Difference between revisions of "Spy"
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In addition to being able to swiftly assassinate key enemies, the Spy possesses the ability to disable and destroy Engineer-constructed [[buildings]] with his [[Sapper]]. Once attached to an enemy building, the Sapper disables and slowly drains [[health]] from the building. However, a Sapper can be removed by an [[Engineer]], or [[Pyro]] wielding the [[Homewrecker]], [[Maul]], or [[Neon Annihilator]]. | In addition to being able to swiftly assassinate key enemies, the Spy possesses the ability to disable and destroy Engineer-constructed [[buildings]] with his [[Sapper]]. Once attached to an enemy building, the Sapper disables and slowly drains [[health]] from the building. However, a Sapper can be removed by an [[Engineer]], or [[Pyro]] wielding the [[Homewrecker]], [[Maul]], or [[Neon Annihilator]]. | ||
− | The Spy, while disguised, has access to enemy | + | The Spy, while disguised, has access to enemy [[Dispenser|dispensers]] and [[Teleporter|teleporters]]. This enables him to replenish his health and [[ammo]] behind enemy lines and navigate while blending in. Despite being disguised, the Spy will still collide with enemy buildings. |
Enemy [[Medic|Medics]] can both heal and apply [[ÜberCharge]] effects to disguised enemy Spies. | Enemy [[Medic|Medics]] can both heal and apply [[ÜberCharge]] effects to disguised enemy Spies. | ||
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'''{{Patch name|12|18|2009}}''' | '''{{Patch name|12|18|2009}}''' | ||
− | * Fixed Spies being able to build | + | * Fixed Spies being able to build dispensers. |
'''{{Patch name|1|13|2010}}''' | '''{{Patch name|1|13|2010}}''' |
Revision as of 04:51, 5 August 2019
Spy | |
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Basic Information | |
Icon: | |
Type: | Support |
Health: | 125 /185 (See Health below for further details) |
Speed: | 107% (See Speed below for further details) |
Meet the Spy | |
“ | This Spy has already breached our defenses...
You've seen what he's done to our colleagues! And worst of all: He could be any one of us. — The BLU Spy on the RED Spy
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” |
Hailing from an indeterminate region of France, the Spy is an enthusiast of sharp suits and even sharper knives. Using a unique array of cloaking watches, he can render himself invisible or even fake his own death, leaving unaware opponents off-guard. His Disguise Kit lets him take on the form of any class on either team, allowing him to blend in while behind enemy lines before stabbing his unsuspecting "teammates" in the back. In fact, a swift backstab with any of the Spy's knives will kill most foes in a single hit - provided they aren't under the effects of any type of invulnerability, or some other form of immense damage reduction.
In addition to being able to swiftly assassinate key enemies, the Spy possesses the ability to disable and destroy Engineer-constructed buildings with his Sapper. Once attached to an enemy building, the Sapper disables and slowly drains health from the building. However, a Sapper can be removed by an Engineer, or Pyro wielding the Homewrecker, Maul, or Neon Annihilator.
The Spy, while disguised, has access to enemy dispensers and teleporters. This enables him to replenish his health and ammo behind enemy lines and navigate while blending in. Despite being disguised, the Spy will still collide with enemy buildings.
Enemy Medics can both heal and apply ÜberCharge effects to disguised enemy Spies.
Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well, allowing him to relay useful intelligence. This ability is unique to only the Spy and a Medic carrying the Solemn Vow.
The Spy is voiced by Dennis Bateman.
Contents
Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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Spy | 125 | 185 | 158 |
With the Big Earner equipped | 100 | 150 | 126 |
With Conniver's Kunai equipped | 70 | 105 | 89 |
Maximum overheal from Conniver's Kunai backstabs | N/A | 210 | N/A |
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Spy |
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Disguised as a Scout |
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Disguised as a Soldier |
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Disguised as a Pyro |
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Disguised as a Demoman |
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Disguised as a Heavy |
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Disguised as a Engineer |
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Disguised as a Medic |
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Disguised as a Sniper |
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Basic strategy
- Use your knife to backstab enemies from behind, killing them instantly.
- Disguise yourself as an enemy with your Disguise Kit. Beware; attacking will remove your disguise.
- Hit MOUSE2 to cloak and become fully invisible for a short period of time.
- Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
- Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
- Place your Electro Sappers on enemy Sentry Guns in order to destroy them. Note that disguises aren't lost when placing Sappers.
- Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
- Call for enemy Medics by hitting E while disguised.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Revolver |
6 | 24 | Base: 40 Crit: 120 |
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Promotional Big Kill |
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Unlock Ambassador |
6 | 24 | Base: 34 Crit: 54-102 |
Critical hits are guaranteed for headshots. Accuracy decreases after initial shot. Has a short 1 second cooldown during which it never crits. | |
Craft L'Etranger |
6 | 24 | Base: 32 Crit: 96 |
+40% cloak duration On hit: adds 15% charge to cloak. | |
Craft Enforcer |
6 | 24 | Base: 40 Crit: 120 |
+20% damage bonus while disguised. Attacks pierce damage resistance effects and bonuses. | |
Promotional Diamondback |
6 | 24 | Base: 34 Crit: 102 |
Earns 1 crit shot for each backstab kill and each building destroyed with a Sapper attached (can hold up to 35). –15% damage penalty. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Knife |
N/A | N/A | Base: 40 Backstab: | ||
Promotional Prinny Machete |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Promotional Sharp Dresser |
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Promotional Black Rose |
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Craft Your Eternal Reward |
N/A | N/A | Base: 40 Backstab: |
Upon a successful backstab, the Spy instantly disguises as the backstab victim. Victims do not make any noise when dying. | |
Craft Wanga Prick |
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Promotional Conniver's Kunai |
N/A | N/A | Base: 40 Backstab: |
On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points. –55 max health on wearer. | |
Craft Big Earner |
N/A | N/A | Base: 40 Backstab: |
Upon a kill, the Spy gains 30% of his cloak meter. Gain a 3 second speed boost on kill. | |
Craft Spy-cicle |
N/A | N/A | Base: 40 Backstab: |
On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds. Backstab turns victim to ice. | |
Taunt Attack
150x150px | Associated items | Description | Kill icon |
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Main article: Fencing The Spy puts his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying either: |
Primary PDA
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Primary PDA Disguise Kit |
N/A | N/A | N/A | N/A | Allows the Spy to disguise himself as an enemy or a friendly player. |
Secondary PDA
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Secondary PDA Invis Watch |
N/A | N/A | N/A | N/A |
Cloak type: Timed |
Promotional Secondary PDA Enthusiast's Timepiece | |||||
Promotional Secondary PDA Quäckenbirdt | |||||
Unlock Secondary PDA Cloak and Dagger |
N/A | N/A | N/A | N/A |
Cloak type: Motion sensitive |
Unlock Secondary PDA Dead Ringer |
N/A | N/A | N/A | N/A | Cloak type: Feign death Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse. |
Building
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Building Sapper |
N/A | N/A | N/A | Disables and slowly destroys enemy Engineer buildings. | |
Promotional Building Ap-Sap |
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Uncrate Building Snack Attack |
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Promotional Building Red-Tape Recorder |
N/A | N/A | N/A | Disables enemy Engineer buildings.
Reverses enemy building construction. |
Item sets
The Saharan Spy | |
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Effect |
Extra effects when taunting. |
The Man of Honor | |
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Effect |
No effect |
The Invisible Rogue | |
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Effect |
No effect |
The Gravelpit Emperor | |
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Effect |
No effect |
The Automatic Pilot Pack | |
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Effect |
No effect |
Cosmetic items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Spy achievements
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Update history
- Medi Gun no longer continues to heal enemy Spies who have lost their disguise.
- Fixed a case where a spy stabbing from the front of a player would score a backstab.
- [Undocumented] Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Added 70 Spy voice lines.
- Added 38 Spy achievements.
- [Undocumented] Fixed a bug where a fake Spy hand would appear on the screen of other players.
December 17, 2009 Patch (WAR! Update)
- Added more backstab animations.
- Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
- Fixed Spies being able to build dispensers.
- Added backstab death animation.
April 29, 2010 Patch (119th Update)
- Fixed Engineers & Spies being able to circumvent build restrictions.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added unused "Hi-five" taunt.
April 14, 2011 Patch (Hatless Update)
- Added training for the Spy.
August 18, 2011 Patch (Manno-Technology Bundle)
- Fixed disguised Spies showing their critboost status.
- Fixed the Spy not holding Sappers correctly in third person.
- Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe.
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
- Fixed several cosmetic items not cloaking properly for the Spy
- Fixed bug where Spy was unable to taunt with the Disguise Kit
- Fixed Halloween footstep spells being displayed for disguised Spies.
- Fixed disguised Spies using the incorrect grapple color.
- Fixed the Resist powerup shield drawing for Spies while they are invisible.
- Fixed the Resist powerup shield using the wrong color for disguised Spies.
- Fixed not seeing the powerup icons for disguised Spies.
