Difference between revisions of "Pyro"
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{{Pro}}Projectiles cannot be [[Airblast|deflected]].<br/> | {{Pro}}Projectiles cannot be [[Airblast|deflected]].<br/> | ||
{{Con}}Does not get random [[Critical hits|Critical]] hits.<br/> | {{Con}}Does not get random [[Critical hits|Critical]] hits.<br/> | ||
− | {{Con}}No Flare Jump | + | {{Con}}No Flare Jump (Firing at feet) for escape purposes. |
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Revision as of 06:31, 30 January 2012
Pyro | |
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Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 175 / 260 |
Speed: | 100% 110% with the Gas Jockey item set |
Meet the Pyro | |
“ | Mpphhh mphh mphhhh mphhh mhh!
Click to listen
— The Pyro on just about anything
|
” |
The Pyro is a mumbling pyromaniac of indeterminate origin who has a fervent fondness for fire and all things fire related. Wielding a homemade Flamethrower, the Pyro can ignite opponents, whittling their health away over time with the ensuing afterburn damage. The Pyro also wears an asbestos-lined suit that protects the wearer against any afterburn effect should the player engage another Pyro.
Due to the short range of the Flamethrower, the Pyro relies heavily on ambush tactics to catch opponents off-guard. One of the primary and vital roles of the Pyro is Spy checking; a puff of flame will ignite (and therefore expose) both a cloaked and a disguised Spy. Though categorized as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly Sentry Guns from Spies, removing Electro Sappers from an Engineer's Buildings using the Homewrecker or the Maul and can also send an entire attacking team retreating for health.
In addition, the Pyro can use the compression blast ability to reflect enemy projectiles, extinguish burning teammates, separate a Medic from its target, disrupt an ÜberCharge, disorient enemies by pushing them into the air, and even rocket jump by reflecting a rocket toward the Pyro's own feet. The Pyro can also ignite a friendly Sniper's Huntsman arrow, thus igniting whoever the arrow hits.
It is even possible for the Pyro to use a Detonator jump to get to places normally unreachable.
The Pyro is voiced by Dennis Bateman.
Contents
Bio
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Basic strategy
- Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage.
- Don't approach enemies head-on; they will notice you and use your short range to their advantage.
- Approaching enemies from the back is usually a much safer and stronger route to attack. This is an especially effective method when employed with the Backburner.
- Your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
- You can often set enemies on fire and retreat, leaving them to die from the afterburn.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
The Flamethrower, Backburner, Degreaser, Flare Gun, and Detonator deal no damage when fired underwater, instead they produce harmless bubbles. However, they will deal base damage if you are above the water and your enemy is also slightly above the water. There is no afterburn however, making these weapons less effective.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Flame Thrower |
Fire:
Air blasts:
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200 | Base (Max):
Crit (Max):
Afterburn:
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Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected rockets/grenades/arrows will inflict Mini-Crit damage. | |
Unlock Backburner |
Fire:
Air blasts:
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200 | Base (Max):
Crit (Max):
Afterburn:
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Guarantees Critical hits when attacking from behind. | |
Craft Degreaser |
Fire:
Air blasts:
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200 | Base (Max):
Crit (Max):
Afterburn:
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Gives 65% faster weapon switch. | |
Craft Phlogistinator |
Fire:
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200 | Base (Max):
Crit (Max):
Afterburn:
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Upon dealing enough fire damage, secondary fire initiates 'Mmmph', which fully restores health and gives guaranteed Critical hits over a short period of time. Damage taken is reduced to a fraction during the taunt. |
