Difference between revisions of "Sniper"
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{{Quotation|'''The Sniper''' on his profession| Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.}} | {{Quotation|'''The Sniper''' on his profession| Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.}} | ||
− | Hailing from the Australian Outback, the '''Sniper''' is a tough and ready crack shot. The Sniper's main role on the | + | Hailing from the Australian Outback, the '''Sniper''' is a tough and ready crack shot. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his [[Sniper Rifle]] and its ability to [[headshot]]. He is effective at long range, but weaker at close range, where he is forced to use his [[Submachine Gun]] or his [[Kukri]]. As a result, the Sniper tends to perch on higher grounds or in hard-to-see places, where he can easily pin down enemies at chokepoints. |
Although he is typically known for instanteously killing enemies at a distance, the Sniper can use the [[Huntsman]] to get closer to the enemy. On the other hand, the [[Sydney Sleeper]], or the mysterious [[Jarate]], allow him to take on a support role by causing enemies to take increased damage. | Although he is typically known for instanteously killing enemies at a distance, the Sniper can use the [[Huntsman]] to get closer to the enemy. On the other hand, the [[Sydney Sleeper]], or the mysterious [[Jarate]], allow him to take on a support role by causing enemies to take increased damage. |
Revision as of 01:46, 3 August 2012
Sniper | |
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Basic Information | |
Icon: | |
Type: | Support |
Health: | 125 /185 125 /185 with the Darwin's Danger Shield equipped |
Speed: | 100% (See Speed below for further details) |
Meet the Sniper | |
“ | Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
— The Sniper on his profession
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” |
Hailing from the Australian Outback, the Sniper is a tough and ready crack shot. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his Sniper Rifle and its ability to headshot. He is effective at long range, but weaker at close range, where he is forced to use his Submachine Gun or his Kukri. As a result, the Sniper tends to perch on higher grounds or in hard-to-see places, where he can easily pin down enemies at chokepoints.
Although he is typically known for instanteously killing enemies at a distance, the Sniper can use the Huntsman to get closer to the enemy. On the other hand, the Sydney Sleeper, or the mysterious Jarate, allow him to take on a support role by causing enemies to take increased damage.
The Sniper is voiced by John Patrick Lowrie.
Contents
Bio
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Speed
Modifier | Speed | ||
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Standard |
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Boosted with the Disciplinary Action. |
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With a rifle zoomed in. |
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With a rifle zoomed in and the Cozy Camper equipped. |
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With the Huntsman drawn. |
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With the Huntsman drawn and the Cozy Camper equipped. |
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Basic strategy
- The longer you spend zoomed in using the scope, the more damage the shot will inflict.
- Aim for the head to inflict critical damage.
- Zoom in with the sniper rifle by hitting MOUSE2.
- Use your secondary slot Submachine Gun to deal with nearby enemies.
- When you use Jarate on a enemy, it will make every shot you hit a mini-crit, therefore try not to waste it.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Sniper Rifle |
25 | N/A | Base: 50–150 Headshot: |
Charges while zoomed. Critical hits are guaranteed for headshots. | |
Promotional / Craft AWPer Hand |
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Unlock Huntsman |
1 | 12 | Base: 50–120 Headshot: |
Bullets replaced with an arrow projectile.
Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
-48% total ammo. | |
Promotional Fortified Compound |
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Craft Sydney Sleeper |
25 | N/A | Base: 50–150 |
Charges while zoomed. On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged. | |
Craft Bazaar Bargain |
25 | N/A | Base: 50–150 Headshot: |
Charges while zoomed. Critical hits are guaranteed for headshots. | |
Promotional / Craft Machina |
25 | N/A | Base: 50–173 Headshot: |
Charges while zoomed. Critical hits are guaranteed for headshots. | |
Uncrate Shooting Star |
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Craft Hitman's Heatmaker |
25 | N/A | Base: 40–120 Headshot: |
Charges while zoomed. Shots are more quiet.
-20% damage penalty on body shot. | |
Craft Classic |
25 | N/A | Base: 45–135 Headshot: |
Does not automatically start charging when zoomed. Hold down fire button to charge, release to fire. | |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock SMG |
25 | 75 | Base: 8 Crit: 24 [10 rounds / sec.] |
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Unlock Jarate |
N/A | 1 | ∞ | N/A | Doused enemies take mini-crits on hit. Partially nullifies cloak on enemy Spies. |
Uncrate Self-Aware Beauty Mark | |||||
Unlock Razorback |
N/A | 1 | N/A | N/A | Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking (Spy can still cloak). -100% overheal penalty |
Craft Darwin's Danger Shield |
N/A | N/A | N/A | N/A | +50% fire damage resistance on wearer. The wearer is immune to the effects of afterburn. |
Craft Cozy Camper |
N/A | N/A | N/A | N/A | No flinching when aiming and primary weapon is fully charged. Knockback reduced by 20% when aiming. |
Craft Cleaner's Carbine |
20 | 75 | Base: 8 Crit: 24 [7.4 rounds / sec.] |
Dealing damage charges a "Crikey" meter. Alt Fire When Charged: Mini-crits for 8 seconds.
