Difference between revisions of "Demoman"
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{{Quotation|'''The Demoman''' on what makes '''him''' a good Demoman.|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and '''kablooie'''!|sound=Demomanquote.wav}} | {{Quotation|'''The Demoman''' on what makes '''him''' a good Demoman.|One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and '''kablooie'''!|sound=Demomanquote.wav}} | ||
− | + | The '''Demoman''', real name '''Tavish [[Degroot|DeGroot]]''', is a [[Bottle|scrumpy]]-swilling drunken demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful if unpredictable asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect, mid-range combat. Armed with his [[Grenade Launcher]] and [[Stickybombs]], the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. | |
The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy [[Sentry Gun]] emplacements while remaining safely out of sight. His Stickybombs are a perfect tool for area denial, and are effective in keeping opponents away from any [[cart]]s, [[control points]] and [[Intelligence cases]] he deems off-limits. | The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy [[Sentry Gun]] emplacements while remaining safely out of sight. His Stickybombs are a perfect tool for area denial, and are effective in keeping opponents away from any [[cart]]s, [[control points]] and [[Intelligence cases]] he deems off-limits. |
Revision as of 23:14, 2 June 2011
Demoman | |
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Basic Information | |
Icon: | 40px |
Type: | Defensive |
Health: | 175 / 260 150 / 225 with the Eyelander or HHHH equipped 210 / 315 with the Eyelander or HHHH fully charged 160 / 240 with the Claidheamh Mòr equipped |
Speed: | 93% 79% with the Scotsman's Skullcutter equipped 123% with the Eyelander or HHHH fully charged |
Meet the Demoman | |
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman on what makes him a good Demoman.
|
” |
The Demoman, real name Tavish DeGroot, is a scrumpy-swilling drunken demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful if unpredictable asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect, mid-range combat. Armed with his Grenade Launcher and Stickybombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward, often in many pieces.
The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His Stickybombs are a perfect tool for area denial, and are effective in keeping opponents away from any carts, control points and Intelligence cases he deems off-limits.
The Demoman is voiced by Gary Schwartz.
Contents
Bio
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Basic strategy
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Grenade Launcher |
4 | 16 | On direct hit:
After bounce:
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Grenades explode on contact with an enemy, provided they have not bounced first. Grenades have zero range falloff on a direct hit. | |
Craft Loch-n-Load |
2 | 16 | On direct hit:
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Grenades explode on contact with an enemy. Grenades have zero range falloff on a direct hit. +20% Damage done. +25% Projectile speed. -60% clip size. Launched bombs shatter on surfaces. +25% Damage done to self. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Directly underneath:
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Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. Can lay up to 8 stickybombs at once. Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
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Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Adds 50% resistance to fire damage. Adds 40% resistance to explosive damage. Grants its abilities passively, does not need to be selected. Does not grant resistance to self-inflicted damage. Cannot be instantly recharged from a resupply cabinet. | |
Unlock Scottish Resistance |
8 | 36 | Directly underneath:
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Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button. Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. Can destroy enemy stickies. Can lay up to 14 stickybombs at once. Has 12 more ammo carried. Has 25% higher firing speed. Has 0.8 sec. longer priming time. | |
Craft Sticky Jumper |
8 | 72 | Directly underneath:
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+200% max primary ammo on wearer. No self inflected blast damage taken. -100% damage done. +100% explosive damage vulnerability on wearer +100% bullet damage vulnerability on wearer +100% fire damage vulnerability on wearer |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bottle |
N/A | N/A | Base: 65
Crit: 195 |
The Bottle will break upon a successful Critical hit (purely cosmetic feature). | |
Unlock Eyelander |
N/A | N/A | Base: 65
Crit: 195 |
Has 37% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life. Lowers maximum health by 25 points. No random Critical hits. | |
Craft Pain Train |
N/A | N/A | Base: 65
Crit: 195 |
Doubles capture power for points and carts. Raises bullet vulnerability by 10%. | |
Craft Scotsman's Skullcutter |
N/A | N/A | Base: 78
Crit: 234 |
Has 37% longer melee range. Deals 20% more damage. Lowers speed by 15%, even if not wielded. Every killing blow decapitates the enemy, but does not increase the head counter. | |
Promotional Frying Pan |
N/A | N/A | Base: 65
Crit: 195 |
Promotional item from Left 4 Dead 2: The Sacrifice. | |
Craft Horseless Headless Horsemann's Headtaker |
N/A | N/A | Base: 65
Crit: 195 |
Halloween item. | |
Craft Claidheamh Mòr |
N/A | N/A | Base: 65
Crit: 195 |
Has 37% longer melee range. 0.5 Sec. increase in charge duration. -15 Max health on wearer. No random Critical hits. Every killing blow decapitates the enemy, but does not increase the head counter. | |
Craft Ullapool Caber |
N/A | N/A | Base: 35 (149) 1
Crit: 105 (300) 1 |
On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward. No random Critical hits. The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet. | |
Promotional, Craft Half-Zatoichi |
N/A | N/A | Base: 65
Crit: 195 |
On kill: restores you to 100% health This weapon is Honorbound and once drawn cannot be sheathed until it kills. A single successful hit will kill an enemy wielding the same weapon. |
1 Explosion damage is determined by the distance from the explosion.
Taunt Attack
Associated items | Description | Kill Icon | |
---|---|---|---|
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. |
Item sets
The Expert's Ordnance | |
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Effect |
No effect |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Demoman achievements
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Bugs
- The Demoman's head slightly clips with his own collar.
Trivia
- The voice actor for the Demoman, Gary Schwartz, also voices the Heavy.
- The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for the actual black Scottish style both because the former lacked originality and because the latter was easier to differentiate from the other classes.[1]
- The HUD icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's eye patch is also on the wrong eye.
- The WAR!: The Demoman lost the seven-day War waged between him and the Soldier, thus losing out on his chance to obtain the Gunboats.
- Acording to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a photo of him with both eyes and his parents.
- The Demoman was also a part of the KritzKast contest, in which contestants submitted what they thought the Demoman says in the censored portion of the Meet the Demoman.
- The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of November 19, 2010. Other ingame appearences of the logo, such as the 119th_medals or the Carouser's Capotain remain unchanged.
- In Poker Night at the Inventory, an image of the RED Demoman makes a cameo as the Jack card for the red suits (hearts and diamonds) in the "TF2" card deck.
- The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- Template:W was hired as the first BLU Demoman.
- The WAR! comic features a picture of the demoman as a child with his parents. The seal in the background states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
- Ironically, no Highlander should have had an eye past thirty, according to the WAR! comic.
- The Assault class of Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
- Dm concept5a.jpg
One of the conceptual designs for the Demoman
- Demoman badge old RED.png
The Demoman's original RED emblem
- Demoman badge old BLU.png
The Demoman's original BLU emblem
The Demoman's smiling face
Related merchandise
Related fads
See also
- Meet the Demoman
- Demoman match-ups
- Anti-Demoman Strategy
- Demoman taunts
- Demoman marketing poses
- Demoman responses
- Demoman voice commands
- Sticky jump
- Juggling
- Basic Demoman strategy
- Community Demoman strategy
- List of references (Demoman)
- Demoman (Classic)
- Merchandise
Reference
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- WAR! Update
- WAR! Update - The Demoman Update
- The Demoman comic
- TF2 Official Blog - A Grim Bloody Fable!
- TF2 Official Blog - Attention Employees...
- TF2 Official Blog - The War Update!
- TF2 Official Blog - It's a Bloodbath!
- TF2 Official Blog - War, Day 2
- TF2 Official Blog - Casualties of War!
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