1 Fire damage is determined by particle range from Flamethrower.
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 [6 dmg. × 10 pellets] Crit: 180 |
||
Unlock Flare Gun |
1 | 16 | Base: 30
Crit: 90 Afterburn: 6 / sec. × 10 secs. |
On hit, ignites enemy. | |
Craft Detonator |
On hit, ignites enemy. | ||||
Craft Reserve Shooter |
3 | 32 | Base: 60 [6 dmg. × 10 pellets] Crit: 180 |
15% faster weapon switch speed. Mini-crits airborne targets for 3 seconds after switch. Has 50% smaller clip size. | |
Craft Manmelter |
1 | N/A | Base: 30
Crit: 90 Afterburn: 6 / sec. × 10 secs. |
On hit, ignites enemy. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Fire Axe |
N/A | N/A | Base: 65
Crit: 195 |
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Distributed Saxxy |
Limited item from the Replay Update. | ||||
Drop Conscientious Objector |
|||||
Unlock Axtinguisher |
N/A | N/A | Base: 33
Crit: 195 |
Guarantees Critical damage on burning targets. | |
Craft Postal Pummeler |
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Craft Homewrecker |
N/A | N/A | Base: 49
Crit: 146 |
Deals double damage against enemy buildings. Able to remove Electro Sappers. | |
Promotional / Craft Maul |
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Craft Powerjack |
N/A | N/A | Base: 65
Crit: 195 |
On kill, restores 75 health points. Can overheal from maximum health. | |
Craft Back Scratcher |
N/A | N/A | Base: 82
Crit: 244 |
Deals 25% more damage. | |
Promotional / Craft Sharpened Volcano Fragment |
N/A | N/A | Base: 52
Crit: 156 |
On Hit, target is engulfed in flames. | |
Craft Third Degree |
N/A | N/A | Base: 65
Crit: 195 |
Damage transfers to all players connected by Medic beams. |
Taunt Attack
Associated items | Description | Kill Icon | |
---|---|---|---|
Main article: Hadouken
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands. |
Item sets
The Gas Jockey's Gear | |
---|---|
Effect |
Leave a Calling Card on your victims |
The Infernal Imp | |
---|---|
Effect |
No effect |
Dr. Grordbort's Moonman Pack | |
---|---|
Effect |
No effect |
Hats
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Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Pyro achievements
|
Update history
- Fixed the Flamethrower hit detection.
- Increased the Flamethrower damage at point blank range.
- Fixed the Flamethrower stuttering when firing directly into a building.
- Fixed occasional misreporting of Syringe Gun & Fire Axe damage distances to the stats system.
- Added Flamethrower "sizzle" sound when the Pyro is hitting a target.
April 29, 2008 Patch (Gold Rush Update)
- Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front.
June 19, 2008 Patch (The Pyro Update)
- Added alt-fire compression blast to the basic Flamethrower.
- Added The Axtinguisher, The Backburner, and The Flare Gun.
- Hadouken taunt now kills people it hits.
- Tuned the Flamethrower hit detection to improve detection versus retreating opponents.
- Removed Flamethrower's damage falloff (was falling off to 25% by the end).
- Fixed "Hot on your Heels" counting non-Flamethrower based kills.
- Fixed some Pyro achievements not working on some servers.
- Fixed Compression Blast and Flare Gun trail particles on DX8.
- Fixed another issue with the "Hot on your Heels" achievement.
- Added back some damage falloff to the Pyro's Flamethrower. Not nearly as extreme as it was before the Pyro class pack.
- Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.
- Fixed flares not always being removed on impact.
- Removed health bonus from the Backburner.
- Fixed grenades, rockets, and Flamethrower being able to fire through grates at round starts.
August 19, 2008 Patch (A Heavy Update)
- Added new firing sounds to The Backburner.
- Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
- Fixed Pyro model not animating in the class menu.
- Increased flare direct hit damage from 20 to 30.
- Fixed the Axtinguisher.
- Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Flamethrower's |air burst now extinguishes fire on friendly targets.
- Grenades and rockets deflected by a Pyro under the effects of Kritzkrieg will now be criticals.
- Added hat Pyro's Beanie.
- Server log improvements:
- Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst.
- Fixed not being able to reflect arrows with the Flamethrower.
- [Undocumented] Flare Gun will now Mini-Crit on a burning enemy.
- Added log entries for player extinguished events using the Flamethrower.
- Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies.
- [Undocumented] A Pyro's air blast will now extinguish burning disguised enemy Spies.
- Added new hats: Brigade Helm and Respectless Rubber Glove.
- Fixed the Pyro's airblast pushing Spectators in free-look mode.
- Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.
December 17, 2009 Patch (WAR! Update)
- Fixed being able to affect friendly pipes with airblast (they would unstick).
- Added jiggle bones for Pyro's chicken hat.
- Fixed Pyro's not getting the proper kill icon for kills with deflected Direct Hit rockets.
