Difference between revisions of "Mercenary Park"
(→Trivia=) |
(Added info about 2 unused rooms found in the map) |
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== Control Point timing == | == Control Point timing == | ||
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
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* Using [[Teleporter]]s, it is possible to exit the map. <ref>[https://imgur.com/a/7gl8U Community-taken Screenshots]</ref> | * Using [[Teleporter]]s, it is possible to exit the map. <ref>[https://imgur.com/a/7gl8U Community-taken Screenshots]</ref> | ||
− | =Trivia= | + | == Trivia == |
* The name Mercenary Park is a reference to the 1993 film ‘Jurassic Park’ | * The name Mercenary Park is a reference to the 1993 film ‘Jurassic Park’ | ||
** Similarly, both plots for the parks revolve around containing dangerous animals for the public which eventually escape. | ** Similarly, both plots for the parks revolve around containing dangerous animals for the public which eventually escape. | ||
* This is the first TF2 Map to feature animated crocodiles as a death hazard. | * This is the first TF2 Map to feature animated crocodiles as a death hazard. | ||
+ | * There exists two unused rooms in Mercenary Park: | ||
+ | ** To the left of the first Control Point and behind the fence, there is a mostly empty, slightly lit-up room with two floors and a dropdown between the two. | ||
+ | ** Directly underneath the second Control Point is an unlit area that has walls lined with cages and cylindrical containers. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Mercenary Park Unused Room 1.jpg|The building that holds the unused room by Control Point A. | ||
+ | File:Mercenary Park Unused Room 2.jpg|The inside of the building. | ||
+ | File:Mercenary Park Unused Room 3.jpg|The unlit and unused room underneath Control Point B. | ||
+ | </gallery> | ||
+ | |||
== References == | == References == | ||
<references /> | <references /> |
Revision as of 22:21, 22 October 2017
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“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Mercenary Park | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, overcast |
Hazards: | Crocodiles, Pitfalls |
Map Photos | |
Map Overview | |
“ | Welcome...to Mercenary Park!
— Saxton Hale announcing the park
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” |
Mercenary Park is an Attack/Defend Control Point map released during the Jungle Inferno Update. It is an old weapons facility that was originally repurposed as "Yeti Park", but was changed hastily to a battleground after Saxton Hale supposedly killed the last Yeti in existence.
Strategy
Main article: Community Mercenary Park strategy
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point A | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point B | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point C | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added Mercenary Park to the game.
Bugs
- It is possible for Pyros to shoot flames through BLU team's first spawn's right door.
- RED's spawn rooms are improperly clipped.[1]
- Sentry Guns can be placed on the Mercenary Park sign. [2]
- Sentry Guns can be placed on BLU team's third spawn.
- Using Teleporters, it is possible to exit the map. [3]
Trivia
- The name Mercenary Park is a reference to the 1993 film ‘Jurassic Park’
- Similarly, both plots for the parks revolve around containing dangerous animals for the public which eventually escape.
- This is the first TF2 Map to feature animated crocodiles as a death hazard.
- There exists two unused rooms in Mercenary Park:
- To the left of the first Control Point and behind the fence, there is a mostly empty, slightly lit-up room with two floors and a dropdown between the two.
- Directly underneath the second Control Point is an unlit area that has walls lined with cages and cylindrical containers.
Gallery
- Mercenary Park Unused Room 1.jpg
The building that holds the unused room by Control Point A.
- Mercenary Park Unused Room 2.jpg
The inside of the building.
- Mercenary Park Unused Room 3.jpg
The unlit and unused room underneath Control Point B.
References
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