-20% clip size. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Kukri |
N/A | N/A | Base: 65 Crit: 195 |
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Promotional Frying Pan |
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Craft Conscientious Objector |
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Promotional / Craft Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Unlock Necro Smasher |
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Uncrate Crossing Guard |
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Promotional Prinny Machete |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Craft Tribalman's Shiv |
N/A | N/A | Base: 33 Crit: 98 Bleeding: |
On hit: causes bleed for 6 seconds. Deals 50% less damage. | |
Craft Bushwacka |
N/A | N/A | Base: 65 Crit: 195 |
Crits whenever it would normally mini-crit. Raises damage vulnerability by 20% when active. | |
Craft Shahanshah |
N/A | N/A | Base: 49 / 81 Crit: 146 / 244 |
+25% increase in damage when health is less than 50% of max. –25% decrease in damage when health is more than or equal to 50% of max. |
Attack taunt
Associated item | Description | Kill icon | |
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Main article: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. Can also kill enemies behind the Sniper when he withdraws the arrow. |
Item sets
The Croc-o-Style Kit | |
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Effect |
Leave a Calling Card on your victims |
Lawrence of Australia | |
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Effect |
No effect |
The Camper Van Helsing | |
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Effect |
No effect |
Dual-Purpose Fruit | |
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Effect |
Reduces the chance of hunger by up to 13%. |
Cosmetic items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Sniper achievements
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Update history
- Fixed occasional sniper zoom crash.
- Fixed third-person sniper aim animation not matching player's view exactly.
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended.
- Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.
- Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.
- Fixed being able to zoom too quickly after firing a zoomed shot.
- Added a small delay (200 ms) before a zoomed Sniper shot can get a Critical hit.
- Sniper rifle now supports Crit Boost state like all other weapons (i.e., Kritzkrieg makes all shots critical hits).
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies.
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
- Standard sniper rifle now shoots through friendly players.
- Added 54 new Sniper voice lines.
- Added 35 new Sniper achievements.
- The Heavy and Sniper now have new custom death animations.
- Added hat Trophy Belt.
- [Undocumented] Added a scar to the Sniper's face.
- Fixed Jarate effect on DX8 machines.
- Fixed server crash related to the Jarate.
- Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables.
- Fixed attackers seeing the Mini-Crit particle effect for full Crits if the victim has the Jarate effect enabled.
- Fixed The Huntsman drawing a muzzle flash under lagged conditions.
- Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater Basin.
- Fixed Sniper "civilian" exploit where players could crash the server.
- Added log entries for player extinguished events using the Jarate.
- Changed the description of the "Triple Prey" achievement so it better describes how to get it.
- Critical arrows now have a trail and correctly deal enhanced damage.
- The Huntsman now defaults to be right handed.
- Friendly arrows will no longer trigger the near miss sound on you.
- [Undocumented] Fixed a bad detection case in the "Friendship is Golden" achievement.
- [Undocumented] Fixed several sources of floating arrows.
- [Undocumented] Removed the speed penalty from the Razorback.
August 13, 2009 Patch (Classless Update)
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.
- Fixed an exploit where you could reload The Huntsman faster than intended.
- [Undocumented] Added new hat bodygroups to the Sniper.
- Added hats: Master's Yellow Belt, Professional's Panama and Ritzy Rick's Hair Fixative.
- Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses.
- Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted.
- Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.
- Fixed a client crash related to arrows.
- Changes to the TF Bots
- Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue.
- Fixed Sniper rifle not penetrating friendlies
- Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).
- Fixed Snipers being able to shoot enemies through gates.
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Shooter's Sola Topi.
- The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Fixed a client crash that could result from players with arrows embedded in them.
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Tribalman's Shiv.
- Added hat: Bloke's Bucket Hat.
July 8, 2010 Patch (Engineer Update)
- The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
September 30, 2010 Patch (Mann-Conomy Update)
- Added weapons: Sydney Sleeper, Darwin's Danger Shield and Bushwacka.
- Added Hat: Ol' Snaggletooth.
- [Undocumented] The Tribalman's Shiv view model was updated to match the world model.
- [Undocumented] Added unused "Hi-five" taunt.
- [Undocumented] Ritzy Rick's Hair Fixative now shows up when using the "Inspect" key on allies.
- The Master's Yellow Belt and Killer's Kabuto paint effects are more noticeable.
- The Sydney Sleeper no longer penetrates targets.
- The Sydney Sleeper no longer randomly crits.
- Updated some item capabilities:
- Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
- Made the following hats paintable: Trophy Belt.