- Added backstab death animation.
- Shotgun reload for Heavy & Pyro changed to feel more appropriate now.
March 18, 2010 Patch (First Community Contribution Update)
- Added weapon: Homewrecker.
- Added hat: Triboniophorus Tyrannus.
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now Mini-Crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
April 29, 2010 Patch (119th Update)
- Added a 20% damage bonus to The Backburner.
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
- Updated the Homewrecker.
- Flamethrower changes
- Increased base damage 10%.
- Afterburn duration increased (from 6 to 10).
- Flares that hit a burning player at mid-to-long range will crit.
- Reduced Backburner damage bonus from 20% to 15%.
May 20, 2010 Patch (Second Community Contribution Update)
- Added hats: Vintage Merryweather and Whiskered Gentleman.
- Moved the "Whiskered Gentleman" to the Misc loadout slot.
July 8, 2010 Patch (Engineer Update)
- Added better feedback sound for Pyros when their Flamethrower is doing damage.
- TF Bot Changes
- Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
September 30, 2010 Patch (Mann-Conomy Update)
- Added weapons: Degreaser and Powerjack.
- Added hats: Attendant, Handyman's Handle, Napper's Respite and Old Guadalajara.
- [Undocumented] Added unused "Hi-five" taunt.
- [Undocumented] Pyro's Airblast pushes grounded stickies approximately twice the distance now.
- The Respectless Rubber Glove and Brigade Helm paint effects are more noticeable.
- [Undocumented] Paint fixed on the Old Guadalajara.
- [Undocumented] Napper's Respite's team colored stripes changed to a brownish-orange.
October 27, 2010 Patch (Scream Fortress)
- [Undocumented] Fixed Napper's Respite painted pattern.
- [Undocumented] Added the Triboniophorus Tyrannus to the store.
- Fixed the Shotgun reload animations for the Pyro looping endlessly.
- The Homewrecker is now capable of removing Sappers from both a Teleporter's entrance and exit with a single swing.
- Made the following hats paintable: Pyro's Beanie, Whiskered Gentleman.
- Fixed the Pyro's Beanie not being paintable.
- Added the Pyro's "Foster's Facade" and "Stockbroker's Scarf".
December 17, 2010 Patch (Australian Christmas)
- Added new weapon: 'The Back Scratcher'.
- Added new hats: 'Madame Dixie', 'Pyromancer's Mask' and Prancer's Pride'.
- Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
- The following hats are now paintable or have had their paintability improved: Pyromancer's Mask and Madame Dixie.
- Fixed a spelling error on the "Pyromancer's Mask".
- [Undocumented] Fixed Degreaser not using the native icon when killing enemy players.
- [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
- [Undocumented] The Powerjack behaves as it did before the January 7, 2011 Patch.
- Added New weapon: Sharpened Volcano Fragment.
- Fixed some missing surfaces on the bottom of the Pyro's mask.
- Updated the burn effect from the Pyro's Sharpened Volcano Fragment to only last for a limited time on enemies.
- The Napper's Respite, Handyman's Handle and Old Guadalajara were added to the Mann Co. Store.
- Updated the Sharpened Volcano Fragment so it can be traded.
- [Undocumented] Updated the Sharpened Volcano Fragment so it can be crafted.
- Crafting recipe for the following weapons changed; Homewrecker and Sharpened Volcano Fragment.
- Added new hat: Sight for Sore Eyes.
April 14, 2011 Patch (Hatless Update)
- Added new paint styles to the Pyromancer's Mask.
- Replaced the no-crit attribute with -25% damage on the following: The Powerjack.
- Item changes:
- Flaregun Flares always crit burning targets, regardless of range.
- Backburner
- Removed the restriction on airblast.
- Ammo cost increased 150% (4 blasts at full ammo).
- Damage bonus reduced to 10% (from 15%).
- [Undocumented] Attribute 23 (no airblast) which was previously applied to the Backburner, is no longer functional. Other attributes that previously have been removed from weapons and are no longer in use, are still functional to date (ie. attribute 49: no double jump).
- Updated the Pyromancer's Mask with changes from the community creators.
- [Undocumented] Added Dead Cone.