- Fixed a client crash related to Spies disguising as players and then switching their disguise weapon.
July 2, 2015 Patch (Gun Mettle Update)
- Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair).
- Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.
- In the disguise menu, pressing 'reload' will also toggle the disguise team.
- While invisible, Spy receives 20% less damage from all damage sources.
- While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed).
- Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).
- Max speed increased to 320 (from 300).
- Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as.
Bugs
- Sometimes, the class the Spy is disguised as will appear to be carrying invisible or transparent weapons to the enemy team. This also includes weapons worn on the player, such as the Gunboats or Ali Baba's Wee Booties.
- Sometimes but rarely, and especially if the Spy is disguised as Engineer, the enemy will still see the disguised Spy holding one of his weapons.
- Sometimes, when the Spy is disguised as a Scout holding the Scattergun, the handle of the Scattergun will be a revolver handle. A similar occurrence appears with the Shortstop.
- When exiting out of the current disguise in third person, the cosmetic items of the player the Spy is disguised as will appear on the Spy for a split second.
- Rarely, disguised spies show up with a decapitated model. Also, sometimes players will show without their respective hats or styles.
- Sometimes, when disguised as Sniper, arrows from the Huntsman will show up on their back regardless if the target has it equipped or not.
- Sometimes, the Spy's left hand moving animation can animate faster than its default speed while the player is moving. This issue can be fixed by recording a demo and quickly stopping it.
- Sometimes, when the Spy dies, the playermodel will go into a reference pose when ragdolling.
- Disguising and removing the disguise while wearing any item that goes the
bip_head
bone (i.e. most items that goes to the Hat equip region), will cause Spy's equipped hat to get slightly out of sync with the player's movement, occasionally clipping on the character's player model.
Trivia
- The Spy's voice actor Dennis Bateman also voices the Pyro class.
- The idea for the Spy originally came from a Quake glitch, which caused players of the enemy team to appear as allies. [1]
- The Spy is known to speak phrases in French, Spanish and Italian.
- The first BLU team Spy resembled Fu Manchu.
- In Poker Night at the Inventory, an image of the Spy makes a cameo as the Jack of Diamonds in the "Poker Night" and "Poker Night Alternative" decks, respectively.
- The lower half of both cards have the Spy wearing the Engineer disguise mask on them.
- The Spy makes an appearance in Worms: Reloaded as one of the forts; the rest of the fort is composed of Gravel Pit. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
- The Assassin class of Monday Night Combat has a promotional item with the Spy's disguise mask and the Scout's headset named "Bonk! Slash!".
- The Spy, along with the Heavy and the Pyro, is a playable character as one character named "Team Fortress" in the PC version of Sonic & All-Stars Racing Transformed. Spy flies the airplane, whilst Pyro and Heavy drive the Standard car and boat respectively.
- According to the Ap-Sap's dialogue, the Spy keeps his knife, revolver and sapper in a pocket of his suit.
- The Spy has an English accent in his French voice lines.
- According to the Spy, his tie is made of silk and costs $9,000, while dialogue in The Naked and the Dead reveals the Spy's suit to be a $10,000 custom-tailored Louis Crabbemarché jacket.
- Crabbemarché loosely translates to "crab walking", a reference to the Spycrab fad.
- A common running joke and theory is that the Spy is the Scout's father; this is shown in official media such as the Meet the Spy short and in-game domination lines. Official comics further stress this speculation, with the Heavy giving a passing comment that the Scout's father "disappears often", and "The Naked and the Dead" comic giving heavy implications of the Spy wanting to give the Scout a peaceful farewell before his "death", even calling him "son" while disguised as Tom Jones, and grieving when Scout dies.
Gallery
- SpyTFC.png
The Spy class of Team Fortress Classic.
Trading card front.
The Spy's Mafia Monday mugshot from the Über Update.
Related merchandise
See also
- Disguise
- Cloak
- Backstab
- Spy match-ups
- Anti-Spy strategy
- Spy taunts
- Spy responses
- Spy voice commands
- Basic Spy strategy
- Community Spy strategy
- Spy (Classic)
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Spy page on the Offical TF2 Website
- The Sniper vs. Spy Update
- TF2 Official Blog - Sniper vs. Spy Update, Day 5
- TF2 Official Blog - Day 6 Spy Update Hooray!
- TF2 Official Blog - Sniper vs. Spy Update, Day 7
- TF2 Official Blog - The Sniper vs. Spy Update
- TF2 Official Blog - Neat Community Creations (Spy Update Hoax)
- In-Depth Spy Guide
- TF2: Spy Guide Part #1: Spying 101
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