December 17, 2010 Patch (Australian Christmas)
- Added new hats: 'Larrikin Robin'.
- Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
- Throwing the Jarate now returns you to your previous weapon, instead of your Primary.
- The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
- Fixed being able to attack teammates using arrows fired by the Huntsman.
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
- [Undocumented] Fixed the Sydney Sleeper view models having Red skins while on the Blue team.
April 14, 2011 Patch (Hatless Update)
- Item changes:
- Sydney Sleeper Charge rate increased 25%.
- Bot changes:
- Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios.
- Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot.
- Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
- [Undocumented] The ability '+25% Charge Rate' for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
May 5, 2011 Patch (Replay Update)
- Added new hats: Crocleather Slouch and Villain's Veil.
- Community contributed voice responses rules have been implemented for the Skewer.
- [Undocumented] New laughing taunt animations have been added but are currently unused.
June 23, 2011 Patch (Über Update)
- Added weapons: Bazaar Bargain and Shahanshah.
- Added hat: Desert Marauder.
- Added hat: Anger.
August 18, 2011 Patch (Manno-Technology Bundle)
- Added weapon: Machina.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Swagman's Swatter and Your Worst Nightmare
- Added misc item: Crocodile Smile
- Sniper's Snipin' Glass is now a misc slot item
- Reduced chattiness when getting many sequential kills
- Added a missing line to the scoped revenge response
- Taunting with a Saxxy no longer play lines that reference a knife
- Added additional Jarate hit responses
October 27, 2011 Patch (Very Scary Halloween Special)
- Added hat: Holy Hunter.
- Added misc item: Silver Bullets & Garlic Flank Stake.
December 15, 2011 Patch (Australian Christmas 2011)
- Added misc item: Outback Intellectual
- [Undocumented] Added weapon: Festive Sniper Rifle
- The update to the game client schema removed the 'beard' equip region for the Desert Marauder
- Updated the Desert Marauder and the Villain's Veil so they can be equipped together
- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted
- Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper.
- Added hat: Bushman's Boonie.
- Desert Marauder was made paintable.
- [Undocumented] Silver Bullets no longer show the Sydney Sleeper bullets.
- [Undocumented] The Sniper's Snipin' Glass is no longer marked as paintable.
- [Undocumented] Updated the materials of the Itsy Bitsy Spyer.
- [Undocumented] Updated the Desert Marauder with an improved model, texture and rigging.
- Added misc item: Teufort Tooth Kicker.
- Added weapon: Cozy Camper.
- The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged).
- Improved Ghastly Gibus positioning.
- Added hat: Fruit Shoot.
- Added hat: Flamingo Kid.
- Added Misc: Doublecross-Comm.
June 27, 2012 Patch (Pyromania Update)
- Changed Weapon:
- The Cozy Camper
- The Cozy Camper now regenerate 1 HP per second, and it's Speed Reduction was change from 90% to 80%.
- Added weapons: Cleaner's Carbine and Hitman's Heatmaker.
- Added hat: Liquidator's Lid.
Trivia
- In his fight scene with the Spy in Meet the Spy, the Spy makes a cut from the left side of the Sniper's cheek to his nose with his Knife. The scars were added to the Sniper's in-game model with the Sniper vs. Spy Update.
- The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain who voices the Administrator, as well as GLaDOS from the Portal series and Half Life 2's Combine Overwatch Voice. Lowrie also voices all of the citizens in Half Life 2.
- The first BLU team Sniper resembled Template:W.
- The Sniper's sunglasses, hair and hat make an appearance in Worms: Reloaded as one of the hats selectable for the players' worms.
- The Sniper class from Monday Night Combat received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with Team Fortress 2. The name of the item is a reference to Meet the Sniper during the Sniper's conversation with his dad explaining that being an assassin, as he claims to be, is a job, while being a crazed gunman, as his dad thinks he is, is mental sickness.
- The Sniper is referred to as a "camper" by the other classes due to the fact that sniping is most often associated with the act of camping in a video game.
Gallery
- SniperTFC.jpg
The Sniper class from Team Fortress Classic.
- Sniper1.jpg
Trading card front
- Sniper2.jpg
Trading card back
Related merchandise
See also
- Meet the Sniper
- Headshot
- Sniper taunts
- Sniper responses
- Sniper voice commands
- Basic Sniper strategy
- Community Sniper strategy
- Sniper match-ups
- Anti-Sniper strategy
- List of references (Sniper)
- Sniper (Classic)
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- The Sniper page on the Official TF2 Website
- Sniper update
- TF2 Official Website - A sneak preview of the next class update!
- TF2 Official Website - You better hold onto your head, mate
- TF2 Official Website - The Sniper vs. Spy Update, Day 7
- TF2 Official Website - The Sniper vs. Spy Update
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