger not drawing its attached screen properly.
- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step".
December 21, 2017 Patch (Smissmas 2017)
- Added Festive variant.
- Fixed missing display attribute for the Rescue Ranger (client display issue only).
Unused content
- There is a set of unused sounds for this weapon associated with buildings teleporting and some kind of charging.
- Some of the sounds are named rescue_ranger_teleport_send_01 and rescue_ranger_teleport_receive_01, which hint that this weapon could have been able to both pick up buildings from a distance and place them from a distance.
Bugs
- The Engineer achievements Circle the Wagons cannot be earned with the Rescue Ranger, despite it able to repair friendly buildings.
- Reflected bolts from Pyros do not heal buildings.
- When picking up a level 3 Sentry Gun from a distance, the player may be unable to deploy it.
- Bolts appear to repair redeployed buildings even when they cannot yet be repaired due to not having finished reconstruction.
- If the Engineer picks up a building when a Spy just sapped that building, the Engineer will successfully pack up, however, before placing the building, the Sapper model will appear on the blueprint and will constantly damage the building, but since it's impossible to damage the building while hauled, the building health will keep regenerating as well. If the player deploys the building, the Sapper won't be able to be destroyed, but the building still works normally.
- Rescue Ranger kills count as Sentry Gun kills in Engineer contracts.
- When crouching, the bolts are fired from above the actual location.
Trivia
- The amplitude of the sine wave in the monitor is based on the user's Metal count: having full Metal causes the wave to be at maximum height, while lacking enough Metal to long-range haul a building will make it significantly flatter and having no Metal renders the wave almost completely flat.
- The effect is done using a dedicated material proxy.
Gallery
RED first-person view.
RED first-person view with the Gunslinger equipped.
BLU first-person view.
References
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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