Difference between revisions of "Demoman"

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(I tested this on an online server.)
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|class=[[Image:Leaderboard class demo.png|40px]]
 
|class=[[Image:Leaderboard class demo.png|40px]]
 
|type=[[Defensive]]
 
|type=[[Defensive]]
|health='''175'''<small> / {{tooltip|260|Overhealed by a Medic}}</small> <br> 100 <small> / {{tooltip|150|Overhealed by a Medic}} with the [[Sticky Jumper]] equipped </small> <br> 150 <small> / {{tooltip|225|Overhealed by a Medic}} with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] {{tooltip|equipped|No heads taken.}}</small> <br> 210 <small> / {{tooltip|{{overheal|210}}|Overhealed by a Medic}} with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] {{tooltip|fully charged|4 or more heads taken.}}</small> <br> 75 <small> / {{tooltip|???|Overhealed by a Medic}} with the [[Sticky Jumper]] and [[Eyelander]] equipped </small> <br>
+
|health='''175'''<small> / {{tooltip|260|Overhealed by a Medic}}</small> <br> 100 <small> / {{tooltip|150|Overhealed by a Medic}} with the [[Sticky Jumper]] equipped </small> <br> 150 <small> / {{tooltip|225|Overhealed by a Medic}} with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] {{tooltip|equipped|No heads taken.}}</small> <br> 210 <small> / {{tooltip|{{overheal|210}}|Overhealed by a Medic}} with the [[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] {{tooltip|fully charged|4 or more heads taken.}}</small> <br> 75 <small> / {{tooltip|110|Overhealed by a Medic}} with the [[Sticky Jumper]] and [[Eyelander]] equipped </small> <br>
  
  

Revision as of 03:39, 31 October 2010

Demoman
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27
Demoman.png
Basic Information
Icon: 40px
Type: Defensive
Health: 175 / 260
100 / 150 with the Sticky Jumper equipped
150 / 225 with the Eyelander or HHHH equipped
210 / 315 with the Eyelander or HHHH fully charged
75 / 110 with the Sticky Jumper and Eyelander equipped
Speed: 93%
79% with the Scotsman's Skullcutter equipped
123% with the Eyelander or HHHH fully charged
Meet the Demoman
DemomanVidSplash.png

A scrumpy-swilling, monster-bothering demolitions expert from the Scottish highlands, the Demoman (real name Tavish DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful, if unpredictable, asset and can hold his own in just about any situation. He is a master of the explosive, excelling at indirect, mid-range combat. Armed with his Grenade Launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well timed detonations that send enemies skyward, often in several pieces.

The Demoman, as his name implies, excels at swift disassembly- bouncing his grenades round corners to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, keeping opponents away from any carts, control points and Intelligence cases he deems off-limits.

The Demoman is voiced by Gary Schwartz.

Bio

Basic Strategy

Demomanava.jpg
Main articles: Demoman tips, Demoman strategy
  • Hit MOUSE1 to fire sticky bombs and then use MOUSE2 to detonate them later.
  • With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
  • Set off sticky bombs beneath your feet to ‘sticky-jump' up to great heights.
  • Shoot sticky bombs onto walls and ceilings where they're hard to spot.
  • Also if you "flick" your mouse to where you want the sticky to go, it will reach even further.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Grenade Launcher.png
Standard
Grenade Launcher 4 16 On direct hit:
Base: 81–111
Crit: 280–300

After bounce:

Base: 22–64
Crit: 1901
  • Grenades explode on contact with an enemy, provided they have not bounced first.

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Stickybomb Launcher.png
Standard
Stickybomb Launcher 8 24 Directly underneath:
Base: 103–171
Crit: 3531
  • Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
  • Sticky bombs sticks to most surfaces and remain ready until the player either detonates them or dies.
  • The Demoman may have up to 8 sticky bombs deployed at once.
  • Sticky Bombs may be attacked and destroyed.
  • Can be used to Sticky Jump, much like the Soldiers Rocket Jump to gain access to high places, or propel yourself forward faster.
Item icon Stickybomb Launcher.png
Craft
Sticky Jumper 8 24 Directly underneath:
Base: 0
Crit: 0

Pictogram plus.png +200% max primary ammo on wearer

Pictogram plus.png No self inflected blast damage taken

Pictogram minus.png -100% damage done

Pictogram minus.png -75 max health on wearer

Item icon Chargin' Targe.png
Unlock
Chargin' Targe N/A N/A Full charge:
50 + 10 per head (up to 5)

Pictogram plus.png With secondary fire charges player forward at high speed adding Mini-Crits (at half charge) or Critical hits (at full charge) to any attack. Any enemy hit just by the full charge takes 50 or more damage.

Pictogram plus.png Adds 50% resistance to fire damage.

Pictogram plus.png Adds 40% resistance to explosive damage.

Pictogram plus.png Grants its abilities passively, does not need to be selected.

Item icon Scottish Resistance.png
Unlock
Scottish Resistance 8 36 Directly underneath:
Base: 103–171
Crit: 3531
Stickybomb Launcher alternative:

Pictogram plus.png Stickies are visible through walls and any obstacle, and can be detonated by 'selecting' (looking at) them.

Pictogram plus.png Can destroy enemy stickies.

Pictogram plus.png Can lay 14 sticky bombs at once.

Pictogram plus.png Has 12 more ammo carried.

Pictogram plus.png Has 25% higher firing speed.

Pictogram minus.png Has 0.8 sec. longer priming time.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Bottle.png
Standard
Bottle N/A N/A Base: 65

Crit: 195

  • The Bottle will break upon a successful Critical hit (purely cosmetic feature).
Item icon Eyelander.png
Unlock
Eyelander N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has larger melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.

Pictogram minus.png Lowers maximum health by 25 points.

Pictogram minus.png No random Critical hits.

Item icon Pain Train.png
Craft
Pain Train N/A N/A Base: 65

Crit: 195

Pictogram plus.png Doubles capture power for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Item icon Scotsman's Skullcutter.png
Craft
Scotsman's Skullcutter N/A N/A Base: 78

Crit: 234

Pictogram plus.png Has larger melee range.

  • Every killing blow decapitates the enemy, but does not increase the head counter.

Pictogram plus.png Deals 20% more damage.

Pictogram minus.png Lowers speed by 15%, even if not wielded.

Item icon Frying Pan.png
Promotional
Frying Pan N/A N/A Base: 65

Crit: 195

Item icon Horseless Headless Horsemann's Headtaker.png
Craft
Horseless Headless Horsemann's Headtaker N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has larger melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.

Pictogram minus.png Lowers maximum health by 25 points.

Pictogram minus.png No random Critical hits.

1 Explosion damage is determined by the distance from the explosion.

Taunt attack

Demoeyelander.png Associated item DescriptionKill Icon
See also: Decapitation
The Demoman swings his sword around, slashes in front of him, then cleans the blade with his hand.
  • Killicon barbarian swing.png

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Demoman achievements

Trivia

  • The Heavy and the Demoman are both voiced by Gary Schwartz.
  • The Demoman was born to a clan of Scottish Demomen whose motto is "In regione caecorum rex est luscus", which roughly translates as "In the realm of the blind, the one eyed man is king." According to his mother, his father lost both his eyes before he was 30 and maintained 26 jobs until his dying day.
  • The Demoman's old trading card bio is largely the same, except that his original parents are killed rather than his adoptive set.
  • The Demoman is missing his shoulder emblem in the RED main menu splash screen. (Both in the original RED team picture and the Soldier/Demo Face-off picture.) He is also missing his shoulder emblems in Meet the Demoman.
  • The HUD icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's patch is also on the wrong eye.

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links