May 5, 2011 Patch (Replay Update)
- Added new hats: Hottie's Hoodie and Connoisseur's Cap.
- Dead Cone made craftable, tradeable, and giftable.
- Dead Cone was added to the list of hats that can be unusual.
- Made the Hottie's Hoodie craftable.
- Updated the Connoisseur's Cap to be craftable.
- Added The Maul.
June 23, 2011 Patch (Über Update)
- Added weapon: Detonator.
- Added weapon: Postal Pummeler.
- Added hat: Stately Steel Toe.
- Stately Steel Toe became craftable.
- [Undocumented] Fixed a typo on the Hottie's Hoodie description.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Little Buddy, Flamboyant Flamenco and Birdcage
- Added misc item: Cremator's Conscience
- Connoisseur's Cap is now paintable
- Foster's Facade is now a misc slot item
- Scout response lines for killing a Pyro now only play when a Scout dominates a Pyro
October 27, 2011 Patch (Very Scary Halloween Special)
- Added hats: Blazing Bull.
- Added Misc: Fallen Angel, Tail From the Crypt, Apparition's Aspect & Last Breath.
December 15, 2011 Patch (Australian Christmas 2011)
- Added hats: Bubble Pipe, Head Warmer.
- Added misc items: Moonman Backpack, Ornament Armament, & Jingle Belt
- Added weapons: Phlogistinator, Manmelter, & Third Degree.
- [Undocumented] Added weapon: Festive Flamethrower
- Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting.
- Fixed Manmelter getting crits from Mmmph.
- Fixed an exploit with The Phlogistinator where the effects could activate without taunting in high-lag situations.
- [Undocumented] Jumps with the Detonator are now higher.
- Manmelter balance tweaks:
- Added particle effect on muzzle that appears when ready to fire
- Increased projectile speed while maintaining the same travel arc
- Increased extinguish range
- Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets.
- Added draw/recoil/crit forces for the Manmelter.
- Fixed the Manmelter idle effects showing on other flareguns.
Bugs
- There is a small issue in the Pyro's BLU team icon, where the Pyro holds a RED Team Flamethrower instead of the BLU Team Flamethrower. This can be seen in the class menu in-game while on BLU team.
- If a burning player enters a spawn area and changes to Pyro, they will spawn as that class but ignited.
- The burn will last as long as it would had should they had been ignited originally.
- Although the Pyro will be burning, they will not take damage from afterburn, but will still shout "Fire!" after burning for a while.
- During the burn, the Pyro is susceptible to Axtinguishing, like any other class, and can also be extinguished by teammates.
- The Pyro's mouthpiece sometimes will clip through its collar.
Trivia
- The Pyro's voice actor Dennis Bateman also voices the Spy class.
- The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in Left 4 Dead 2.
- The Pyro has the same voice for the English, German, Spanish, French and Russian versions of Team Fortress 2.
- The Pyro is playable in Killing Floor, as a promotional bonus character for those who have purchased both Killing Floor and Team Fortress 2.
- This makes the Pyro the only class in TF2 to be playable in another game.
- Despite common belief, the tanks on its back are for oxygen, while the gas tank is fused to the immediate Flamethrower.
- The Pyro makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Hydro. In addition, the Pyro's gas mask is a selectable hat for the player's worms.
- The Pyro's gas mask is wearable by the Tank class of Monday Night Combat, under the name "Jet Guns Are Better".
- Three Napalm Grenades, a weapon from Team Fortress Classic, appear strapped to the front of the Pyro's suit. These were originally intended to be usable weapons in Team Fortress 2, but all thrown grenades were scrapped for balancing purposes.
- The original BLU Pyro was Abraham Lincoln.
Gallery
The Pyro class of Team Fortress Classic.
- Pyro concept r.png
Concept art of the Pyro.
Trading card front.
Class card as seen on the TF2 Official Website.
Related merchandise
See also
- Fire
- Compression blast
- Juggling
- Ambushing
- Pyro match-ups
- Anti-Pyro strategy
- Pyro taunts
- Pyro responses
- Basic Pyro strategy
- Community Pyro strategy
- Pyro voice commands
- List of references (Pyro)
- Dodgeball
- Pyro (Classic)
- Merchandise
References
External links
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