Difference between revisions of "Mercenary Park"
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{{Quotation|'''Saxton Hale''' announcing the park|Welcome...to Mercenary Park!|}} | {{Quotation|'''Saxton Hale''' announcing the park|Welcome...to Mercenary Park!|}} | ||
− | '''Mercenary Park''' is an [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Jungle Inferno Update]]. It is | + | '''Mercenary Park''' is an [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map released during the [[Jungle Inferno Update]]. It is a biological research facility and weapons factory that was repurposed as "Yeti Park", but was changed hastily to just a fighting park after [[Saxton Hale]] killed the last Yeti in existence. |
+ | == Locations == | ||
+ | === Visitor Center === | ||
+ | * Monorail station: First BLU spawn. | ||
+ | * Main Ticketing: Interactive space, cafe, and parrot. | ||
+ | * Playground: The play equipment in this open space is kept to a minimum to encourage youthful guests to fight over it. | ||
+ | * Snack bar. | ||
+ | |||
+ | === Mann Co. building === | ||
+ | * Supply warehouse for the park. | ||
+ | ** Helipad: Advanced BLU Spawn, which opens when the Receiving Bay is captured. | ||
+ | ** Steroid room: Steroid storage is on the other end of the warehouse from the BLU spawn. | ||
+ | |||
+ | === Transfer crane === | ||
+ | * Capture point A -- '''Receiving Bay''' -- transfer gantry crane and operator station (upper level). | ||
+ | ** Capture of this point closes access to the Playground and opens access to the Test Pit (C). | ||
+ | * Transport cages: Yti-Hale Shipping. Two-level flanking of the | ||
+ | * Shipping Dock: [[Environmental death#Underworld waters|crocodile]]-infested water. | ||
+ | |||
+ | === Processing === | ||
+ | * Capture point B -- '''Lab''' -- (hidden beneath the point are three inaccessible stories of fluid tanks). | ||
+ | * Monorail station: First RED spawn. | ||
+ | |||
+ | === Research and Captivity === | ||
+ | * YTI Institute for Research and Development | ||
+ | * Elevator: This elevator was used to transfer specimens between the ten cages, the Lab, and the Test Pit. | ||
+ | ** The elevator cage is at the upper level; the grated floor is the lower level. | ||
+ | ** Access to Research and Captivity is though the lower and upper level elevator doors. | ||
+ | ** These doors are blocked to both sides until the Receiving Bay (A) is captured. | ||
+ | * Capture point C -- '''Test Pit''' -- Capture wins the round for BLU. | ||
+ | * Monorail station: Final RED spawn. | ||
== Strategy == | == Strategy == |
Revision as of 23:29, 22 October 2017
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Mercenary Park | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, overcast |
Hazards: | Crocodiles, Pitfalls |
Map Photos | |
Map Overview | |
“ | Welcome...to Mercenary Park!
— Saxton Hale announcing the park
|
” |
Mercenary Park is an Attack/Defend Control Point map released during the Jungle Inferno Update. It is a biological research facility and weapons factory that was repurposed as "Yeti Park", but was changed hastily to just a fighting park after Saxton Hale killed the last Yeti in existence.
Contents
Locations
Visitor Center
- Monorail station: First BLU spawn.
- Main Ticketing: Interactive space, cafe, and parrot.
- Playground: The play equipment in this open space is kept to a minimum to encourage youthful guests to fight over it.
- Snack bar.
Mann Co. building
- Supply warehouse for the park.
- Helipad: Advanced BLU Spawn, which opens when the Receiving Bay is captured.
- Steroid room: Steroid storage is on the other end of the warehouse from the BLU spawn.
Transfer crane
- Capture point A -- Receiving Bay -- transfer gantry crane and operator station (upper level).
- Capture of this point closes access to the Playground and opens access to the Test Pit (C).
- Transport cages: Yti-Hale Shipping. Two-level flanking of the
- Shipping Dock: crocodile-infested water.
Processing
- Capture point B -- Lab -- (hidden beneath the point are three inaccessible stories of fluid tanks).
- Monorail station: First RED spawn.
Research and Captivity
- YTI Institute for Research and Development
- Elevator: This elevator was used to transfer specimens between the ten cages, the Lab, and the Test Pit.
- The elevator cage is at the upper level; the grated floor is the lower level.
- Access to Research and Captivity is though the lower and upper level elevator doors.
- These doors are blocked to both sides until the Receiving Bay (A) is captured.
- Capture point C -- Test Pit -- Capture wins the round for BLU.
- Monorail station: Final RED spawn.
Strategy
Main article: Community Mercenary Park strategy
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point A | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point B | ×1 |
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×2 |
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×3 |
| |||
×4 |
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Control Point C | ×1 |
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×2 |
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×3 |
| |||
×4 |
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Update history
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added Mercenary Park to the game.
Bugs
- It is possible for Pyros to shoot flames through BLU team's first spawn's right door.
- RED's spawn rooms are improperly clipped.[1]
- Sentry Guns can be placed on the Mercenary Park sign. [2]
- Sentry Guns can be placed on BLU team's third spawn.
- Using Teleporters, it is possible to exit the map. [3]
Trivia
- The name Mercenary Park is a reference to the 1993 film ‘Jurassic Park’
- Similarly, both plots for the parks revolve around containing dangerous animals for the public which eventually escape.
- This is the first TF2 Map to feature animated crocodiles as a death hazard.
- There exists two unused rooms in Mercenary Park:
- To the left of the first Control Point and behind the fence, there is a mostly empty, slightly lit-up room with two floors and a dropdown between the two.
- Directly underneath the second Control Point is an unlit area that has walls lined with cages and cylindrical containers.
Gallery
- Mercenary Park Unused Room 1.jpg
The building that holds the unused room by Control Point A.
- Mercenary Park Unused Room 2.jpg
The inside of the building.
- Mercenary Park Unused Room 3.jpg
The unlit and unused room underneath Control Point B.
References
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