Difference between revisions of "Mercenary Park"
m (Undo edit by Percolater (Talk) (2289057) ~ Not needed.) |
|||
Line 88: | Line 88: | ||
File:Mercenary Park Unused Room 2.jpg|The inside of the building. | File:Mercenary Park Unused Room 2.jpg|The inside of the building. | ||
File:Mercenary Park Unused Room 3.jpg|The unused room underneath Control Point B. | File:Mercenary Park Unused Room 3.jpg|The unused room underneath Control Point B. | ||
+ | File:Mercenary Park Control Point C.jpg|Overview of Control Point C. | ||
</gallery> | </gallery> | ||
Revision as of 04:54, 28 October 2017
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Mercenary Park | |
---|---|
300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, overcast |
Hazards: | Crocodiles, Pitfalls |
Map Photos | |
Map Overview | |
“ | Welcome...to Mercenary Park!
— Saxton Hale announcing the park
|
” |
Mercenary Park is an Attack/Defend Control Point map released during the Jungle Inferno Update. It is a biological research facility and weapons factory that was repurposed as "Yeti Park", but was changed hastily to just a fighting park after Saxton Hale killed the last Yeti in existence.
Certain features of the map depict a bloody running battle with a large, escaped beast, the result of experimentation on large (and peaceful)[1] animals by the Yti-Hale corporation, enhancing them for strength, aggression,[2] and escape. ("That was the whole bloody point!")[3]
Contents
Locations
Visitor Center
- Monorail station: First BLU spawn.
- Main Ticketing: interactive space, cafe, and parrot.
- Playground: The play equipment in this open space is kept to a minimum to encourage youthful guests to fight over it.
- Snack bar.
Mann Co. building
- Supply warehouse for the park.
- Helipad: Advanced BLU Spawn, which opens when the Receiving Bay is captured.
- Steroid room: Steroid storage is on the other end of the warehouse from the BLU spawn.
Transfer crane
- Capture point A -- Receiving Bay -- transfer gantry crane (lower level) and operator station (upper level).
- Capture of this point closes access to the Playground and opens access to the Test Pit (C).
- Transport cages: Yti-Hale Shipping. Two-level flanking of the Capture point.
- Dock: crocodile-infested water.
Processing
- Capture point B -- Lab -- (hidden beneath the point are three inaccessible stories of fluid tanks).
- Monorail station: First RED spawn.
Research and Captivity
- YTI Institute for Research and Development
- Elevator: This elevator was used to transfer specimens between the ten cages, the Lab, and the Test Pit.
- The elevator cage is at the upper level; the grated floor is the lower level.
- Access to Research and Captivity is though the lower and upper level elevator doors.
- These doors are blocked to both sides until the Receiving Bay (A) is captured.
- Capture point C -- Test Pit -- Capture wins the round for BLU.
- Monorail station: Final RED spawn.
Strategy
Control Point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point A | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point B | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point C | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Update history
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added Mercenary Park to the game.
- Fixed enemy players being able to enter opposing spawn rooms.
- Fixed an area near cap B where engineers could build in an inaccessible area.
- Fixed spawn room doors sometimes becoming blocked.
Bugs
- It is possible for Pyros to shoot flames through BLU team's first spawn's right door.
- Sentry Guns can be placed on the Mercenary Park sign.[4]
- Sentry Guns can be placed on BLU team's third spawn.
Trivia
- The name Mercenary Park is a reference to the 1993 film Jurassic Park.
- Similarly, both plots for the parks revolve around containing dangerous animals for the public, which eventually escape.
- This is the first Team Fortress 2 map to feature animated crocodiles as a death hazard.
- There exist two unused rooms in Mercenary Park:
- To the left of the first Control Point and behind the fence, there is a mostly empty, dimly lit room with two floors and a dropdown between the two.
- Directly underneath the second Control Point is an partially lit area that has walls lined with cages and cylindrical containers.
Gallery
- Mercenary Park Unused Room 1.jpg
The building that holds the unused room by Control Point A.
- Mercenary Park Unused Room 2.jpg
The inside of the building.
- Mercenary Park Unused Room 3.jpg
The unused room underneath Control Point B.
- Mercenary Park Control Point C.jpg
Overview of Control Point C.
References
- ↑ A Fate Worse Than Chess, cover page.
- ↑ Barrels of anabolic steroids in the Mann Co building warehouse and elsewhere around the map.
- ↑ Jungle Inferno (Video), 2:16.
- ↑ Community-taken Screenshot
|