Difference between revisions of "Asteroid"

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(Added bug, description of robots, replaced "battery" with "reactor core", described reactor core loading, grammatical corrections.)
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{{Map infobox
 
{{Map infobox
 
| game-type=Robot Destruction
 
| game-type=Robot Destruction
| file-name=RD_Asteroid
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| file-name=rd_asteroid
 
| map-image=Rdasteroid.jpg
 
| map-image=Rdasteroid.jpg
 
| developer=Valve
 
| developer=Valve
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'''{{Patch name|7|8|2014}}'''
 
'''{{Patch name|7|8|2014}}'''
 
* Added Mann Co. Beta Maps - Early Access program.
 
* Added Mann Co. Beta Maps - Early Access program.
** Added 2 new beta maps: {{code|[[Asteroid|RD_Asteroid]]}} and {{code|[[Cactus Canyon|PL_CactusCanyon]]}}.
+
** Added 2 new beta maps: {{code|[[Asteroid|rd_asteroid]]}} and {{code|[[Cactus Canyon|pl_cactuscanyon]]}}.
 
** Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.
 
** Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.
  

Revision as of 14:07, 9 July 2014

Asteroid
Rdasteroid.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Space
Setting: Midday, space
Map Photos
Loading screen photos.
Map Overview
Asteroid overview.png

Asteroid is a Robot Destruction beta map, released in the July 8, 2014 patch. It is set in a space station. The goal of the map is to head to the other team's base and destroy robots wandering near their spawn. However; the player can steal a "reactor core", which holds all of the opposing teams points, and bring it back to their base to steal a certain amount of the enemy team's points, depending on how many points you loaded it with.

As of the July 8, 2014 patch, it is unfinished in development and still in Beta, but the TF2 community is allowed to play-test it and give feedback to Valve on how to balance the map.

Robots

The robots are separated into three areas, named A, B, and C. They are defenseless, but will make a feeble attempt to escape attackers. They are protected by what appears to be an Ubercharge when the robots in front of them are alive (ex B and C are protected if A is alive). There are two robots at each area, and all have the same maximum health of 500. After 7 seconds without taking damage, they heal themselves at a rate of 8 health per second.

Strategy

See Community Asteroid strategy

Update history

July 8, 2014 Patch

  • Added Mann Co. Beta Maps - Early Access program.
    • Added 2 new beta maps: rd_asteroid and pl_cactuscanyon.
    • Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.

Bugs

The robots sometimes display %HEALTH% instead of a number indicating health, or display nothing at all when moused over, especially if the player backs through them. The player can walk through enemy robots.

Trivia

  • This is the first map to contain Teleporters that weren't built by a player, but still teleport other players.
  • There is commented out I/O to disable the laser trap when all the robots are destroyed.

Gallery

External links

References